Item Sets: Difference between revisions
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Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only | {{Related|Armor}} | ||
<br><br>In the [[Ancient Powers|100th patch]] non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel. | |||
Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only activate when all pieces are equipped, others will have different bonuses depending on the number of pieces currently wielded | |||
<br><br>In the [[Ancient Powers|100th patch]] non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel. In the [[Shedding Skin]] patch item sets were added to [[Rares|Rare]] armor and weapons. | |||
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* [[Shou-jen Set]] | * [[Shou-jen Set]] | ||
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* [[Armor of Darkness]] | |||
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== Rare Item Sets == | |||
{|cellpadding=3 | |||
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* [[Heroic Destroyer Set]] | |||
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* [[Heroic Protector Set]] | |||
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In addition to spells, some armor contains an ''attribute set''. The basic concept of ''attribute sets'' is simple; the more pieces of armor from a certain set you wear, the larger the bonus it provides. | In addition to spells, some armor contains an ''attribute set''. The basic concept of ''attribute sets'' is simple; the more pieces of armor from a certain set you wear, the larger the bonus it provides. | ||
You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas. | # Armor with attribute sets can be found on any type of loot generated armor (i.e. leather, amuli, celdon, convenant, etc..). It's easy to spot a piece of armor that has an attribute set. First, it will say what set it is a part of near the top of the ID window. Second, it will ''always'' have a wield requirement of level 150+. | ||
# You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas. | |||
# With the exception of the [[Dedication Set]], loot generated set bonuses cap out at 5 pieces. Wearing more than 5 pieces from the same set will yield no additional bonus. | |||
# You do ''not'' have to be able to ''activate'' armor with attribute sets in order to get the set bonus. As long as you can put the armor on, you'll receive the set bonus. This is a good tip for people trying to develop suits for tinkerers and crafters. | |||
{| | {|class="wikitable sortable" | ||
|- | |- | ||
!Attribute Set | !Attribute Set | ||
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|[[Acid Proof Set]] | |[[Acid Proof Set]] | ||
|[[Acid Protection (Spell) | Acid Protection]] | |[[Acid Protection (Spell) | Acid Protection]] | ||
| | |[[Pierce Protection]] | ||
|- | |- | ||
|[[Adept's Set]] | |[[Adept's Set]] | ||
|[[ | |[[Creature Enchantment]]<br>[[Item Enchantment]]<br>[[Life Magic]]<br>[[War Magic]]<br>[[Void Magic]] | ||
|[[ | |[[Magic Defense]] | ||
|- | |- | ||
|[[Archer's Set]] | |[[Archer's Set]] | ||
|[[ | |[[Bow]]<br>[[Crossbow]]<br>[[Thrown Weapons]] | ||
|[[ | |[[Missile Defense]] | ||
|- | |- | ||
|[[Cold Proof Set]] | |[[Cold Proof Set]] | ||
|[[Cold Protection (Spell) | Cold Protection]] | |[[Cold Protection (Spell) | Cold Protection]] | ||
| | |[[Bludgeon Protection]] | ||
|- | |- | ||
|[[Crafter's Set]] | |[[Crafter's Set]] | ||
|[[Alchemy]]<br>[[Cooking]]<br>[[Fletching]]<br>[[ | |[[Alchemy]]<br>[[Cooking]]<br>[[Fletching]]<br>[[Lockpick]] | ||
|[[ | |[[Loyalty]] | ||
|- | |- | ||
|[[Dedication Set]] | |[[Dedication Set]] | ||
| | |[[Strength]]<br>[[Coordination]]<br>[[Endurance]]<br>[[Quickness]]<br>[[Focus]]<br>[[Self]] | ||
|N/A | |N/A | ||
|- | |- | ||
|[[Defender's Set]] | |[[Defender's Set]] | ||
|[[ | |[[Magic Defense]]<br>[[Melee Defense]]<br>[[Missile Defense]] | ||
|[[Rejuvenation (Spell)|Rejuvenation (Stamina)]] | |[[Rejuvenation (Spell)|Rejuvenation (Stamina)]] | ||
|- | |- | ||
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|[[Hardened Set]] | |[[Hardened Set]] | ||
|[[Blade Protection (Spell) | Blade Protection]] | |[[Blade Protection (Spell) | Blade Protection]] | ||
| | |[[Flame Protection]] | ||
|- | |- | ||
|[[Hearty Set]] | |[[Hearty Set]] | ||
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|[[Lightning Proof Set]] | |[[Lightning Proof Set]] | ||
|[[Lightning Protection (Spell) | Lightning Protection]] | |[[Lightning Protection (Spell) | Lightning Protection]] | ||
| | |[[Slashing Protection]] | ||
|- | |- | ||
|[[Reinforced Set]] | |[[Reinforced Set]] | ||
|[[Bludgeoning Protection (Spell) | | |[[Bludgeoning Protection (Spell) | Bludgeon Protection]] | ||
| | |[[Cold Protection]] | ||
|- | |- | ||
|[[Soldier's Set]] | |[[Soldier's Set]] | ||
|[[ | |[[Light Weapons]]<br>[[Heavy Weapons]]<br>[[Two Handed Combat]]<br>[[Dirty Fighting]]<br>[[Recklessness]] | ||
|[[Melee Defense]] | |[[Melee Defense]] | ||
|- | |- | ||
|[[Swift Set]] | |[[Swift Set]] | ||
|[[ | |[[Jump]]<br>[[Run]] | ||
| | |[[Coordination]] | ||
|- | |- | ||
|[[Tinker's Set]] | |[[Tinker's Set]] | ||
|[[ | |[[Armor Tinkering]]<br>[[Item Tinkering]]<br>[[Magic Item Tinkering]]<br>[[Weapon Tinkering]] | ||
|[[ | |[[Salvaging]] | ||
|- | |- | ||
|[[Wise Set]] | |[[Wise Set]] | ||
|[[Focus]]<br>[[Willpower]] | |[[Focus]]<br>[[Willpower]]<br>[[Summoning]] | ||
|[[Mana]] | |[[Mana]] | ||
|- | |- | ||
|} | |} | ||
== [[Cloaks|Cloak]] Sets == | |||
{|class="wikitable sortable" | |||
|- | |||
!Weave of | |||
|- | |||
|[[Alchemy]] | |||
|- | |||
|[[Arcane Lore]] | |||
|- | |||
|[[Armor Tinkering]] | |||
|- | |||
|[[Assess Creature]] | |||
|- | |||
|[[Assess Person]] | |||
|- | |||
|[[Cooking]] | |||
|- | |||
|[[Creature Enchantment]] | |||
|- | |||
|[[Deception]] | |||
|- | |||
|[[Finesse Weapons]] | |||
|- | |||
|[[Fletching]] | |||
|- | |||
|[[Healing]] | |||
|- | |||
|[[Heavy Weapons]] | |||
|- | |||
|[[Item Enchantment]] | |||
|- | |||
|[[Item Tinkering]] | |||
|- | |||
|[[Leadership]] | |||
|- | |||
|[[Life Magic]] | |||
|- | |||
|[[Light Weapons]] | |||
|- | |||
|[[Loyalty]] | |||
|- | |||
|[[Magic Defense]] | |||
|- | |||
|[[Magic Item Tinkering]] | |||
|- | |||
|[[Mana Conversion]] | |||
|- | |||
|[[Melee Defense]] | |||
|- | |||
|[[Missile Defense]] | |||
|- | |||
|[[Salvaging]] | |||
|- | |||
|[[Two Handed Combat]] | |||
|- | |||
|[[Void Magic]] | |||
|- | |||
|[[War Magic]] | |||
|- | |||
|[[Weapon Tinkering]] | |||
|- | |||
|} | |||
* Missing Skills: [[Jump]], [[Lockpick]], [[Run]] | |||
* Each level a [[Cloak]] acquires will increase the set skill by +2. | |||
== Notes == | |||
* | * In [[Shedding Skin]] new sets were added for rare weapons and armor. | ||
* During the [[Cloak of Darkness]] event new sets appeared on cloaks. | |||
[[Category:Item]] | [[Category:Item]] | ||
Latest revision as of 05:17, 30 June 2016
Related topics: Armor
Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only activate when all pieces are equipped, others will have different bonuses depending on the number of pieces currently wielded
In the 100th patch non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel. In the Shedding Skin patch item sets were added to Rare armor and weapons.
Quest Sets
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Rare Item Sets
Loot Sets
Loot generated Item Sets were first introduced in the Ancient Powers event as part of the new loot tier.
In addition to spells, some armor contains an attribute set. The basic concept of attribute sets is simple; the more pieces of armor from a certain set you wear, the larger the bonus it provides.
- Armor with attribute sets can be found on any type of loot generated armor (i.e. leather, amuli, celdon, convenant, etc..). It's easy to spot a piece of armor that has an attribute set. First, it will say what set it is a part of near the top of the ID window. Second, it will always have a wield requirement of level 150+.
- You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas.
- With the exception of the Dedication Set, loot generated set bonuses cap out at 5 pieces. Wearing more than 5 pieces from the same set will yield no additional bonus.
- You do not have to be able to activate armor with attribute sets in order to get the set bonus. As long as you can put the armor on, you'll receive the set bonus. This is a good tip for people trying to develop suits for tinkerers and crafters.
Cloak Sets
Notes
- In Shedding Skin new sets were added for rare weapons and armor.
- During the Cloak of Darkness event new sets appeared on cloaks.