Leather Salvage: Difference between revisions

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{|width=300 border=1 cellspacing=0 cellpading=3
{{Intro
! colspan=3|[[Image:Salvaged Leather Icon.png]] Salvaged Leather
| Patch Introduced = [[Repercussions]]
|-
|  Related Quests = [[Salvaging]]
|colspan=3 align="center"|''A strip of leather material salvaged from old items. Apply this material to a treasure-generated item in order to render the item "[[Retained]]." Retained items cannot be salvaged or sold to vendors. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target.
|          Updated = [[A Swelling Tide]], [[Master of Design]]
|-
}}
!Value
{{Item
|align="center"| Variable
|              Name = Leather Salvage (100)
|-
|         Icon Image = Leather Salvage Icon.png
!Burden
|        Live Image =  Live.jpg
|align="center"| 100
| Live Image Caption =
|-
|             Value = Variable
!Special Properties
|            Burden = 100
|align="center"| [[Bonded]]
|       Description = A strip of leather material salvaged from old items. <br><br>Workmanship: Variable<br><br>Salvaged from ?? items
|-
|        Additional = Apply this material to a treasure-generated item in order to render the item "Retained." Retained items cannot be salvaged or sold to vendors. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target.
!Notes
| Special Properties = [[Bonded]]
|align="center"|
|     Cannot Be Sold =
|}
}}
==Notes==
* Does not stack.
* In [[Master of Design]] the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
* Does not require any skill to apply.
* Renders an item [[Retained]]
* Salvaged Leather got a use during the [[A Swelling Tide]] event


[[Category:Crafting]]
[[Category:Special Tinkering Salvage]]
[[Category:Salvage]]

Latest revision as of 00:12, 9 December 2014

Introduced:  Repercussions Related Quests:  Salvaging Updated:  A Swelling Tide, Master of Design
Leather Salvage (100)
  • Value: Variable
  • Burden: 100
  • Properties: Bonded
  • Apply this material to a treasure-generated item in order to render the item "Retained." Retained items cannot be salvaged or sold to vendors. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target.
  • A strip of leather material salvaged from old items.

    Workmanship: Variable

    Salvaged from ?? items

Notes

  • Does not stack.
  • In Master of Design the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
  • Does not require any skill to apply.
  • Renders an item Retained
  • Salvaged Leather got a use during the A Swelling Tide event