Eastern Catacombs: Difference between revisions
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{{Related|Northern Catacombs|Southern Catacombs}} | |||
{ | {{Dungeon Summary | ||
| Patch Introduced = [[Bridging the Vast Divide]] | |||
| | | Related Quests = Guruk [[Quests#Kill Tasks|Kill Tasks]], [[Bur Mushroom Collection]] | ||
| Updated = | |||
| Wiki Map File = 00D3.jpg | |||
| | | ACmaps.com ID = | ||
| Coordinates = 67.4N 30.5E | |||
| Landblock = 00D3 | |||
| Dereth Map = {{Map Point|67.4|N|30.5|E|Marker=Dungeon}} | |||
| Nearest Town = Kor-Gursha | |||
| Nearest LS = | |||
| | | Route = From [[Kor-Gursha]], go East from the Hunter Kill Tasks NPCs into a corridor and go straight. | ||
| Level Restrictions = Any | |||
| | | Tieable = | ||
| | | Recallable = | ||
| Summonable = | |||
| | | Lifestone if Log = | ||
| | | Quest Flag = Flagged for Bur | ||
}} | |||
|[[Steamy Caverns]] | == Notes == | ||
|- | All 3 "Catacomb" dungeons in [[Bur]], also [[Northern Catacombs]], Eastern Catacombs and [[Southern Catacombs]] have the same layout and have a portal down down below where different incarnations of the Falatacot Matriarch spawn for the <br> | ||
[[Northern Catacombs]] leads to [[Humid Guruk Caverns]] portal 41-80, Eastern Catacombs to [[Steamy Guruk Caverns]] portal 81-120, [[Southern Catacombs]] to [[Deep Guruk Caverns]] 120+, the last one with [[Bosh Bosh]] and [[Matriarch Vik'Liri Di]].<br> | |||
In addition, the Eastern Catacombs have a portal to [[Swamp Cavern]] for more Kill Tasks. The Southern Catacombs have a portal to the [[Upper Catacombs]] disguised as a [[Rock South Catacombs|Rock]], which gives access to different quests such as [[Kaurik's Ghost Messenger]] and (speak to [[Scout Leader Tmauruk]] in [[Kor-Gursha]] to get flagged for this. | |||
== | === Navigating === | ||
The dungeon consists of organically shaped, circling huge rooms, which are connected by twisting corridors. Easy to lose your sense of direction here. However, except a room with a portal and a room to which I refer to as the "10 exit" room, most rooms have only one way in, and one way out. General idea is.. down is good. | |||
Portal in. Behind you are exit portals, in front you can either go left or right. For the [[Swamp Cavern]] it is easiest to take the left corridor towards the W, and you will exist in the room with the portal. | |||
If you want to go on to [[Steamy Guruk Caverns]], it doesn't matter which way, since the dungeon is symmetrical, but to keep it easy, go right first. | |||
Run through the corridor, till you exit from the N into the first room. Hug the left wall, soon to your left (W) is the next corridor. It twists, and you exit from the W into the next room. Hug left again, and soon to the S is the next corridor. It twists, and you exit in a room where you see a portal exit. | |||
If you want to go on, go further down. | |||
Do not take the corridor on the other side of the portal, or you will indeed run in a circle. | |||
Run half a circle N, till you see 3 trees. Opposite these trees are 2 corridors going S and down. It doesn't matter which one you take. The corridor goes down and up again, and you exit in the next circular room from the N. Run S in half a circle, take one of the 2 N going corridors. | |||
You'll be in a corridor with pillars, which winds first N, then to the E. At a certain moment, you see a ramp to the S. This will turn quickly till you face N again, and exit in a huge circular room again, with a total of 10 exits. | |||
Run half a circle again, till you see one of the 2 exits N, close to 2 exits S. Go down, and you'll be in a room with a ramp in the middle. | |||
Go down ramp and in a corridor with pillars, a bit straight is portal to [[Steamy Guruk Caverns]] (81-120). Two exit portals here too. | |||
The other exits in the "10 exit room": The E and W one twist till they split off. Go further S (and down) and it twists and you end back in room, go further E or W and you run through 2 rooms, second one has an exit portal. Two of the S exits have single, dead end rooms. | |||
== Maps == | |||
<div style="overflow:hidden">[[File:00D3.jpg]] | |||
== NPCs == | |||
* None | |||
== Creatures == | |||
{{Creature Class|Burun | |||
| Location = Dungeon | |||
| Guruk Basher | |||
| Guruk Boor | |||
| Guruk Brute | |||
| Guruk Crusher | |||
| Guruk Heavy | |||
| Guruk Marauder | |||
| Guruk Miscreant | |||
| Guruk Plunderer | |||
| Guruk Smasher | |||
}} | |||
{{Creature Class|Thrungus | |||
| Location = Dungeon | |||
| Enoki Thrungus | |||
| Truffle Thrungus | |||
}} | |||
== Items and Objects == | |||
* {{Itemlink|Green Glow Mushroom}} - Random spawn | |||
* {{Itemlink|Red Glow Mushroom}} - Random spawn | |||
== Portals == | |||
* [[Swamp Cavern]] (no level restrict) | |||
* [[Steamy Guruk Caverns]] (81-120) | |||
* [[Kor-Gursha]] | |||
== Images == | |||
Click image for full size version. | |||
<gallery heights=200px widths=200px perrow=3> | |||
File:Image.jpg|Caption | |||
File:Image.jpg|Caption | |||
</gallery> |
Latest revision as of 19:01, 7 December 2014
Related topics: Northern Catacombs, Southern Catacombs
Maps NPCs Creatures Items and Objects Portals Images Update History |
Eastern Catacombs | |
---|---|
Quests | Guruk Kill Tasks, Bur Mushroom Collection |
Restrictions | Level: Any Quest Flagged Tieable: No Recallable: No Summonable: No |
Coordinates | 67.4N 30.5E near Kor-Gursha |
Nearest LS | ?? |
Route | From Kor-Gursha, go East from the Hunter Kill Tasks NPCs into a corridor and go straight. |
Map Files: | Wiki Map |
00D3 |
Notes
All 3 "Catacomb" dungeons in Bur, also Northern Catacombs, Eastern Catacombs and Southern Catacombs have the same layout and have a portal down down below where different incarnations of the Falatacot Matriarch spawn for the
Northern Catacombs leads to Humid Guruk Caverns portal 41-80, Eastern Catacombs to Steamy Guruk Caverns portal 81-120, Southern Catacombs to Deep Guruk Caverns 120+, the last one with Bosh Bosh and Matriarch Vik'Liri Di.
In addition, the Eastern Catacombs have a portal to Swamp Cavern for more Kill Tasks. The Southern Catacombs have a portal to the Upper Catacombs disguised as a Rock, which gives access to different quests such as Kaurik's Ghost Messenger and (speak to Scout Leader Tmauruk in Kor-Gursha to get flagged for this.
The dungeon consists of organically shaped, circling huge rooms, which are connected by twisting corridors. Easy to lose your sense of direction here. However, except a room with a portal and a room to which I refer to as the "10 exit" room, most rooms have only one way in, and one way out. General idea is.. down is good.
Portal in. Behind you are exit portals, in front you can either go left or right. For the Swamp Cavern it is easiest to take the left corridor towards the W, and you will exist in the room with the portal. If you want to go on to Steamy Guruk Caverns, it doesn't matter which way, since the dungeon is symmetrical, but to keep it easy, go right first.
Run through the corridor, till you exit from the N into the first room. Hug the left wall, soon to your left (W) is the next corridor. It twists, and you exit from the W into the next room. Hug left again, and soon to the S is the next corridor. It twists, and you exit in a room where you see a portal exit. If you want to go on, go further down. Do not take the corridor on the other side of the portal, or you will indeed run in a circle.
Run half a circle N, till you see 3 trees. Opposite these trees are 2 corridors going S and down. It doesn't matter which one you take. The corridor goes down and up again, and you exit in the next circular room from the N. Run S in half a circle, take one of the 2 N going corridors.
You'll be in a corridor with pillars, which winds first N, then to the E. At a certain moment, you see a ramp to the S. This will turn quickly till you face N again, and exit in a huge circular room again, with a total of 10 exits.
Run half a circle again, till you see one of the 2 exits N, close to 2 exits S. Go down, and you'll be in a room with a ramp in the middle.
Go down ramp and in a corridor with pillars, a bit straight is portal to Steamy Guruk Caverns (81-120). Two exit portals here too.
The other exits in the "10 exit room": The E and W one twist till they split off. Go further S (and down) and it twists and you end back in room, go further E or W and you run through 2 rooms, second one has an exit portal. Two of the S exits have single, dead end rooms.