imported>Sucamarto |
imported>Arkalor's Bot |
(6 intermediate revisions by 2 users not shown) |
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| {{Related|Healing Kits}}
| | #REDIRECT [[Healing]] |
| {{Intro
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| | Patch Introduced = [[Release]]
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| | Related Quests =
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| | Updated = [[Spring 2014]]
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| }}
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| __NoToC__
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| {|{{Format|Panel}}
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| !bgcolor=#CCC5A3 colspan=2| {{Icon|Healing }} <big>Healing </big>
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| |-
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| |bgcolor=#d0d0d0 width=150px| Description
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| | Helps you heal injuries.
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| |-
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| |bgcolor=#d0d0d0| Formula
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| | ([[Focus]] + [[Coordination]]) / 3
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| |-
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| |bgcolor=#d0d0d0| Base Status
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| | Unusable
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| |-
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| |bgcolor=#d0d0d0| Cost to Train
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| | 6
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| |-
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| |bgcolor=#d0d0d0| Cost to Specialize
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| | 4
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| |-
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| |bgcolor=#d0d0d0| Buffs
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| | [[Healing Mastery (Spell)]], [[Coordination (Spell)]], [[Focus (Spell)]]
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| |-
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| |bgcolor=#d0d0d0| Debuffs
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| | [[Healing Ineptitude (Spell)]], [[Clumsiness (Spell)]], [[Bafflement (Spell)]]
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| |-
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| |}
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| == General ==
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| == Items ==
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| === Starting Equipment ===
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| ==== [[Character Races#|All]] ====
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| :{{Icon Bullet|Handy Healing Kit}}
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| ==== Other Items ====
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| * Other [[Healing Kits]] can be found as loot on creatures, purchased from Healers in [[Towns]], as rewards from some quests, and crafted from components ([[Plentiful Healing Kit]]s).
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| === Spell Stacking ===
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| * [[Spell Stacking]] and override information for spells that affect Healing can be found at:
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| ** [[Focus (Spell)]]
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| ** [[Bafflement (Spell)]]
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| ** [[Coordination (Spell)]]
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| ** [[Clumsiness (Spell)]]
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| ** [[Healing Ineptitude (Spell)]]
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| ** [[Healing Mastery (Spell)]]
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| === Notes ===
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| *Unusable if not trained or specialized.
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| *Heal with hotkeys by putting a Heal Kit on a hot key, then dragging and dropping your main pack (big tan one) onto a hot key. Then press the kit key followed by the pack key and you will heal yourself.
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| **[[Image:Heal Kit Hotkeys.jpg]]
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| *The difficulty of healing increases based on the ''absolute'' amount of life lost and is different for combat and peace modes:
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| ** Peace mode difficulty: <tt>(Amount of Missing Health * 2)</tt>
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| ** Combat mode difficulty: <tt>(Amount of Missing Health * 2.6)</tt>
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| ** '''Note:''' These formulas imply that as total health increases, the difficulty of healing at relative life values (e.g. healing at 50% life) increases.
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| * As part of the [[Forces of Nature]] patch, the following changes were made:
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| ** The formula for used for effective healing skill (when compared to healing difficulty) was altered:[https://www.asheronscall.com/en/forums/showthread.php?p=705729#post705729]
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| *** Trained Healing: <tt>(Buffed Healing Skill + Kit Bonus) * 1.1</tt>
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| *** Specialized Healing: <tt>(Buffed Healing Skill + Kit Bonus) * 1.5</tt>
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| ** A new combat mode healing animation was added.
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| *** '''Note:''' Previously, the combat mode heal sequence dropped the player to peace mode, healed, and then reverted the player to combat mode.[https://www.asheronscall.com/en/forums/showthread.php?62557-Healing-skill&p=708941#post708941]
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| * As part of the [[Spring 2014]] patch the following changes were made;
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| ** Healing animations are now shorter. The heal comes earlier in the animation.
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| * As part of the [[March Update|May Update]] the following changes were made;
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| ** Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3.
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| {{Skills}}
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| [[Category:Skill]]
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