Dual Wield: Difference between revisions
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{{Related|Skills|Finesse Weapons|Light Weapons|Heavy Weapons}} | {{Related|Combat|Skills|Finesse Weapons|Light Weapons|Heavy Weapons}} | ||
{{Intro | {{Intro | ||
| Patch Introduced = [[Master of Arms]] | | Patch Introduced = [[Master of Arms]] | ||
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| Updated = | | Updated = | ||
}} | }} | ||
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{|{{Format|Panel}} | {|{{Format|Panel}} | ||
!bgcolor=# | !bgcolor=#CA7900 colspan=2| {{Icon|Dual Wield}} <big>Dual Wield</big> | ||
|- | |- | ||
| | |width=150px| Description | ||
| Allows you to equip any one handed weapon in your off hand (shield) slot. | | Allows you to equip any one handed weapon in your off hand (shield) slot. | ||
|- | |- | ||
| Formula | |||
| | | [[Coordination]] + [[Coordination]] / 3 | ||
|- | |- | ||
| Base Status | |||
| Untrained | | Untrained | ||
|- | |- | ||
| Cost to Train | |||
| 2 | | 2 | ||
|- | |- | ||
| Cost to Specialize | |||
| 2 | | 2 | ||
|- | |- | ||
| Buffs | |||
| [[ | | [[Dual Wield Mastery (Spell)]], [[Strength (Spell)]], [[Coordination (Spell)]] | ||
|- | |- | ||
| Debuffs | |||
| [[ | | [[Dual Wield Ineptitude (Spell)]], [[Weakness (Spell)]], [[Clumsiness (Spell)]] | ||
|- | |- | ||
|} | |} | ||
== Starting Equipment == | |||
* All characters start with '''''two''''' [[Training Weapons]] of their choice (though only one [[Oil of Rendering]]) | |||
== Notes == | == Notes == | ||
* | * '''Primary Advantages of Dual Weld skill:''' | ||
** Melee attacks using 2 weapons become 20% faster (both the animations themselves and how quickly the power bar fills). | |||
** The highest of attack and defense modifiers are used when wielding 2 weapons. IE: If the offhand weapon has a 0% attack bonus, and the primary has 50%, 50% will be calculated for ''both'' weapons. | |||
* | |||
* | |||
* | |||
* | |||
* '''Other details:''' | |||
** Characters with a weapon equipped in their shield slot will enter the dual wield state with a different stance and animations. | |||
** The power bar fills between each attack, alternating between the main and offhand weapons. | |||
** To hit check for off hand attacks use the lower of Dual Wield skill and the attack skill of required by the weapon. | |||
** Your character will benefit from spells on both weapons provided they do not overlap. | |||
** The effectiveness of the off-hand Rend/Vuln level is determined by your Dual Wield skill. For ex. if you are max heavy weapons and your DW skill is 220. your off hand heavy rended weapon will only rend the equivalent of Vuln II. | |||
{{Skills}} | {{Skills}} | ||
[[Category: | [[Category:Combat Skills]] |
Latest revision as of 07:24, 29 October 2018
Related topics: Combat, Skills, Finesse Weapons, Light Weapons, Heavy Weapons
Introduced: | Master of Arms |
Dual Wield | |
---|---|
Description | Allows you to equip any one handed weapon in your off hand (shield) slot. |
Formula | Coordination + Coordination / 3 |
Base Status | Untrained |
Cost to Train | 2 |
Cost to Specialize | 2 |
Buffs | Dual Wield Mastery (Spell), Strength (Spell), Coordination (Spell) |
Debuffs | Dual Wield Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell) |
Starting Equipment
- All characters start with two Training Weapons of their choice (though only one Oil of Rendering)
Notes
- Primary Advantages of Dual Weld skill:
- Melee attacks using 2 weapons become 20% faster (both the animations themselves and how quickly the power bar fills).
- The highest of attack and defense modifiers are used when wielding 2 weapons. IE: If the offhand weapon has a 0% attack bonus, and the primary has 50%, 50% will be calculated for both weapons.
- Other details:
- Characters with a weapon equipped in their shield slot will enter the dual wield state with a different stance and animations.
- The power bar fills between each attack, alternating between the main and offhand weapons.
- To hit check for off hand attacks use the lower of Dual Wield skill and the attack skill of required by the weapon.
- Your character will benefit from spells on both weapons provided they do not overlap.
- The effectiveness of the off-hand Rend/Vuln level is determined by your Dual Wield skill. For ex. if you are max heavy weapons and your DW skill is 220. your off hand heavy rended weapon will only rend the equivalent of Vuln II.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |