Health: Difference between revisions

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imported>Arkalor
(Redirected page to Attributes#Health)
 
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=== Description ===
#REDIRECT[[Attributes#Health]]
Starting health is determined by base [[Endurance]] at creation. Health can be raised directly as well as indirectly by raising [[Endurance]]. Health regains slowly over time, faster if crouching, even faster if laying down. [[Augmentations]] can double and triple the rate of regeneration when laying down. Health can be restored with [[Life Magic]], with [[Healing Kits]] and [[Healing (Skill)]], and with various [[:Category:Potion|Potions]] and some [[:Category:Food|Foods]]. Maximum unbuffed health is ?? and the current theoretical maximum is ??.
 
 
=== Formula ===
[[Endurance]] / 2
 
 
=== Spell Stacking ===
 
{|border=1 cellpadding=3 cellspacing=0
|+'''Spells stack vertically and override horizontally.'''
| +15 || [[Endurance Self V]]
| +17.5 || [[Endurance Self VI]]
| +20 || [[Perseverance]]
| +22.5 || [[Endurance Incantation]]
| +25 || [[Hunter's Hardiness]]
|-
| +2.5 || [[Minor Endurance]]
| +5 || [[Moderate Endurance]]
| +7.5 || [[Major Endurnace]]
| +10 || [[Epic Endurance]]
| ||
|-
| +15 || [[Life Giver]]
| +20 || [[Essence Spike]]
| +25 || [[Essence Sluice]]
| +30 || [[Essence Glutton]]
| +50 || [[Blazing Heart]]
|}
 
[[Category:Attribute]]

Latest revision as of 05:57, 19 September 2015

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