imported>Dr Doom |
imported>Arkalor |
(23 intermediate revisions by 11 users not shown) |
Line 1: |
Line 1: |
| Some of the following information was taking from a post by Taomagicdragon_SC on turbine boards.
| | #redirect[[Player Guides]] |
| | |
| '''~Leveling Guide~'''
| |
| | |
| | |
| '''Levels 1-5:'''
| |
| * Melee- Academy
| |
| * Missile- Academy
| |
| * Mage- Academy
| |
| | |
| | |
| '''Levels 5-20:'''
| |
| | |
| | |
| * Melee – Atlan Weps or Explorer – Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
| |
| * Missile – Equisite Elariwood Bow or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
| |
| * Mage – Gaerlan Wands or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
| |
| | |
| '''Levels 20-25:'''
| |
| | |
| | |
| * Same weapons as above but for all three head to 20+ hive in nanto.
| |
| | |
| | |
| '''Levels 25-45:'''
| |
| | |
| | |
| * Melee – Fire Atlans or AR fire swords - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
| |
| * Missile – Low level Composite Bow with enchanted fire arrows (or crafted ones) - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
| |
| * Mage – CS wand with fire spells – Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
| |
| | |
| '''Levels 45-50:'''
| |
| | |
| | |
| * Use Lightning rend for all three, then head into Fiuns (Ayabar’s Lab).
| |
| | |
| | |
| '''Levels 50-90:'''
| |
| | |
| | |
| * Continue in Fiuns or move to Crysalline Crag (better for ranged characters), if you’re a melee consider speccing Magic def for now and grabbing an aegis. Use slash rends at the crag, fire (or any elemental) on the rest.
| |
| | |
| | |
| '''Levels 90-110:'''
| |
| | |
| | |
| * Move into the dungeon at the Crystalline crag (it’s 70+ but dense with spawn) or 90+ fiuns or 90+ eaters, if you go the final rout drop magic def and spec melee defense. Use slash rends for everything in this “tier”
| |
| | |
| | |
| '''Levels 110-130:'''
| |
| | |
| | |
| * Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters
| |
| | |
| | |
| '''Levels 130-140:'''
| |
| | |
| | |
| * Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.
| |
| | |
| | |
| '''Levels 140-150:'''
| |
| | |
| | |
| * Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).
| |
| | |
| | |
| '''Levels 150+:'''
| |
| | |
| | |
| '''Dark Isle'''
| |
| * Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
| |
| | |
| * Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
| |
| | |
| * Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
| |
| | |
| * General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.
| |
| | |
| '''If you have the resources:'''
| |
| | |
| | |
| Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.
| |
| | |
| '''Original Information'''
| |
| | |
| This is a quick rundown of how to best level up newly created characters.
| |
| | |
| | |
| '''1-30'''
| |
| * [[White Phyntos Wasp Wing]]s - 7500 and a C note per turn in. Other xp turnins, such as from gambling, also work.
| |
| * [[Lady Aerfalle Quest]] - [[White Fire Infusion]] and [[Blue Fire Infusion]], requires help.
| |
| | |
| | |
| '''30-50'''
| |
| * [[Hunter Quest (Tusker Guards)|Tusker Guard Kill Task]] - Hit a BSD or Tusker Barracks if you're over 40. 20 million reward will get you to 50. Use any rend, honestly, though fire works best.
| |
| * [[Stone Fists]], one of the [[Colosseum Bosses]] - 50% of level, 23 hour timer.
| |
| | |
| | |
| '''50-90'''
| |
| * [[Viamont Staging Area]] - There are three locations outside Glenden Wood (the locations in the Viamont Staging Area quest) which spawn monsters instantly as long as the Pillars are not killed. A high level will typically fellow with a level 50, who sits in town. The high level can kill monsters at an extremely high rate, leveling the lower level character from 50 to 90 in one day.
| |
| | |
| | |
| '''90-110'''
| |
| * Fiuns - Lightning works best here. They cast a lot of magic.
| |
| | |
| | |
| '''110-140''' - 60 mil/hr
| |
| * 110 Eaters dungeon ([[Ravenous Vault]]) - All melee, acid/pierce/slash/bludgeon. Melee D approaching 470 is around when they can never hit you. Slash works best on them.
| |
| | |
| | |
| '''140+''' - 100-200 mil/hr
| |
| * [[Egg Orchard]] dungeons - Similar to eaters - all melee, acid/pierce/slash/bludgeon. Use piercing or bludgeoning damage.
| |
| | |
| [[Category:Help]]
| |