Halls of the Lost Light: Difference between revisions

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'''Introduced in:''' [[Release]], Updated in [[Into the Darkness]]
{{Related|A note from Iquba}} ''(Rumor)''
{{Dungeon Summary
|    Related Quests = [[Sword of Lost Light Quest]]
|      Wiki Map File =
|      ACmaps.com ID = 01CE
|        Coordinates = 76.5S, 74.9W
|          Landblock = 01CE
|        Dereth Map = {{Map Point|76.5|S|74.9|W|Marker=Dungeon}}
|      Nearest Town = Candeth Keep
|        Nearest LS = 78.9S, 73.4W
|              Route = From the [[Carved Cave]].
| Level Restrictions = Any
|            Tieable = Yes
|        Recallable = Yes
|        Summonable =
|        Quest Flag =
}}
== Notes ==
* The doors in this dungeon have a resistance of 999. While they are supposed to be opened by the keys collected in the [[Sword of Lost Light Quest]], with a high enough Lockpick skill, [[Weaken Lock (Spell)|Weaken Lock]] spell, and quality lockpicks, it is possible to pick the locks. It may require the use of a [[Thief's Crystal]] to achieve the necessary Lockpick skill, though.
== Maps ==
* {{ACMaps.com|01CE}}


{|border=1 width=300 cellpadding=3
== NPCs ==
!colspan=2| Dungeon Summary
* None
|-
!Location
| 76.5S, 74.9W near [[Candeth Keep]]
|-
!Restrictions
| none
|-
!Related Quests
| [[Sword of Lost Light (Quest)]]
|-
!Map
|[http://acmaps.com/map.php?id=01CE ACmaps - Halls of Lost Light]
|-
!Route
|
|-
|}


== Creatures ==
== Creatures ==
* [[Granite Golem]]
{{Creature Class|Golem
* [[Guardian of the Lost Light]]
| Location = Dungeon
* [[Lich]]
| Granite Golem
* [[Lich Lord]]
}}
* [[Zombie]]
 
{{Creature Class|Undead
| Location = Dungeon
| Lich
| Lich Lord
| Zombie
| Guardian of the Lost Light
}}
 
== Items and Objects ==
* {{Itemlink|Letter from Alatar}} - located at the drop.
* {{Itemlink|Superior Shield}} - dropped by the [[Guardian of the Lost Light]].
* {{Itemlink|Sword of Lost Light}} - dropped by the [[Guardian of the Lost Light]].
 
== Portals ==
* Surface - near drop, several halfway the dungeon and near the end, see map


== Notes ==
== Images ==
* This dungeon is also accessible via a portal at the bottom of [[Carved Cave]].
Click image for full size version.
<gallery heights=200px widths=200px perrow=4>
File:Halls of the Lost Light Live.jpg|Portal to Halls of the Lost Light
File:Halls of the Lost Light Live 2.jpg|Entrance to Halls of the Lost Light
File:Guardian of the Lost Light Live.jpg|Guardian of the Lost Light
</gallery>
 
== Update History ==
{{Update History|
[[Release]]
* Dungeon added.


[[Category:Dungeon]]
[[A Perfect Paradox]]
[[Category:Stub]]
* Level 25+ restriction removed.
}}

Latest revision as of 11:35, 17 October 2016

Related topics: A note from Iquba (Rumor)

Maps     NPCs     Creatures     Items and Objects     Portals     Images     Update History
Halls of the Lost Light
Quests Sword of Lost Light Quest
Restrictions Level: Any
Tieable: Yes
Recallable: Yes
Summonable: No
Coordinates 76.5S, 74.9W
near Candeth Keep
Nearest LS 78.9S, 73.4W
Route From the Carved Cave.
Map Files: ACMaps Map
Show location on Dereth map

Map Dereth Point

01CE

Notes

  • The doors in this dungeon have a resistance of 999. While they are supposed to be opened by the keys collected in the Sword of Lost Light Quest, with a high enough Lockpick skill, Weaken Lock spell, and quality lockpicks, it is possible to pick the locks. It may require the use of a Thief's Crystal to achieve the necessary Lockpick skill, though.

Maps

NPCs

  • None

Creatures

Golem

Undead

Items and Objects

Portals

  • Surface - near drop, several halfway the dungeon and near the end, see map

Images

Click image for full size version.

Update History

Release

  • Dungeon added.

A Perfect Paradox

  • Level 25+ restriction removed.