Game Mechanics: Difference between revisions
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{{Related|:Category:Game Mechanic}} | |||
{{Related|:Category:Game Mechanic | |||
Links to articles and categories discussing game mechanics in detail. | Links to articles and categories discussing game mechanics in detail. | ||
==General Game Mechanics== | ==General Game Mechanics== | ||
* [[ | * [[Buy and Sell Rates]] | ||
* [[Portal Storm]] | * [[Portal Storm]] | ||
* [[Salvaging returns]] | |||
* [[Time]] | * [[Time]] | ||
* [[Town Crier]] | * [[Town Crier]] | ||
== | ==Allegiances and Fellowships== | ||
* [[ | * [[Fellowship Bonus]] | ||
* [[XP Passup]] | |||
==Attributes and Skills== | |||
* [[Attribute Costs]] | |||
* [[Skill Costs]] | |||
* [[Skill Check]]s | |||
* [[Skill Credit]]s | |||
* [[Level Costs]] | |||
* [[Attribute and Skill Redistribution]] | |||
==Combat== | |||
* [[Rating]] | |||
* [[Variance]] | |||
==Magic== | |||
* [[Spellcraft]] | |||
==Death and Vitae== | |||
* [[Death Penalty]] | |||
==Interface== | |||
* [[Commands]] | * [[Commands]] | ||
* [[Graphics]] | * [[Graphics]] | ||
* [[User Interface]] | * [[User Interface]] | ||
==Stat Regeneration== | ==Stat Regeneration== | ||
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==Items and Treasure== | ==Items and Treasure== | ||
* [[Burden]] | |||
* [[Item Decay]] | * [[Item Decay]] | ||
* Item [[:Category:Special Property|Special Properties]] | * Item [[:Category:Special Property|Special Properties]] | ||
* [[Loot | * [[Loot]] | ||
* [[ | ** [[Loot/Stats]] | ||
* [[ | ** [[Loot/Spell Distribution]] | ||
* [[Mana Stones]] | |||
* [[Uninscription Stone]]s | * [[Uninscription Stone]]s | ||
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* [[Quest Type]] | * [[Quest Type]] | ||
==Internal Game Mechanics== | |||
* [[Weenie Properties]] | |||
[[Category:Game Mechanic]] | [[Category:Game Mechanic]] | ||
[[Category:Gameplay]] |
Latest revision as of 08:58, 18 June 2019
Related topics: Category:Game Mechanic
Links to articles and categories discussing game mechanics in detail.
General Game Mechanics
Allegiances and Fellowships
Attributes and Skills
- Attribute Costs
- Skill Costs
- Skill Checks
- Skill Credits
- Level Costs
- Attribute and Skill Redistribution