Item Sets: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Arkalor
imported>Ricter
 
(18 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Related|Armor}}
Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only activate when all pieces are equipped, others will have different bonuses depending on the number of pieces currently wielded
Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only activate when all pieces are equipped, others will have different bonuses depending on the number of pieces currently wielded
<br><br>In the [[Ancient Powers|100th patch]] non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel. In the [[Shedding Skin]] patch item sets were added to [[Rares|Rare]] armor and weapons.
<br><br>In the [[Ancient Powers|100th patch]] non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel. In the [[Shedding Skin]] patch item sets were added to [[Rares|Rare]] armor and weapons.
Line 50: Line 52:




# Armor with attribute sets can be found on any type of loot generated armor (i.e. leather, amuli, celdon, convenant, etc..). It's easy to spot a piece of armor that has an attribute set.  First, it will ''always'' have a wield requirement of 180+.  Second, it will say what set it is a part of at the very top of the ID window.
# Armor with attribute sets can be found on any type of loot generated armor (i.e. leather, amuli, celdon, convenant, etc..). It's easy to spot a piece of armor that has an attribute set.  First, it will say what set it is a part of near the top of the ID window. Second, it will ''always'' have a wield requirement of level 150+. 
# You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas.   
# You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas.   
# With the exception of the [[Dedication Set]], loot generated set bonuses cap out at 5 pieces.  Wearing more than 5 pieces from the same set will yield no additional bonus.
# With the exception of the [[Dedication Set]], loot generated set bonuses cap out at 5 pieces.  Wearing more than 5 pieces from the same set will yield no additional bonus.
Line 119: Line 121:
|-
|-
|[[Soldier's Set]]
|[[Soldier's Set]]
|[[Axe]]<br>[[Dagger]]<br>[[Mace]]<br>[[Spear]]<br>[[Staff]]<br>[[Sword]]<br>[[Two Handed Combat]]<br>[[Unarmed Combat]]
|[[Light Weapons]]<br>[[Heavy Weapons]]<br>[[Two Handed Combat]]<br>[[Dirty Fighting]]<br>[[Recklessness]]
|[[Melee Defense]]
|[[Melee Defense]]
|-
|-
Line 127: Line 129:
|-
|-
|[[Tinker's Set]]
|[[Tinker's Set]]
|[[Armor Tinkering]]<br>[[Gearcraft]]<br>[[Item Tinkering]]<br>[[Magic Item Tinkering]]<br>[[Weapon Tinkering]]
|[[Armor Tinkering]]<br>[[Item Tinkering]]<br>[[Magic Item Tinkering]]<br>[[Weapon Tinkering]]
|[[Salvaging]]
|[[Salvaging]]
|-
|-
|[[Wise Set]]
|[[Wise Set]]
|[[Focus]]<br>[[Willpower]]
|[[Focus]]<br>[[Willpower]]<br>[[Summoning]]
|[[Mana]]
|[[Mana]]
|-
|-
Line 147: Line 149:
|-
|-
|[[Armor Tinkering]]
|[[Armor Tinkering]]
|-
|[[Assess Creature]]
|-
|-
|[[Assess Person]]
|[[Assess Person]]
|-
|[[Axe]]
|-
|[[Bow]]
|-
|-
|[[Cooking]]
|[[Cooking]]
Line 158: Line 158:
|[[Creature Enchantment]]
|[[Creature Enchantment]]
|-
|-
|[[Crossbow]]
|[[Deception]]
|-
|-
|[[Dagger]]
|[[Finesse Weapons]]
|-
|[[Deception]]
|-
|-
|[[Fletching]]
|[[Fletching]]
|-
|-
|[[Healing]]
|[[Healing]]
|-
|[[Heavy Weapons]]
|-
|-
|[[Item Enchantment]]
|[[Item Enchantment]]
Line 175: Line 175:
|-
|-
|[[Life Magic]]
|[[Life Magic]]
|-
|[[Light Weapons]]
|-
|-
|[[Loyalty]]
|[[Loyalty]]
|-
|[[Mace]]
|-
|-
|[[Magic Defense]]
|[[Magic Defense]]
Line 191: Line 191:
|-
|-
|[[Salvaging]]
|[[Salvaging]]
|-
|[[Spear]]
|-
|[[Staff]]
|-
|[[Sword]]
|-
|[[Thrown Weapons]]
|-
|-
|[[Two Handed Combat]]
|[[Two Handed Combat]]
|-
|[[Unarmed Combat]]
|-
|-
|[[Void Magic]]
|[[Void Magic]]
Line 209: Line 199:
|-
|-
|[[Weapon Tinkering]]
|[[Weapon Tinkering]]
|-
|[[Assess Creature]]
|-
|-
|}
|}
* Missing Skills: [[Gearcrafting]], [[Jump]], [[Lockpick]], [[Run]]
* Missing Skills: [[Jump]], [[Lockpick]], [[Run]]
* Each level a [[Cloak]] acquires will increase the set skill by +2.
* Each level a [[Cloak]] acquires will increase the set skill by +2.


Line 220: Line 208:
* During the [[Cloak of Darkness]] event new sets appeared on cloaks.
* During the [[Cloak of Darkness]] event new sets appeared on cloaks.


[[Category:Game Concept]]
[[Category:Item]]
[[Category:Item]]
[[Category:In Progress]]
[[Category:Loot System]]

Latest revision as of 05:17, 30 June 2016

Related topics: Armor

Item Sets refer to items that when equipped at the same time cast additional bonus spells that are not listed on or cast by any individual item of the set. Set bonuses are based on the number of pieces of the set that are currently equipped, not specific item combinations. Some set bonuses will only activate when all pieces are equipped, others will have different bonuses depending on the number of pieces currently wielded

In the 100th patch non-quest item sets were added. In addition, all items that are part of a set (quest or loot) will display what set they belong to in the first line of the examination panel. In the Shedding Skin patch item sets were added to Rare armor and weapons.

Quest Sets

Rare Item Sets

Loot Sets

Loot generated Item Sets were first introduced in the Ancient Powers event as part of the new loot tier.

In addition to spells, some armor contains an attribute set. The basic concept of attribute sets is simple; the more pieces of armor from a certain set you wear, the larger the bonus it provides.


  1. Armor with attribute sets can be found on any type of loot generated armor (i.e. leather, amuli, celdon, convenant, etc..). It's easy to spot a piece of armor that has an attribute set. First, it will say what set it is a part of near the top of the ID window. Second, it will always have a wield requirement of level 150+.
  2. You can also mix and match attribute sets, so for example, you could wear 3 or 4 pieces from one set, and 3 or 4 from another, which creates a modest bonus in two areas.
  3. With the exception of the Dedication Set, loot generated set bonuses cap out at 5 pieces. Wearing more than 5 pieces from the same set will yield no additional bonus.
  4. You do not have to be able to activate armor with attribute sets in order to get the set bonus. As long as you can put the armor on, you'll receive the set bonus. This is a good tip for people trying to develop suits for tinkerers and crafters.


Attribute Set Primary Skill(s) 4+ Piece Secondary Skill(s)
Acid Proof Set Acid Protection Pierce Protection
Adept's Set Creature Enchantment
Item Enchantment
Life Magic
War Magic
Void Magic
Magic Defense
Archer's Set Bow
Crossbow
Thrown Weapons
Missile Defense
Cold Proof Set Cold Protection Bludgeon Protection
Crafter's Set Alchemy
Cooking
Fletching
Lockpick
Loyalty
Dedication Set Strength
Coordination
Endurance
Quickness
Focus
Self
N/A
Defender's Set Magic Defense
Melee Defense
Missile Defense
Rejuvenation (Stamina)
Dexterous Set Coordination
Quickness
Stamina
Flame Proof Set Fire Protection Lightning Protection
Hardened Set Blade Protection Flame Protection
Hearty Set Endurance
Strength
Health
Interlocking Set Piercing Protection Acid Protection
Lightning Proof Set Lightning Protection Slashing Protection
Reinforced Set Bludgeon Protection Cold Protection
Soldier's Set Light Weapons
Heavy Weapons
Two Handed Combat
Dirty Fighting
Recklessness
Melee Defense
Swift Set Jump
Run
Coordination
Tinker's Set Armor Tinkering
Item Tinkering
Magic Item Tinkering
Weapon Tinkering
Salvaging
Wise Set Focus
Willpower
Summoning
Mana

Cloak Sets

Weave of
Alchemy
Arcane Lore
Armor Tinkering
Assess Creature
Assess Person
Cooking
Creature Enchantment
Deception
Finesse Weapons
Fletching
Healing
Heavy Weapons
Item Enchantment
Item Tinkering
Leadership
Life Magic
Light Weapons
Loyalty
Magic Defense
Magic Item Tinkering
Mana Conversion
Melee Defense
Missile Defense
Salvaging
Two Handed Combat
Void Magic
War Magic
Weapon Tinkering

Notes