Fletching Guide: Difference between revisions

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Introduced in [[]].
{{Intro
 
| Patch Introduced = [[Release]]
Purchased from [[Tekai Shou the Scribe]].
|  Related Quests =
 
|          Updated =
<div style="background-color:#EEE8AA; border:2px solid #cc9900;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
}}
 
{{Item
[[Image:Book_Icon.png]] <big>Fletching Guide</big>
|              Name = Fletching Guide
 
|        Icon Image = Fletching Guide Icon.png
----
|              Value = 15
 
|            Burden = 200
|        Additional = 3 of 3 pages.
|        Description =
| Special Properties =  
}}
{{Textbox
|            Author = Fletching Guide
|
Arrows and quarrels are made of two parts: arrowheads and shafts.
Arrows and quarrels are made of two parts: arrowheads and shafts.
 
<br /><br />
Bowyers in Dereth make different sorts of arrowheads.  These are bought in bundles, as are the shafts to make arrows and quarrels.
Bowyers in Dereth make different sorts of arrowheads.  These are bought in bundles, as are the shafts to make arrows and quarrels.
 
<br /><br />
If you use arrowheads on arrow shafts, you'll make arrows of the proper sort: armor-piercing arrowheads will create armor-piercing arrows, broad arrowheads will create broadhead arrows, and so forth.
If you use arrowheads on arrow shafts, you'll make arrows of the proper sort: armor-piercing arrowheads will create armor-piercing arrows, broad arrowheads will create broadhead arrows, and so forth.
 
<br /><br />
A bundle of arrowheads is enough to make ten arrows.
A bundle of arrowheads is enough to make ten arrows.


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Similarly, using arrowheads on quarrel shafts will make quarrels.
Similarly, using arrowheads on quarrel shafts will make quarrels.
 
<br /><br />
Fletchers are not limited to making mundane arrows and quarrels.  Special oils, created by alchemists, can be used on arrowheads to give them magical powers.  Using Frost Oil on a bundle of arrowheads will make them into frost arrowheads, for instance.  There is also a particularly potent oil, called Bloodseeker Oil: if you use it on a bundle of arrowheads, it will change them into greater arrowheads, which to do more damage.
Fletchers are not limited to making mundane arrows and quarrels.  Special oils, created by alchemists, can be used on arrowheads to give them magical powers.  Using Frost Oil on a bundle of arrowheads will make them into frost arrowheads, for instance.  There is also a particularly potent oil, called Bloodseeker Oil: if you use it on a bundle of arrowheads, it will change them into greater arrowheads, which to do more damage.


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Be sure to use oils on arrowheads before you use the arrowheads on shafts (arrow or quarrel), however: once an arrow is made, oils will no longer affect it.
Be sure to use oils on arrowheads before you use the arrowheads on shafts (arrow or quarrel), however: once an arrow is made, oils will no longer affect it.
}}


----
== Notes ==
 
* Sold by:
</div>
** [[Barshid al-Juhir the Scribe]] in [[Uziz]].
** [[Bashkiya the Scribe]] in [[Al-Arqas]].
** [[Brother Gonun the Scribe]] in [[Shoushi]].
** [[Brother Samir ibn Lomaq the Monk]] in [[Greenspire]].
** [[Degel Parson the Scrivener]] in [[Eastham]].
** [[Denki Sokuto the Scribe]] in [[Baishi]].
** [[Fenza Tan the Scribe]] in [[Hebian-To]].
** [[Gailadu the Scribe]] in [[Underground City]].
** [[Gylfolma the Scribe]] in [[Lytelthorpe]].
** [[Hiruhi Fensen the Scribe]] in [[Sawato]].
** [[Janier al-Evv]] in [[Xarabydun]].
** [[Janus Roma the Shopkeep]] in [[Redspire]].
** [[Jizal al-Nurla the Scribe]] in [[Zaikhal]].
** [[Kai Go-Suo the Scribe]] in [[Yanshi]].
** [[Laqisha the Scribe]] in [[Arwic]].
** [[Magus Gondibyr Langarl]] in [[Cragstone]].
** [[Natalie the Scribe]] in [[Kryst]].
** [[Odvik the Inn Keeper]] in [[Candeth Keep]].
** [[Old Wylfed the Scribe]] in [[Dryreach]].
** [[Scribe Benno di Hergeaux]] in [[Sanamar]].
** [[Scribe Copiara Parolinnis]] in [[Silyun]].
** [[Scribe Lashi Oi]] in [[Nanto]].
** [[Scribe Muhiza bint Murqidh]] in [[Ayan Baqur]].
** [[Scribe Renald the Younger]] in [[Holtburg]].
** [[Scribe Tashwi ibn Sayat]] in [[Khayyaban]].
** [[Sifida bint Naril the Scribe]] in [[Xarabydun]].
** [[Sutaiya bint Yil the Scribe]] in [[Samsur]].
** [[Tekai Shou the Scribe]] in [[Lin]].
** [[Uthab ibn Yafij the Scribe]] in [[Qalaba'r]].
** [[Wasifa al-Kani the Scribe]] in [[Yaraq]].
** [[Wylreda the Scribe]] in [[Rithwic]].
** [[Ystig Marson the Barkeeper]] in [[Glenden Wood]].
** [[Yusnar ibn Lomaq the Grocer]] in [[Bluespire]].


[[Category:Text]]
[[Category:Text Items]]
[[Category:Fletching Guides]]

Latest revision as of 10:09, 8 October 2017

Introduced:  Release
Fletching Guide
  • Value: 15
  • Burden: 200
  • 3 of 3 pages.

Arrows and quarrels are made of two parts: arrowheads and shafts.

Bowyers in Dereth make different sorts of arrowheads. These are bought in bundles, as are the shafts to make arrows and quarrels.

If you use arrowheads on arrow shafts, you'll make arrows of the proper sort: armor-piercing arrowheads will create armor-piercing arrows, broad arrowheads will create broadhead arrows, and so forth.

A bundle of arrowheads is enough to make ten arrows.


Similarly, using arrowheads on quarrel shafts will make quarrels.

Fletchers are not limited to making mundane arrows and quarrels. Special oils, created by alchemists, can be used on arrowheads to give them magical powers. Using Frost Oil on a bundle of arrowheads will make them into frost arrowheads, for instance. There is also a particularly potent oil, called Bloodseeker Oil: if you use it on a bundle of arrowheads, it will change them into greater arrowheads, which to do more damage.


Be sure to use oils on arrowheads before you use the arrowheads on shafts (arrow or quarrel), however: once an arrow is made, oils will no longer affect it.

-- Fletching Guide

Notes