Healing (Skill): Difference between revisions

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(Arkalor's Bot moved page Healing (Skill) to Healing over redirect)
 
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{{Related|Healing Kits}}
#REDIRECT [[Healing]]
{{Intro
| Patch Introduced = [[Release]]
|  Related Quests =
|          Updated = [[Spring 2014]], [[March Patch|May Patch]]
}}
__NoToC__
{|{{Format|Panel}}
!bgcolor=#CCC5A3 colspan=2| {{Icon|Healing }} <big>Healing </big>
|-
|bgcolor=#d0d0d0 width=150px| Description
| Helps you heal injuries.
|-
|bgcolor=#d0d0d0| Formula
| ([[Focus]] + [[Coordination]]) / 3
|-
|bgcolor=#d0d0d0| Base Status
| Unusable
|-
|bgcolor=#d0d0d0| Cost to Train
| 6
|-
|bgcolor=#d0d0d0| Cost to Specialize
| 4
|-
|bgcolor=#d0d0d0| Buffs
| [[Healing Mastery (Spell)]], [[Coordination (Spell)]], [[Focus (Spell)]]
|-
|bgcolor=#d0d0d0| Debuffs
| [[Healing Ineptitude (Spell)]], [[Clumsiness (Spell)]], [[Bafflement (Spell)]]
|-
|}
== General ==
 
== Items ==
=== Starting Equipment ===
==== [[Character Races#|All]] ====
:{{Icon Bullet|Handy Healing Kit}}
==== Other Items ====
* Other [[Healing Kits]] can be found as loot on creatures, purchased from Healers in [[Towns]], as rewards from some quests, and crafted from components ([[Plentiful Healing Kit]]s).
 
=== Spell Stacking ===
* [[Spell Stacking]] and override information for spells that affect Healing can be found at:
** [[Focus (Spell)]]
** [[Bafflement (Spell)]]
** [[Coordination (Spell)]]
** [[Clumsiness (Spell)]]
** [[Healing Ineptitude (Spell)]]
** [[Healing Mastery (Spell)]]
 
 
=== Notes ===
*Unusable if not trained or specialized.
*Heal with hotkeys by putting a Heal Kit on a hot key, then dragging and dropping your main pack (big tan one) onto a hot key. Then press the kit key followed by the pack key and you will heal yourself.
**[[Image:Heal Kit Hotkeys.jpg]]
*The difficulty of healing increases based on the ''absolute'' amount of life lost and is different for combat and peace modes:
** Peace mode difficulty:  <tt>(Amount of Missing Health * 2)</tt>
** Combat mode difficulty:  <tt>(Amount of Missing Health * 2.6)</tt>
** '''Note:'''  These formulas imply that as total health increases, the difficulty of healing at relative life values (e.g. healing at 50% life) increases.
* As part of the [[Forces of Nature]] patch, the following changes were made:
** The formula for used for effective healing skill (when compared to healing difficulty) was altered:[https://www.asheronscall.com/en/forums/showthread.php?p=705729#post705729]
*** Trained Healing:  <tt>(Buffed Healing Skill + Kit Bonus) * 1.1</tt>
*** Specialized Healing:  <tt>(Buffed Healing Skill + Kit Bonus) * 1.5</tt>
** A new combat mode healing animation was added.
*** '''Note:'''  Previously, the combat mode heal sequence dropped the player to peace mode, healed, and then reverted the player to combat mode.[https://www.asheronscall.com/en/forums/showthread.php?62557-Healing-skill&p=708941#post708941]
* As part of the [[Spring 2014]] patch the following changes were made;
** Healing animations are now shorter. The heal comes earlier in the animation.
* As part of the [[March Patch|May Update]] the following changes were made;
** Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3.
 
{{Skills}}
[[Category:Skill]]

Latest revision as of 20:25, 12 February 2015

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