Leather Salvage: Difference between revisions
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{{Intro | {{Intro | ||
| Patch Introduced = [[ | | Patch Introduced = [[Repercussions]] | ||
| Related Quests = | | Related Quests = [[Salvaging]] | ||
| Updated = | | Updated = [[A Swelling Tide]], [[Master of Design]] | ||
}} | }} | ||
{{ | {{Item | ||
| Name = | | Name = Leather Salvage (100) | ||
| Icon Image = | | Icon Image = Leather Salvage Icon.png | ||
| Live Image = Live.jpg | | Live Image = Live.jpg | ||
| Live Image Caption = | | Live Image Caption = | ||
Line 12: | Line 12: | ||
| Burden = 100 | | Burden = 100 | ||
| Description = A strip of leather material salvaged from old items. <br><br>Workmanship: Variable<br><br>Salvaged from ?? items | | Description = A strip of leather material salvaged from old items. <br><br>Workmanship: Variable<br><br>Salvaged from ?? items | ||
| | | Additional = Apply this material to a treasure-generated item in order to render the item "Retained." Retained items cannot be salvaged or sold to vendors. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target. | ||
| Special Properties = [[Bonded]] | | Special Properties = [[Bonded]] | ||
| Cannot Be Sold = | | Cannot Be Sold = | ||
}} | }} | ||
==Notes== | ==Notes== | ||
* Does not stack. | * Does not stack. | ||
* In [[Master of Design]] the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons. | |||
* Does not require any skill to apply. | * Does not require any skill to apply. | ||
* Renders an item [[Retained]] | * Renders an item [[Retained]] | ||
* Salvaged Leather got a use during the [[A Swelling Tide]] event | |||
[[Category:Special Tinkering Salvage]] | |||
[[Category:Salvage]] |
Latest revision as of 00:12, 9 December 2014
Introduced: | Repercussions | Related Quests: | Salvaging | Updated: | A Swelling Tide, Master of Design |
- Value: Variable
- Burden: 100
- Properties: Bonded
- Apply this material to a treasure-generated item in order to render the item "Retained." Retained items cannot be salvaged or sold to vendors. Applying this material does not require a tinkering skill, does not add a tinker to the target's count, and cannot destroy the target.
- A strip of leather material salvaged from old items.
Workmanship: Variable
Salvaged from ?? items
Notes
- Does not stack.
- In Master of Design the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
- Does not require any skill to apply.
- Renders an item Retained
- Salvaged Leather got a use during the A Swelling Tide event