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====Introduction====
{{RightTOC}}
Desert-dwellers who favor knowledge and trade over war and bloodshed, the Gharu'ndim are an eminently honorable, formal culture, but they also have a reputation for being somewhat distant and proud. Preferring to talk before fighting whenever possible, they speak with great politeness and formality, peppering their speech with honorifics and references to their national hero, the poet Yasif ibn Salayyar.


====History====
Gharu'n is a nation on [[Ispar]]. It is the the homeland of the [[Gharu'ndim Lore|Gharu'ndim]] people.
The Gharu’ndim came as warriors.


Driving north out of the trackless Naqut desert, they laid waste to the ancient empire of Roulea, overwhelming half its lands under their Malik, the fearsomeDesert (game rendering) Rakhil al-Khur, and the warrior-poet Yasif ibn Salayyar. When the raiders laid siege to Tirethas, the City of Lore, however, Rakhil made the mistake of threatening to burn the books within her walls. Yasif struck down his king in rage, and the conquest came to a sudden end. The nation of Gharu’n was born.
== Locations ==
{|
|valign=top width=200|'''Human'''
* [[Al-Nafalt]]
* [[Al-Shaghra]]
* [[Lizistan]]
* [[Mawwuz]]
* [[Nishadina]]
* [[Qush]]
* [[Shiryaz]]
* [[Taban]]
|valign=top width=200|'''Natural'''
* [[Naqut Desert]]
* [[Nariyid Mountains]]
|}


Rather than succeeding the dead Malik, Yasif became adviser to Rakhil’s son, Amul. Amul was a gentler man than his father, and with Yasif at his side he shaped a realm where learning was more prized than war. Trade flourished, and Yasif Gharu'ndim Villa (game rendering)became revered for the wisdom of his writings. When the poet was captured and blinded by the king of Milantos, a hostile country to the east of Gharu’n, Amul avenged Yasif by forming the Zharalim, a secret order of assassins. The body of the Milantan king was never found. In his final years, Yasif dwelt within the Malik’s fabled Palace of One Hundred Gardens, the al-Nafalt. There he composed his greatest work, the Alamakhaida. When Yasif died, the people of Gharu’n mourned his death for a full year.
== Geography ==
* In the time prior to the birth of the Gharu'ndim nation, the Naqut desert was described as dividing the land of Milantos and the decaying Roulean Empire. <ref name=Trackless>1999/11 [[Release]] - [[The Hundred Trackless Paths]]</ref>
* The ancient empire of Roulea was located north, across the Naqut, from the Gharu'ndim homelands.<ref name=Trackless /><ref name=ZogblasterGharuIntro>1999/?? Pre-[[Release]] - [[Zogblaster Archive/Heritage Groups/Gharu'ndim|Zogblaster Archive: Gharu'ndim Introduction]]</ref> The Gharu'ndim swept across the Naqut and half of Roulea was conquered. The conquest ended with the seige of Tirethas, and the nation of Gharu'n was born.<ref name=ZogblasterGharuIntro/>
* Viamont is across the sea from Gharu'n.<ref name=ZogblasterGharuIntro/>
* The Naqut Desert is to the southwest and on the far shore of the Ironsea from Aluvia<ref name=WinterFestivalsFromIspar>1999/12 [[Sudden Season]] - [[Microsoft Zone Archive/Asheron's Lore/Winter Festivals from Ispar|Winter Festivals from Ispar]]</ref>
* The Crimson Stars are visible year-round.<ref name=TheSilifiOfTheCrimsonStars>2000/04 [[Thorns of the Hopeslayer]] - [[The Silifi of the Crimson Stars]]</ref>
* The sea is to the north of the Naqut.<ref name=TheSilifiOfTheCrimsonStars/>
* Taban province is on the far side of the Naqut from Tirethas.<ref name=TheSilifiOfTheCrimsonStars/>
* From Nishadina, the capital of Taban, one can see the edge of the Naqut to the north.<ref name=TheSilifiOfTheCrimsonStars/>
* The Nariyid Range are the high mountains that towered over Nishadina. The Nariyid mountains are south of Nishadina.<ref name=TheSilifiOfTheCrimsonStars/>
* Taban is a mountainous region. The province produced enough food to feed itself, and was chiefly known for its olive groves. There were also jewels that could be mined in the mountains.<ref name=TheSilifiOfTheCrimsonStars/>


Amul died heirless soon after, poisoned at his own birthday celebration, and Gharu’n fell into chaos. No fewer than twenty-five Maliks ruled over the next hundred years. The al-Nafalt was razed, and dark times fell over the land. From across the sea, the conquest-hungry kingdom of Viamont sent armies to invade. They set up a petty lord, Zahir ibn Ma’mun, as a puppet while they ruled Gharu’n from afar. One by one, Zahir murdered his rivals – all save a young lord, Jawhar al-Shamshir.
== References ==
<references/>


Gharu’ndim House (game rendering)Seeing what had become of his homeland, Jawhar traveled the desert in secret, banding together the people. In the end, Jawhar defeated the puppet king and drove the Viamonters from the shores of Gharu’n. He became the new Malik, returning his kingdom to the glory it had known in Yasif’s time.
{{Lore}}
 
[[Category:Lore Database Entry]]
Now, led by their queen, the Malika Qadira bint Balj, the Gharu’ndim are a proud and prosperous people. There is always the threat of war, from both Viamont and Milantos, but the desert kingdom is once again a place where the sharpness of a man’s mind is far more valuable than that of his sword.
[[Category:Ispar Location]]
 
When they first came to Dereth Island, the Gharu’ndim found it already occupied by the Aluvians, another people from their world. There was little conflict, however, for the Gharu’ndim were glad to live in the island’s badlands and deserts. They have maintained peaceful relations with the Aluvians, as well as island’s newest occupants, the Sho. As they try to find their place in this strange new land, the Gharu’ndim look to the proverbs of Yasif ibn Salayyar for guidance.
 
====Factions====
Here are some of the historic organizations known to have existed in the homelands of the Gharu'ndim. How will these groups - and other groups not written of here - fare in the new land of Dereth? Your actions will doom some to the dull dust of obscurity, and raise others to the fiery glow of fame.
*'''[[Jaladhaqa Qalathina, the Jaladh]]''' - The Warriors’ Brotherhood
*'''[[Khuraqa Tha’ratali, the al-Khuraqa]]''' - Children of the Eagle
*'''[[Ighazaqa Talina, the al-Ighaz]]''' - Academy of Sorcery
*'''[[Walim]]''' - The Searchers
*'''[[al-Sadharamad]]''' - The Way of Stealth
*'''[[Shagar Zharala, the Zharalim]]''' - The Order of Assassins
 
[[Category:Lore]]

Latest revision as of 11:35, 15 June 2016

Gharu'n is a nation on Ispar. It is the the homeland of the Gharu'ndim people.

Locations

Human Natural

Geography

  • In the time prior to the birth of the Gharu'ndim nation, the Naqut desert was described as dividing the land of Milantos and the decaying Roulean Empire. [1]
  • The ancient empire of Roulea was located north, across the Naqut, from the Gharu'ndim homelands.[1][2] The Gharu'ndim swept across the Naqut and half of Roulea was conquered. The conquest ended with the seige of Tirethas, and the nation of Gharu'n was born.[2]
  • Viamont is across the sea from Gharu'n.[2]
  • The Naqut Desert is to the southwest and on the far shore of the Ironsea from Aluvia[3]
  • The Crimson Stars are visible year-round.[4]
  • The sea is to the north of the Naqut.[4]
  • Taban province is on the far side of the Naqut from Tirethas.[4]
  • From Nishadina, the capital of Taban, one can see the edge of the Naqut to the north.[4]
  • The Nariyid Range are the high mountains that towered over Nishadina. The Nariyid mountains are south of Nishadina.[4]
  • Taban is a mountainous region. The province produced enough food to feed itself, and was chiefly known for its olive groves. There were also jewels that could be mined in the mountains.[4]

References


Lore
Characters Major Characters, Minor Characters, Isparian Characters, Empyrean Characters, Creature Characters, Deity Characters
Cultures Isparian: Aluvian, Gharu'ndim, Kael Arran, Milantean, Roulean, Sho, Silveran, Souia-Vey, Viamontian.
Empyrean: Dericostian, Falatacot, Haebrean, High Desert Nomad, Yalaini.
Creatures: A'nekshay, Banderling, Burun, Drudge, Fiun, Gearknight, Lugian, Mosswart, Olthoi, Ruschk, Shadow, Tumerok, Tusker, Virindi.
Deities: Deru, Gromnatross, Kemeroi, Slithis
Worlds Auberean, Bur, Gearknight Homeworld, Ezheret-Hazahtu, Ispar, Olthoi Homeworld, Tuu
Historical Records Texts, Internet Lore Articles, Event Announcements, Utterances, AC:DM CD Lore, A Brief History for Travelers, The History of Auberean, Stormwaltz Quotes
Historical Summaries Prehistoric Auberean, Arelis Eipoth, Dericoi Eipoth, Vacari Eipoth, Rhethis Eipoth, Torethis Eipoth, Hyrethis Eipoth, Moriqui Eipoth, Portal Year Era
Miscellaneous Lore Lore Database, Continuity, Factions, Historical Sites