Item Sets: Difference between revisions

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{{Related|Armor}}
Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only activate when all pieces are equipped, others will have different bonuses depending on the number of pieces currently wielded
Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only activate when all pieces are equipped, others will have different bonuses depending on the number of pieces currently wielded
<br><br>In the [[Ancient Powers|100th patch]] non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel.
<br><br>In the [[Ancient Powers|100th patch]] non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel. In the [[Shedding Skin]] patch item sets were added to [[Rares|Rare]] armor and weapons.


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|
|
* [[Shou-jen Set]]
* [[Shou-jen Set]]
|-
|
* [[Armor of Darkness]]
|}
== Rare Item Sets ==
{|cellpadding=3
|
* [[Heroic Destroyer Set]]
|
* [[Heroic Protector Set]]
|}
|}


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# Armor with attribute sets can be found on any type of loot generated armor (i.e. leather, amuli, celdon, convenant, etc..). It's easy to spot a piece of armor that has an attribute set.  First, it will ''always'' have a wield requirement of 180+.  Second, it will say what set it is a part of at the very top of the ID window.
# Armor with attribute sets can be found on any type of loot generated armor (i.e. leather, amuli, celdon, convenant, etc..). It's easy to spot a piece of armor that has an attribute set.  First, it will say what set it is a part of near the top of the ID window. Second, it will ''always'' have a wield requirement of level 150+. 
# You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas.   
# You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas.   
# With the exception of the [[Dedication Set]], loot generated set bonuses cap out at 5 pieces.  Wearing more than 5 pieces from the same set will yield no additional bonus.
# With the exception of the [[Dedication Set]], loot generated set bonuses cap out at 5 pieces.  Wearing more than 5 pieces from the same set will yield no additional bonus.
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|-  
|-  
|[[Adept's Set]]
|[[Adept's Set]]
|[[Creature Enchantment (Skill)|Creature Enchantment]]<br>[[Item Enchantment (Skill)|Item Enchantment]]<br>[[Life Magic (Skill)|Life Magic]]<br>[[War Magic (Skill)|War Magic]]
|[[Creature Enchantment]]<br>[[Item Enchantment]]<br>[[Life Magic]]<br>[[War Magic]]<br>[[Void Magic]]
|[[Magic Defense (Skill)|Magic Defense]]
|[[Magic Defense]]
|-  
|-  
|[[Archer's Set]]
|[[Archer's Set]]
|[[Bow (Skill)|Bow]]<br>[[Crossbow (Skill)|Crossbow]]<br>[[Thrown Weapons (Skill)|Thrown Weapons]]
|[[Bow]]<br>[[Crossbow]]<br>[[Thrown Weapons]]
|[[Missile Defense (Skill)|Missile Defense]]
|[[Missile Defense]]
|-
|-
|[[Cold Proof Set]]
|[[Cold Proof Set]]
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|-
|-
|[[Crafter's Set]]
|[[Crafter's Set]]
|[[Alchemy]]<br>[[Cooking]]<br>[[Fletching]]<br>[[Lockpick (Skill)|Lockpick]]
|[[Alchemy]]<br>[[Cooking]]<br>[[Fletching]]<br>[[Lockpick]]
|[[Loyalty (Skill)|Loyalty]]
|[[Loyalty]]
|-
|-
|[[Dedication Set]]
|[[Dedication Set]]
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|-
|-
|[[Defender's Set]]
|[[Defender's Set]]
|[[Magic Defense (Skill)|Magic Defense]]<br>[[Melee Defense (Skill)|Melee Defense]]<br>[[Missile Defense (Skill)|Missile Defense]]
|[[Magic Defense]]<br>[[Melee Defense]]<br>[[Missile Defense]]
|[[Rejuvenation (Spell)|Rejuvenation (Stamina)]]
|[[Rejuvenation (Spell)|Rejuvenation (Stamina)]]
|-
|-
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|-
|-
|[[Soldier's Set]]
|[[Soldier's Set]]
|[[Axe (Skill)|Axe]]<br>[[Dagger (Skill)|Dagger]]<br>[[Mace (Skill)|Mace]]<br>[[Spear (Skill)|Spear]]<br>[[Staff (Skill)|Staff]]<br>[[Sword (Skill)|Sword]]<br>[[Unarmed Combat (Skill)|Unarmed Combat]]
|[[Light Weapons]]<br>[[Heavy Weapons]]<br>[[Two Handed Combat]]<br>[[Dirty Fighting]]<br>[[Recklessness]]
|[[Melee Defense]]
|[[Melee Defense]]
|-
|-
|[[Swift Set]]
|[[Swift Set]]
|[[Jump (Skill)|Jump]]<br>[[Run (Skill)|Run]]
|[[Jump]]<br>[[Run]]
|[[Coordination]]
|[[Coordination]]
|-
|-
|[[Tinker's Set]]
|[[Tinker's Set]]
|[[Armor Tinkering (Skill)|Armor Tinkering]]<br>[[Item Tinkering (Skill)|Item Tinkering]]<br>[[Magic Item Tinkering (Skill)|Magic Item Tinkering]]<br>[[Weapon Tinkering (Skill)|Weapon Tinkering]]
|[[Armor Tinkering]]<br>[[Item Tinkering]]<br>[[Magic Item Tinkering]]<br>[[Weapon Tinkering]]
|[[Salvaging (Skill)|Salvaging]]
|[[Salvaging]]
|-
|-
|[[Wise Set]]
|[[Wise Set]]
|[[Focus]]<br>[[Willpower]]
|[[Focus]]<br>[[Willpower]]<br>[[Summoning]]
|[[Mana]]
|[[Mana]]
|-
|-
|}
|}


== [[Cloaks|Cloak]] Sets ==


== Rare Sets ==
{|class="wikitable sortable"
In [[Shedding Skin]] new sets were added for rare weapons and armor.
|-
* [[Heroic Destroyer Set]] (weapons)
!Weave of
* [[Heroic Protector Set]] (armor)
|-
|[[Alchemy]]
|-
|[[Arcane Lore]]
|-
|[[Armor Tinkering]]
|-
|[[Assess Creature]]
|-
|[[Assess Person]]
|-
|[[Cooking]]
|-
|[[Creature Enchantment]]
|-
|[[Deception]]
|-
|[[Finesse Weapons]]
|-
|[[Fletching]]
|-
|[[Healing]]
|-
|[[Heavy Weapons]]
|-
|[[Item Enchantment]]
|-
|[[Item Tinkering]]
|-
|[[Leadership]]
|-
|[[Life Magic]]
|-
|[[Light Weapons]]
|-
|[[Loyalty]]
|-
|[[Magic Defense]]
|-
|[[Magic Item Tinkering]]
|-
|[[Mana Conversion]]
|-
|[[Melee Defense]]
|-
|[[Missile Defense]]
|-
|[[Salvaging]]
|-
|[[Two Handed Combat]]
|-
|[[Void Magic]]
|-
|[[War Magic]]
|-
|[[Weapon Tinkering]]
|-
|}
* Missing Skills: [[Jump]], [[Lockpick]], [[Run]]
* Each level a [[Cloak]] acquires will increase the set skill by +2.


== Notes ==
* In [[Shedding Skin]] new sets were added for rare weapons and armor.
* During the [[Cloak of Darkness]] event new sets appeared on cloaks.


[[Category:Game Concept]]
[[Category:Item]]
[[Category:Item]]
[[Category:In Progress]]

Latest revision as of 05:17, 30 June 2016

Related topics: Armor

Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only activate when all pieces are equipped, others will have different bonuses depending on the number of pieces currently wielded

In the 100th patch non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel. In the Shedding Skin patch item sets were added to Rare armor and weapons.

Quest Sets

Rare Item Sets

Loot Sets

Loot generated Item Sets were first introduced in the Ancient Powers event as part of the new loot tier.

In addition to spells, some armor contains an attribute set. The basic concept of attribute sets is simple; the more pieces of armor from a certain set you wear, the larger the bonus it provides.


  1. Armor with attribute sets can be found on any type of loot generated armor (i.e. leather, amuli, celdon, convenant, etc..). It's easy to spot a piece of armor that has an attribute set. First, it will say what set it is a part of near the top of the ID window. Second, it will always have a wield requirement of level 150+.
  2. You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas.
  3. With the exception of the Dedication Set, loot generated set bonuses cap out at 5 pieces. Wearing more than 5 pieces from the same set will yield no additional bonus.
  4. You do not have to be able to activate armor with attribute sets in order to get the set bonus. As long as you can put the armor on, you'll receive the set bonus. This is a good tip for people trying to develop suits for tinkerers and crafters.


Attribute Set Primary Skill(s) 4+ Piece Secondary Skill(s)
Acid Proof Set Acid Protection Pierce Protection
Adept's Set Creature Enchantment
Item Enchantment
Life Magic
War Magic
Void Magic
Magic Defense
Archer's Set Bow
Crossbow
Thrown Weapons
Missile Defense
Cold Proof Set Cold Protection Bludgeon Protection
Crafter's Set Alchemy
Cooking
Fletching
Lockpick
Loyalty
Dedication Set Strength
Coordination
Endurance
Quickness
Focus
Self
N/A
Defender's Set Magic Defense
Melee Defense
Missile Defense
Rejuvenation (Stamina)
Dexterous Set Coordination
Quickness
Stamina
Flame Proof Set Fire Protection Lightning Protection
Hardened Set Blade Protection Flame Protection
Hearty Set Endurance
Strength
Health
Interlocking Set Piercing Protection Acid Protection
Lightning Proof Set Lightning Protection Slashing Protection
Reinforced Set Bludgeon Protection Cold Protection
Soldier's Set Light Weapons
Heavy Weapons
Two Handed Combat
Dirty Fighting
Recklessness
Melee Defense
Swift Set Jump
Run
Coordination
Tinker's Set Armor Tinkering
Item Tinkering
Magic Item Tinkering
Weapon Tinkering
Salvaging
Wise Set Focus
Willpower
Summoning
Mana

Cloak Sets

Weave of
Alchemy
Arcane Lore
Armor Tinkering
Assess Creature
Assess Person
Cooking
Creature Enchantment
Deception
Finesse Weapons
Fletching
Healing
Heavy Weapons
Item Enchantment
Item Tinkering
Leadership
Life Magic
Light Weapons
Loyalty
Magic Defense
Magic Item Tinkering
Mana Conversion
Melee Defense
Missile Defense
Salvaging
Two Handed Combat
Void Magic
War Magic
Weapon Tinkering

Notes