Flaming Skull: Difference between revisions
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Introduced | {{Intro | ||
| Patch Introduced = [[The Widening Gyre]] | |||
| Related Quests = | |||
| Updated = | |||
}} | |||
{{Missile Weapon | |||
| Weapon Type = Thrown | |||
| Weapon Skill = Missile Weapons | |||
| Name = Flaming Skull | |||
| Icon Image = Flaming Skull Icon.png | |||
| Live Image = Flaming Skull Live.jpg | |||
| Live Image Caption = Flaming Skull | |||
| Value = 1 | |||
| Burden = 20 | |||
| Description = It's a skull, that burns within with a strange supernatural flame. You can sense a strange, latent magic within it. When it is thrown in combat, it will mystically replenish itself, tapping into the magic until it is exhausted. | |||
| Special Properties = | |||
| Description Two = | |||
| | |||
| Damage = 10 - 25 | |||
| Element = Fire | |||
| Damage Modifier = | |||
| Buffed Damage Modifier = | |||
| Speed = Very Fast (10) | |||
| Buffed Speed = | |||
| Range = 0 | |||
| Buffed Range = | |||
| Bonus to Defense = | |||
| Buffed Defense = | |||
| Bonus to Missile = | |||
| Bonus to Magic = | |||
| | |||
| Player Attuned = | |||
| Level Req = | |||
| Base Weapon Req = | |||
| Buffed Weapon Req = | |||
| Special Req = | |||
| | |||
| Spells = | |||
| Activation Reqs = | |||
| Spellcraft = | |||
| Mana = | |||
| Mana Cost = | |||
| Cannot Be Sold = | |||
}} | |||
[[ | == Notes == | ||
{| | * Obtained by handing a [[Skeleton Skull]] to an [[Apprentice Mask Maker]]: | ||
| | {{Dialog| | ||
|You give Alexander's Apprentice Skeleton's Skull. | |||
|Alexander's Apprentice tells you, "Making Masks is kind of a waste of time, since Alexander can do it as well. I can make wondrous thrown weapons though." | |||
|Alexander's Apprentice gives you 100 Flaming Skulls. | |||
| | |You give Janda's Apprentice Skeleton's Skull. | ||
|Janda's Apprentice tells you, "I find a flaming skull is the best way to deter a hostile creature from attacking you!" | |||
|Janda's Apprentice gives you 100 Flaming Skulls. | |||
| | |||
| | |||
|You give Tsua's Apprentice Skeleton's Skull. | |||
|Tsua's Apprentice tells you, "I have learned how the ancient art of bringing out the power innate to undead skulls. Either that, or I made a deal with the Virindi for special powers." | |||
|Tsua's Apprentice tells you, "You never can tell nowadays..." | |||
|Tsua's Apprentice gives you 100 Flaming Skulls. | |||
}} | |||
* Stack Size: 100 | * Stack Size: 100 | ||
[[Category:Seasonal Items]] | |||
[[Category: Seasonal]] |
Latest revision as of 13:57, 31 December 2016
Introduced: | The Widening Gyre |
- Value: 1
- Burden: 20
- Skill: Missile Weapons (Thrown)
- Damage: 10 - 25 , Fire
- Speed: Very Fast (10)
- Range: 0 yds.
- It's a skull, that burns within with a strange supernatural flame. You can sense a strange, latent magic within it. When it is thrown in combat, it will mystically replenish itself, tapping into the magic until it is exhausted.
Notes
- Obtained by handing a Skeleton Skull to an Apprentice Mask Maker:
- You give Alexander's Apprentice Skeleton's Skull.
- Alexander's Apprentice tells you, "Making Masks is kind of a waste of time, since Alexander can do it as well. I can make wondrous thrown weapons though."
- Alexander's Apprentice gives you 100 Flaming Skulls.
- You give Janda's Apprentice Skeleton's Skull.
- Janda's Apprentice tells you, "I find a flaming skull is the best way to deter a hostile creature from attacking you!"
- Janda's Apprentice gives you 100 Flaming Skulls.
- You give Tsua's Apprentice Skeleton's Skull.
- Tsua's Apprentice tells you, "I have learned how the ancient art of bringing out the power innate to undead skulls. Either that, or I made a deal with the Virindi for special powers."
- Tsua's Apprentice tells you, "You never can tell nowadays..."
- Tsua's Apprentice gives you 100 Flaming Skulls.
- Stack Size: 100