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{|border=3 cellpadding=3 cellspacing=0 align=right
{{Patch Navigation Links
!bgcolor=lightgray| [[Patches | All Patches]]
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}}
'''May 2008'''
'''May 2008''' - [[Announcements - 2008/05 - Introductions|Announcements Page]]
== Turbine Announcements ==


=== Teaser Images ===
== Game Changes ==
* Items with Cooldown timers now have a visible countdown on their icon. This should allow players to more easily tell when an item is ready to be used again.
* Locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.
* Players awareded compensation for recent server downtime. Speak to one of the [[Royal Guard (2008 Compensation)|Royal Guard]]s to be given a [[Writ of Apology]] (one per character), which can then be exchanged at the [[Royal Quartermaster]].
{{Magic|You are eligible for a compensation item in return for our 2008 server problems. Please visit a Royal Guard in Holtburg, Yaraq, Shoushi, or Samsur for further instructions on how to claim your compensation.}}


[http://ac.mystics.de/?module=News&newsid=20577 AC Mystics]
== New Quests ==
* [[Investigate the Factions]]
* [[Jester's Lost Marbles]]
* [[Moarsmen on the Shores]]


[http://acvault.ign.com/screenshots/?ss=10585 ACvault]
== New Events ==
* [[2008 Live Events]] (May 20th - Crystal Creator)


[http://www.dereth.info/index.php?ind=news&op=news_show_single&ide=15 Dereth.info]
== Updated Quests ==
* [[Clutch of Kings]] - title tokens removed and xp reward updated. New Exp reward: ??
* [[Invoker Quest]] - xp reward updated from 4 million to 30% PXP up to lvl 100 (28 million).


Maggies
Exchange token removed and title now awarded directly for the following quests:
* [[The Deep (Vissidal)]]
* [[Mucky Moarsman Kill Task]]
* [[Benek Niffis Kill Task]]
* [[Shallows Gorger Kill Task]]
* [[Remoran Sea Raptor Kill Task]]


[http://www.warcry.com/news/view/83803-Asherons-Call-WarCry-Exclusive-Teaser-Image Warcry's CoD]
== New NPCs ==
* [[Candrus Steady-Hand]] - 65.8S 45.3W just west of [[Graveyard]]
* [[Francisco the Hunter]] - 90.7N, 43.0W in [[Eastwatch]]
* [[Guard Al'Zira]] - in [[Beach Fort]]
* [[Guard Bey]] - 59.8S 88.2W in [[Ayan Baqur]]
* [[Guard Liaza]] - 40.8N 83.0W in [[Redspire]]
* [[Guard Taizo]] - 28.0S 95.5E in [[Tou-Tou]]
* [[Jawaq ibn Janath]] - 65.3S 42.3W east of [[Graveyard]]
* [[Joku Shunja]] - 60.1S 88.0W in [[Ayan Baqur]]
* [[Jondor Torgren]] - 13.6N 0.7E in [[Zaikhal]]
* [[Kousu Temo]] - 64.2S 44.0W north of [[Graveyard]]
* [[Marcus Danby]] - 23.4N 28.8W in [[Danby's Outpost]]
* [[Qurakh al-Taal]] - 59.9S 87.9W in [[Ayan Baqur]]
* [[Royal Guard (2008 Compensation)|Royal Guard]]s - 42.1N 33.7E in [[Holtburg]]; 2.8S 19.5E in [[Samsur]]; 33.8S 72.5E in [[Shoushi]]; 21.6S 1.4W in [[Yaraq]] (among other locations) - Give [[Writ of Apology]] and rewards for orders from [[Royal Quartermaster]].
* [[Royal Quartermaster]] - 2.8S 19.6E in [[Samsur]]
* [[Vierana du Canamorra]] - 60.0S 87.8W in [[Ayan Baqur]]


=== Teaser - [http://ac.turbine.com/?page_id=579 Link] ===
== Updated NPCs ==
The air was heavy with smoke and the stench of burned flesh.  The smell of slaughter lingered on every blood- and ichor-spattered surface in the underground cavern.  A man dressed in gore-encrusted leather armor walked across the cavern floor, which was littered with corpses.  A few of the corpses were human, dressed in robes, now sodden with blood and filled with puncture wounds.  Most of the corpses were spectacularly inhuman: great tentacled beasts and finned horrors from another realm…
* [[Hurnmel the Smith]] - New location and new items.
<br><br>Stepping around one particularly large, tentacled carcass that still stunk of the dark magic that once animated it, the master assassin Oswald found several of his acolytes gathered together around something in a back corner of the cavern.  As he grew closer, he could hear a sibilant whispering noise.  It seemed his acolytes had managed to capture one alive, after all.  He smiled slightly, even as the crowd of acolytes noticed him and parted quickly to reveal their prisoner.
<br><br>The captive was humanoid in shape, a two-legged, two-armed shambler that walked mostly upright.  But its skin was scaly and fouled with slime, and its head was crested with a sharp finned ridge.  Goggle-shaped eyes glowered balefully at him, and its wide, fish-like mouth flapped and hissed with pain and rage.  Its limbs had been pinned to the ground by the simple expedient of four heavy dirks driven through its flesh and between its major bones.  By the creature’s head, one of his acolytes stood by with a blade, ready to dispatch the creature at his command.
<br><br>Oswald looked up and met the eyes of one of the other acolytes assembled here, a young woman whose cockiness was evident in the set of her arms as she watched her Master approach.  “Sabithra,” Oswald said to her, “report now.”
<br><br>The woman grinned and bowed with exaggerated deference.  “We managed to bring this one down alive, Master.  As you told us, it is different from the other Moarsmen that we’re most familiar with, but it does seem, in its powers and its inclinations and its… smell… to be similar to the new colonies of these creatures that have appeared on shores around Dereth.  First near Ayan Baqur, then Tou-Tou, and – “
<br><br>Oswald held up a hand.  “Enough.  I’ve reviewed the scouts’ reports.  I know where these things have crawled ashore.” He paused to listen to the noises the creature was making.  “Have any of you been able to understand what it’s been saying?  Have you been able to divine which of the Matriarchs this one serves?”
<br><br>Sabithra shook her head.  “Unintelligible to all of us, Master.  It doesn’t seem to recognize any of the Matriarch names you taught us.  At least, it didn’t seem particularly reverent or respectful of any of them.  Just seemed to get more and more angry when we repeated those names.”
<br><br>Oswald nodded.  “As I expected.  Give me some room.”  He made a gesture, and the acolytes all took a step back as their Master approached to squat near the creature.  They watched in fascination as their Master looked into the creature’s eyes and muttered something harsh and guttural.
<br><br>The creature’s eyes, which were beginning to dim from pain and blood loss, snapped back open, alight with surprise and anger.  A torrent of gibberish spilled forth from the creature’s mouth, and more blood and ichor spattered on their Master’s armor.  A gob of slime hit their master in the face, which he wiped away with calm dignity.  He continued to speak to the creature in its own language, and the beast grew even more animated.  The acolytes all watched in dumb incomprehension.
<br><br>Finally, Oswald seemed to ask the creature a question.  The creature’s response was a croak of what seemed like malevolent laughter, and a word that sounded like “T’thuun” seemed to issue from its lips several times as it responded to the question.
<br><br>Sighing, Oswald drew a handkerchief from within his armor and wiped off his hands and face.  He stood up and looked back over the rest of the cavern, where more of his acolytes were dutifully dripping lamp oil over the rest of the corpses.  He nodded to the acolyte standing ready with the sword, then stepped back.  The acolyte nodded and brought the sword down in a smooth arc that severed the creature’s bulbous head from its body.  Blood and gore fountained from the neck-hole and showered the sword-wielding acolyte and Sabithra with more pungent ichor.  Sabithra cursed and stepped back, flicking pieces of viscera from her armor.
<br><br>Oswald indulged himself with a small smile at Sabithra’s displeasure before he tossed the handkerchief to her.  “Clean your hands off,” he said to her.  “Now, are you carrying parchment and a pen like I asked you to?”
<br><br>Gritting her teeth, Sabithra nodded.  “I am, Master.”
<br><br>Oswald nodded and smiled at her.  “Very good.  Now, retrieve them from your pack and get ready to take dictation.”
<br><br>Sabithra almost dropped the handkerchief.  “Dictation, Master?  I don’t understand.”
<br><br>“Dictation, my quick-learning acolyte, means I will speak out loud, and you will write my words down on paper.  Then, we will roll up the paper, and send it to someone as a letter.  Make sure you write neatly.  These hoary old nobles do value good penmanship.  More to the point, I’m sure that they’re going to want to hear all about recent developments among the Falatacot.  Perhaps that old fool will even be able to tell me why these creatures have found something to worship in place of the old Matriarchs.  It’s the least he can do, with all the time I’ve spent cleaning up his mess.”
<br><br>“I…” Sabithra looked into Oswald’s eyes and decided not to push her Master’s patience.  “As you say, Master.”  She finished wiping her hands off, then retrieved a sheaf of parchment and a quill from her pack.  She sat near Oswald, braced the paper on top of her pack, wet the pen in a small bottle of ink, and made ready to take dictation.
<br><br>“Wonderful,” Oswald said approvingly.  “I’ll start the dictation now.  ‘To Lord Rytheran of Menilesh…’”
<br><br>Sabithra tried to contain her own look of surprise as she began to write.


----
== New Locations ==
=== Rollout - [<Rollout Link to Turbine> Link] ===
* [[Ayan Baqur Moarsman Fort]]
* [[Beach Fort Moarsman Fort]]
----
* [[Blight Rat Bunker]]
=== Release Notes - [http://ac.turbine.com/?page_id=580 Link] ===
* [[Blight Revenant Pit]]
* [[Congregation of Blight Spirits]]
* [[Danby's Outpost Moarsman Fort]]
* [[Eastwatch Moarsman Fort]]
* [[Mhoire Armory]]
* [[Redspire Moarsman Fort]]
* [[Tou-Tou Moarsman Fort]]


Hello there and welcome to the May 2008 Release notes! Lets see what is new and exciting in Dereth this month.<br><br>
== New Items ==
====New Content and Updated Functionality====
{{Item Table|Caption=[[Chests]]
As a way of saying thank you to our players for their understanding while we worked through our server issues a couple months back, we will be offering each player a choice of reward items. When players log in to the game after the May event goes live, they will be able to speak to an NPC who will give them a token they can use to choose one of several special items. The items players can choose from are:
| Blight Rat Chest
| Coral Encrusted Chest
| Forge Vault
}}


# One free level. If a player who is level 275 accidentally chooses this reward, the will get their token back to choose another item.
{{Item Table|Caption=[[Currency Items]]
# Aerbax Pack Doll
| Spectral Ingot
# One 25 use key to golden chest at one of the three casinos. For this event we have slightly increased the luck on the Casino chests.
| Writ of Apology
# One foolproof bag of one of the following salvage types
}}
::* Aquamarine
::* Black Garnet
::* Black Opal
::* Emerald
::* Fire Opal
::* Imperial Topaz
::* Jet
::* Red Garnet
::* Sunstone
::* White Sapphire
::* Peridot
::* Yellow Topaz
::* Zircon<br>
# 20 Enhanced Health Elixirs (200 health) There is a 5 minute cooldown on the use of each potion.
# 20 Enhanced Mana Elixir (200 mana) There is a 5 minute cooldown on the use of each potion.
<br>Locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.
<br><br>Hoshino Kei is no longer in two places at once.
<br><br>Based on player feedback, we have gone through current spells in the game to ensure that spells are not overwriting each other improperly.
<br><br>The reward NPC for the Burun Kings quests and the Deep no longer give out title tokens. They will now just give players the title, rather than the token.
<br><br>Due to technical reasons, any Dark scarabs that players have when the worlds come down for the May event, will be gone when the worlds come back up. We apologize for any inconvenience this may cause players.
<br><br>The invoker quest and the Burun Kings quest have both had their XP rewards updated to higher amounts.
<br><br>Items with Cooldown timers now have a visible countdown on their icon. This should allow players to more easily tell when an item is ready to be used again.
<br><br>Graveyard Wisps now show their correct level to better reflect the difficulty of fighting them.
<br><br>Some strange new forts have appeared in the waters around Dereth. Players may want to investigate these strange structures.


== Discoveries ==
{{Item Table|Caption=[[Exchange Items]]
=== [[Town Crier]] Rumors ===
| Aerbax Pack Doll Orders
| Experience Orders
| Aluvian Casino Key Orders
| Gharu'ndim Casino Key Orders
| Sho Casino Key Orders
| Foolproof Aquamarine Orders
| Foolproof Black Garnet Orders
| Foolproof Black Opal Orders
| Foolproof Emerald Orders
| Foolproof Fire Opal Orders
| Foolproof Imperial Topaz Orders
| Foolproof Jet Orders
| Foolproof Red Garnet Orders
| Foolproof Sunstone Orders
| Foolproof White Sapphire Orders
| Foolproof Peridot Orders
| Foolproof Yellow Topaz Orders
| Foolproof Zircon Orders
| Enhanced Health Elixir Orders
| Enhanced Mana Elixir Orders
}}
 
{{Item Table|Caption=[[Housing Items]]
| Pack Aerbax
}}
 
{{Item Table|Caption=[[Keys]]
| Blight Rat Key
| Grimy Sea Invasion Key
| Desolation Sea Invasion Key
| Putrid Sea Invasion Key
| Disgusting Sea Invasion Key
| Rank Sea Invasion Key
| Pallid Sea Invasion Key
| East Armory Key
| North Armory Key
| West Armory Key
| South Armory Key
| Forge Vault Key
}}
 
{{Item Table|Caption=[[Keyrings]]
| Monty's Golden Keyring
| Arshid's Golden Keyring
| Gan-Zo's Golden Keyring
}}
 
{{Item Table|Caption=[[Objects]]
| Jester's Marker (Object)
}}
 
{{Item Table|Caption=[[Potions]]
| Enhanced Health Elixir
| Enhanced Mana Elixir
}}
 
{{Item Table|Caption=[[Quest Items]]
| Jester's Marbles
| Jester's Marker (Quest Item)
| Huge Tainted Egg
| Extra Large Tainted Egg
| Large Tainted Egg
| Medium Tainted Egg
| Small Tainted Egg
| Tiny Tainted Egg
| Scepter of Menilesh
| Blight Lictor's Head
}}
 
{{Item Table|Caption=[[Text Items]]
| Eldrytch Web Letter of Introduction
| Canon of the Eldrytch Web
| Radiant Blood Letter of Introduction
| Tenets of the Radiant Blood
| Celestial Hand Letter of Introduction
| Principles of the Celestial Hand
| ToDo List
}}
 
{{Item Table|Caption=[[Weapon Summoning Items]]
| Axe Stamped Spectral Ingot
| Claw Stamped Spectral Ingot
| Dagger Stamped Spectral Ingot
| Mace Stamped Spectral Ingot
| Spear Stamped Spectral Ingot
| Staff Stamped Spectral Ingot
| Sword Stamped Spectral Ingot
| Bow Stamped Spectral Ingot
| Crossbow Stamped Spectral Ingot
| Atlatl Stamped Spectral Ingot
| Casting Stamped Spectral Ingot
| Spectral Binding Stone
}}
 
{{Item Table|Caption=[[Weapons]]
| Spectral Axe
| Spectral Claw
| Spectral Dagger
| Spectral Mace
| Spectral Spear
| Spectral Staff
| Spectral Sword
| Spectral Bow
| Spectral Crossbow
| Spectral Atlatl
| Spectral Casting Staff
| Soul Bound Axe
| Soul Bound Claw
| Soul Bound Dagger
| Soul Bound Mace
| Soul Bound Spear
| Soul Bound Staff
| Soul Bound Sword
| Soul Bound Bow
| Soul Bound Crossbow
| Soul Bound Atlatl
| Soul Bound Casting Staff
}}
 
== Updated Items ==
* {{Icon Link|Club of Surprising Cunning}} - now does bludgeoning damage (instead of pierce).
* {{Icon Link|Club of Remarkable Cunning}} now does bludgeoning damage (instead of pierce).
* {{Icon Link|House Mhoire Shield}} - Updated with the new Mhoire symbol
 
== New Titles ==
* [[Marble Wrangler]]
* [[Secret Keeper]]
 
== New Creatures ==
{{Creature Class|Ghost
| Blight Spirit
| Corrupted Maiden
| East Armory Captain
| North Armory Captain
| South Armory Captain
| West Armory Captain
}}
 
{{Creature Class|Golem
| Forge Golem
}}
 
{{Creature Class|Moarsman
| Tainted Desolation Moarsman
| Tainted Disgusting Moarsman
| Tainted Grimy Moarsman
| Tainted Pallid Moarsman
| Tainted Putrid Moarsman
| Tainted Rank Moarsman
}}
 
{{Creature Class|No Class
| Rock Wall
}}
 
{{Creature Class|Rat
| Blight Rat
| Large Blight Rat
}}
 
{{Creature Class|Undead
| Blight Lictor
| Blight Revenant
}}
 
== New Dialog ==
'''Viamontian Town Criers'''
'''Viamontian Town Criers'''
{{Dialog|
''Free Rumors''
|Town Crier tells you, "We have received reports that there are new secret societies being formed.  What can they be up to?"
|Town Crier tells you, "The Fool capering around the Graveyard in the Direlands has been spotted summoning a portal to some armory. This bears investigation."
|Town Crier tells you, "We have heard that some of the mainlanders that offered rewards for others to do their work for them have become more generous with their payoffs."
|Town Crier tells you, "The Bloodless queen wishes to bestow gifts of apology upon her people.  You might as well visit Holtburg, Shoushi, Yaraq, or Samsur in order to take advantage of this - the more taken from her, the weaker she will be, right?"
|Town Crier tells you, "Our spies report that three scouts representing, perhaps, competing organizations have taken up stations around that Empyrean Graveyard in the Direlands."
|Town Crier tells you, "There are fish creatures raiding our shores!  King Varicci commands that they be turned back!"
''Pyreal Rumors''
|Town Crier tells you, "We have received reports that the Tumerok known as Aun Aulakhe has decided to be more generous with the quest rewards he offers.  It may behoove you to investigate."


<font color=darkgoldenrod>Rumor 1<br><br>
|Town Crier tells you, "Our agents report that there is an Arcanum archivist named Jondor Torgren in Zaikhal may know something about those three scouts that have set up camps around the Empyrean Graveyard.  If these scouts represent new powers in the realm, then certainly they must be investigated.  Go see what this archivist is about."
Rumor 2<br><br>


<font color=green>You Give Town Crier Pyreal.</font><br>
|Town Crier tells you, "There are two Viamontian outposts afflicted by the Tainted Moarsmen. There are loyal servants in each location waiting to give you more information."
Pyreal Rumor 1<br><br>
 
<font color=green>You Give Town Crier Pyreal.</font><br>
|Town Crier tells you, "We have reports that new secret societies have arisen, in response to the threat, or opportunity, posed by these ley line disturbances. It does not seem that they are recruiting new members... yet."
Pyreal Rumor 2<br><br></font>
 
|Town Crier tells you, "We have heard that the Bloodless royal guards that offer bounties on the Burun Kings have made their rewards more substantial.  While we discourage assistance of the Bloodless queen's minions, even if we are officially at peace, you may wish to seek them out."
 
|Town Crier tells you, "The Jester is looking for something. Perhaps now is a good time to persuade him to support King Varicci alone. See what he requires and extol the glory of our people."


'''Mainland Town Criers'''
'''Mainland Town Criers'''


<font color=darkgoldenrod>Rumor 1<br><br>
''Free Rumors''
Rumor 2<br><br>
 
<font color=green>You Give Town Crier Pyreal.</font><br>
|Town Crier tells you, "Trustworthy sources claim that the Jester has been investigating buried structures in the Graveyard."
Pyreal Rumor 1<br><br>
 
<font color=green>You Give Town Crier Pyreal.</font><br>
|Town Crier tells you, "News!  Some of the citizens of Dereth who offered rewards for adventurers to help them with quests have made their rewards more generous."
Pyreal Rumor 2<br><br></font>
 
|Town Crier tells you, "Rumors report that three scouts with mysterious allegiances have established separate camps at the periphery of the Empyrean Graveyard.  No word yet on why they are there."
 
|Town Crier tells you, "Rumors say that new secret societies have formed in Dereth."
 
|Town Crier tells you, "Queen Elysa has decreed that those affected by the instability of the world should be compensated from her coffers!  Speak to a Royal Guard in Holtburg, Yaraq, Shoushi, or Samsur for more information."
 
|Town Crier tells you, "Monsters!  Monsters have started to emerge from the depths! Asheron save us all!"
 
''Pyreal Rumors''
 
|Town Crier tells you, "There are four outposts which Queen Elysa considers under her control which have reported problems with the Tainted Moarsmen. In each location, someone has been given the responsibility of studying the new Moarsmen."
 
|Town Crier tells you, "Word is that the guards who offer bounties on the Burun Kings have changed the rewards they offer.  They are now prepared to be more generous."
 
|Town Crier tells you, "We have word that three scouts have shown up around the fringes of the Empyrean Graveyard.  The Arcanum archivist Jondor Torgren of Zaikhal might know more."
 
|Town Crier tells you, "The Jester has asked for help retrieving a lost item in the Empyrean Graveyard."
 
|Town Crier tells you, "We also hear that Aun Aulakhe has decided to offer more generous rewards for the quest he seeks assistance with."
 
|Town Crier tells you, "Rumors say that new secret societies have formed, maybe because of all the things going on with ley lines.  However, it does not appear that they are accepting new members... yet."
 
'''Ulgrim the Unpleasant'''
 
''Free Rumors''


----
|Ulgrim the Unpleasant tells you, "I was going to offer you a reward, like Queen Elysa's done.  Then I realized I can't be as generous as she is because I'm dirt poor and I have to beg even for life's necessities, like frosty pints of stout."
=== [[Ulgrim]] Rumors ===


<font color=darkgoldenrod>Rumor 1<br><br>
|Ulgrim the Unpleasant tells you, "If you ask me, it's a day late and a pyreal short for those Royal Guards to change the bounties they were offering on the Burun Kings. Weren't these problems taken care of years ago?  I mean, how silly is it, to think that people can just keep going back and killing the same poor dumb frog over and over again?  Oh, wait, never mind."
Rumor 2<br><br>
<font color=green>You give Ulgrim the Unpleasant Stout.</font><br>
Stout Rumor 1<br><br>
<font color=green>You give Ulgrim the Unpleasant Stout.</font><br>
Stout Rumor 2<br><br></font>


----
|Ulgrim the Unpleasant tells you, "Oh yes, secret societies abound in Ispar.  I myself am a proud member of the Order of the Full, Frosty Mug of Stout.  That's a hint, kid.  Bring me some stout and I'll show you our secret handshake."
=== New [[Quests]] ===


|Ulgrim the Unpleasant tells you, "More monsters rising up out of the sea?  Now they're all over the place!  I know they're looking for me.  Darned sea monsters, they're always after me lucky stout!"


----
|Ulgrim the Unpleasant tells you, "Why did someone release that crazy, lunatic nut-ball in the Graveyard? It wasn't you, was it? Because I'd hit you so hard, your face would recall to Ispar."
=== New NPCs ===


''Stout Rumors''


----
|Ulgrim the Unpleasant tells you, "Ah, you're a lifesaver, kid.  Wish I could offer you rewards like Queen Elysa's done.  I'll tell you what, I'll give you something if you pull my...  No, wait, you probably wouldn't consider that a reward."
=== New Locations ===


|Ulgrim the Unpleasant tells you, "Oh yeah, so I did tell you I'd show you our secret society's secret handshake if you brought me some stout... Well, uh, you don't have enough hands, kid.  It's a very complex handshake."


----
|Ulgrim the Unpleasant tells you, "So, I decided to share a mug of my personal stock with the newcomer in the Graveyard."
=== New Items ===
|Ulgrim the Unpleasant tells you, "Turns out that the Jester doesn't drink. Says he never touches the stuff. Says he has to keep his guard up against the "lalalalalas," whatever those are."
|Ulgrim the Unpleasant tells you, "The Jester, the absolutely hands down nuttiest Siraluun I've ever met, said that drink clouds his perception!"
|Ulgrim the Unpleasant tells you, "You know what I think. I think he's afraid it would do the opposite. I think if it quelled the crazy for a bit he would have to face everything he's done."
|Ulgrim the Unpleasant tells you, "I've said it before and I'll say it again. I don't trust someone who won't sit and have a drink and a chat with you."


|Ulgrim the Unpleasant tells you, "I know all about those secret societies.  They're all Virindi front operations.  You'll see.  You'll do all they want you to do, risk your life, sell your soul, and then, at the end, when you get inducted into the final circle of secrets, the Virindi will come out, turn your brains to applesauce, and slurp it right out of your skull with a straw."
|Ulgrim the Unpleasant tells you, "How do I know this?  You don't want to know."


==== Updated Weapons ====
|Ulgrim the Unpleasant tells you, "Ho ho ho, I know what the Jester is about, finally.  The cards, the long-lost lover, everything... He's just some fool who got in over his head with the casino bosses.  Yep, I think we can blame Monty the Munificent and his cohorts for this. Oh, you say the Jester's been around for thousands of years longer than the casinos have been?  Well, maybe I know something you don't know, kid. Nobody likes a know-it-all."
* [[Club of Surprising Cunning]] now does bludgeoning damage (instead of pierce).
* [[Club of Remarkable Cunning]] now does bludgeoning damage (instead of pierce).
----


=== New [[Titles]] ===
}}


== Related Articles ==
* [[Announcements - 2008/05 - Introductions#Teaser|Teaser]]
* [[Announcements - 2008/05 - Introductions#Rollout Article|Rollout Article]]
* [[Announcements - 2008/05 - Introductions#Release Notes|Release Notes]]


----
== Media ==
=== New Creatures ===
<gallery perrow=3>
File:Teaser 200805ACVault.jpg|ACVault
File:Teaser 200805JackCat.jpg|Maggie the Jackcat
File:Teaser 200805DerethInfo.jpg|Dereth.info
File:Teaser 200805Mystics.jpg|Asheron's Call Mystics
File:Teaser 200805Warcry.jpg|Asheron's Call WarCry
File:Introductions Splash Screen.jpg
File:Portaldat 200805.png|Portal.dat
</gallery>


----
[[Category:Events]]
[[Category:Patch]]

Latest revision as of 07:05, 13 November 2020

Previous Patch - All Patches - Next Patch

May 2008 - Announcements Page

Game Changes

  • Items with Cooldown timers now have a visible countdown on their icon. This should allow players to more easily tell when an item is ready to be used again.
  • Locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.
  • Players awareded compensation for recent server downtime. Speak to one of the Royal Guards to be given a Writ of Apology (one per character), which can then be exchanged at the Royal Quartermaster.

You are eligible for a compensation item in return for our 2008 server problems. Please visit a Royal Guard in Holtburg, Yaraq, Shoushi, or Samsur for further instructions on how to claim your compensation.

New Quests

New Events

Updated Quests

  • Clutch of Kings - title tokens removed and xp reward updated. New Exp reward: ??
  • Invoker Quest - xp reward updated from 4 million to 30% PXP up to lvl 100 (28 million).

Exchange token removed and title now awarded directly for the following quests:

New NPCs

Updated NPCs

New Locations

New Items

Blight Rat Chest Coral Encrusted Chest Forge Vault

Spectral Ingot Writ of Apology

Aerbax Pack Doll Orders Experience Orders Aluvian Casino Key Orders Gharu'ndim Casino Key Orders Sho Casino Key Orders Foolproof Aquamarine Orders Foolproof Black Garnet Orders Foolproof Black Opal Orders Foolproof Emerald Orders Foolproof Fire Opal Orders Foolproof Imperial Topaz Orders Foolproof Jet Orders Foolproof Red Garnet Orders Foolproof Sunstone Orders Foolproof White Sapphire Orders Foolproof Peridot Orders Foolproof Yellow Topaz Orders Foolproof Zircon Orders Enhanced Health Elixir Orders Enhanced Mana Elixir Orders

Pack Aerbax

Blight Rat Key Grimy Sea Invasion Key Desolation Sea Invasion Key Putrid Sea Invasion Key Disgusting Sea Invasion Key Rank Sea Invasion Key Pallid Sea Invasion Key East Armory Key North Armory Key West Armory Key South Armory Key Forge Vault Key

Monty's Golden Keyring Arshid's Golden Keyring Gan-Zo's Golden Keyring

Jester's Marker (Object)

Enhanced Health Elixir Enhanced Mana Elixir

Jester's Marbles Jester's Marker (Quest Item) Huge Tainted Egg Extra Large Tainted Egg Large Tainted Egg Medium Tainted Egg Small Tainted Egg Tiny Tainted Egg Scepter of Menilesh Blight Lictor's Head

Eldrytch Web Letter of Introduction Canon of the Eldrytch Web Radiant Blood Letter of Introduction Tenets of the Radiant Blood Celestial Hand Letter of Introduction Principles of the Celestial Hand ToDo List

Axe Stamped Spectral Ingot Claw Stamped Spectral Ingot Dagger Stamped Spectral Ingot Mace Stamped Spectral Ingot Spear Stamped Spectral Ingot Staff Stamped Spectral Ingot Sword Stamped Spectral Ingot Bow Stamped Spectral Ingot Crossbow Stamped Spectral Ingot Atlatl Stamped Spectral Ingot Casting Stamped Spectral Ingot Spectral Binding Stone

Spectral Axe Spectral Claw Spectral Dagger Spectral Mace Spectral Spear Spectral Staff Spectral Sword Spectral Bow Spectral Crossbow Spectral Atlatl Spectral Casting Staff Soul Bound Axe Soul Bound Claw Soul Bound Dagger Soul Bound Mace Soul Bound Spear Soul Bound Staff Soul Bound Sword Soul Bound Bow Soul Bound Crossbow Soul Bound Atlatl Soul Bound Casting Staff

Updated Items

New Titles

New Creatures

Ghost

Golem

Moarsman

No Class

Rat

Undead

New Dialog

Viamontian Town Criers

Free Rumors

Town Crier tells you, "We have received reports that there are new secret societies being formed. What can they be up to?"

Town Crier tells you, "The Fool capering around the Graveyard in the Direlands has been spotted summoning a portal to some armory. This bears investigation."

Town Crier tells you, "We have heard that some of the mainlanders that offered rewards for others to do their work for them have become more generous with their payoffs."

Town Crier tells you, "The Bloodless queen wishes to bestow gifts of apology upon her people. You might as well visit Holtburg, Shoushi, Yaraq, or Samsur in order to take advantage of this - the more taken from her, the weaker she will be, right?"

Town Crier tells you, "Our spies report that three scouts representing, perhaps, competing organizations have taken up stations around that Empyrean Graveyard in the Direlands."

Town Crier tells you, "There are fish creatures raiding our shores! King Varicci commands that they be turned back!"

Pyreal Rumors

Town Crier tells you, "We have received reports that the Tumerok known as Aun Aulakhe has decided to be more generous with the quest rewards he offers. It may behoove you to investigate."

Town Crier tells you, "Our agents report that there is an Arcanum archivist named Jondor Torgren in Zaikhal may know something about those three scouts that have set up camps around the Empyrean Graveyard. If these scouts represent new powers in the realm, then certainly they must be investigated. Go see what this archivist is about."

Town Crier tells you, "There are two Viamontian outposts afflicted by the Tainted Moarsmen. There are loyal servants in each location waiting to give you more information."

Town Crier tells you, "We have reports that new secret societies have arisen, in response to the threat, or opportunity, posed by these ley line disturbances. It does not seem that they are recruiting new members... yet."

Town Crier tells you, "We have heard that the Bloodless royal guards that offer bounties on the Burun Kings have made their rewards more substantial. While we discourage assistance of the Bloodless queen's minions, even if we are officially at peace, you may wish to seek them out."

Town Crier tells you, "The Jester is looking for something. Perhaps now is a good time to persuade him to support King Varicci alone. See what he requires and extol the glory of our people."

Mainland Town Criers

Free Rumors

Town Crier tells you, "Trustworthy sources claim that the Jester has been investigating buried structures in the Graveyard."

Town Crier tells you, "News! Some of the citizens of Dereth who offered rewards for adventurers to help them with quests have made their rewards more generous."

Town Crier tells you, "Rumors report that three scouts with mysterious allegiances have established separate camps at the periphery of the Empyrean Graveyard. No word yet on why they are there."

Town Crier tells you, "Rumors say that new secret societies have formed in Dereth."

Town Crier tells you, "Queen Elysa has decreed that those affected by the instability of the world should be compensated from her coffers! Speak to a Royal Guard in Holtburg, Yaraq, Shoushi, or Samsur for more information."

Town Crier tells you, "Monsters! Monsters have started to emerge from the depths! Asheron save us all!"

Pyreal Rumors

Town Crier tells you, "There are four outposts which Queen Elysa considers under her control which have reported problems with the Tainted Moarsmen. In each location, someone has been given the responsibility of studying the new Moarsmen."

Town Crier tells you, "Word is that the guards who offer bounties on the Burun Kings have changed the rewards they offer. They are now prepared to be more generous."

Town Crier tells you, "We have word that three scouts have shown up around the fringes of the Empyrean Graveyard. The Arcanum archivist Jondor Torgren of Zaikhal might know more."

Town Crier tells you, "The Jester has asked for help retrieving a lost item in the Empyrean Graveyard."

Town Crier tells you, "We also hear that Aun Aulakhe has decided to offer more generous rewards for the quest he seeks assistance with."

Town Crier tells you, "Rumors say that new secret societies have formed, maybe because of all the things going on with ley lines. However, it does not appear that they are accepting new members... yet."

Ulgrim the Unpleasant

Free Rumors

Ulgrim the Unpleasant tells you, "I was going to offer you a reward, like Queen Elysa's done. Then I realized I can't be as generous as she is because I'm dirt poor and I have to beg even for life's necessities, like frosty pints of stout."

Ulgrim the Unpleasant tells you, "If you ask me, it's a day late and a pyreal short for those Royal Guards to change the bounties they were offering on the Burun Kings. Weren't these problems taken care of years ago? I mean, how silly is it, to think that people can just keep going back and killing the same poor dumb frog over and over again? Oh, wait, never mind."

Ulgrim the Unpleasant tells you, "Oh yes, secret societies abound in Ispar. I myself am a proud member of the Order of the Full, Frosty Mug of Stout. That's a hint, kid. Bring me some stout and I'll show you our secret handshake."

Ulgrim the Unpleasant tells you, "More monsters rising up out of the sea? Now they're all over the place! I know they're looking for me. Darned sea monsters, they're always after me lucky stout!"

Ulgrim the Unpleasant tells you, "Why did someone release that crazy, lunatic nut-ball in the Graveyard? It wasn't you, was it? Because I'd hit you so hard, your face would recall to Ispar."

Stout Rumors

Ulgrim the Unpleasant tells you, "Ah, you're a lifesaver, kid. Wish I could offer you rewards like Queen Elysa's done. I'll tell you what, I'll give you something if you pull my... No, wait, you probably wouldn't consider that a reward."

Ulgrim the Unpleasant tells you, "Oh yeah, so I did tell you I'd show you our secret society's secret handshake if you brought me some stout... Well, uh, you don't have enough hands, kid. It's a very complex handshake."

Ulgrim the Unpleasant tells you, "So, I decided to share a mug of my personal stock with the newcomer in the Graveyard."

Ulgrim the Unpleasant tells you, "Turns out that the Jester doesn't drink. Says he never touches the stuff. Says he has to keep his guard up against the "lalalalalas," whatever those are."

Ulgrim the Unpleasant tells you, "The Jester, the absolutely hands down nuttiest Siraluun I've ever met, said that drink clouds his perception!"

Ulgrim the Unpleasant tells you, "You know what I think. I think he's afraid it would do the opposite. I think if it quelled the crazy for a bit he would have to face everything he's done."

Ulgrim the Unpleasant tells you, "I've said it before and I'll say it again. I don't trust someone who won't sit and have a drink and a chat with you."

Ulgrim the Unpleasant tells you, "I know all about those secret societies. They're all Virindi front operations. You'll see. You'll do all they want you to do, risk your life, sell your soul, and then, at the end, when you get inducted into the final circle of secrets, the Virindi will come out, turn your brains to applesauce, and slurp it right out of your skull with a straw."

Ulgrim the Unpleasant tells you, "How do I know this? You don't want to know."

Ulgrim the Unpleasant tells you, "Ho ho ho, I know what the Jester is about, finally. The cards, the long-lost lover, everything... He's just some fool who got in over his head with the casino bosses. Yep, I think we can blame Monty the Munificent and his cohorts for this. Oh, you say the Jester's been around for thousands of years longer than the casinos have been? Well, maybe I know something you don't know, kid. Nobody likes a know-it-all."

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