Health: Difference between revisions

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imported>Tlosk
imported>Arkalor
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=== Description ===
#REDIRECT[[Attributes#Health]]
Starting health is determined by base [[Endurance]] at creation. Health can be raised directly as well as indirectly by raising [[Endurance]]. Health regains slowly over time, faster if crouching, even faster if laying down. [[Augmentations]] can double and triple the rate of regeneration when laying down. Health can be restored with [[Life Magic]], with [[Healing Kits]] and [[Healing (Skill)]], and with various [[:Category:Potion|Potions]] and some [[:Category:Food|Foods]]. Maximum unbuffed health is 341 and the current theoretical maximum is 652.7(?).
 
=== Formula ===
[[Endurance]] / 2
 
 
=== Spell Stacking ===
* [[Spell Stacking]] and override information for spells that affect Mana can be found at [[Willpower (Spell)]], [[Feeblemind (Spell)]], and [[Mana (Spell)]].
 
[[Category:Attribute]]
[[Category:Game Concept]]

Latest revision as of 05:57, 19 September 2015

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