Life Magic: Difference between revisions
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{{Intro | |||
| Patch Introduced = [[Release]] | |||
| Related Quests = | |||
| Updated = [[Lost in the New Horizon]], [[The Slumbering Giant]] | |||
}} | |||
{|class="wikitable" width=100% | |||
!colspan=2| {{Icon|Life Magic}} <big>Life Magic</big> | |||
|- | |||
!width=150px| Description | |||
| Allows you to cast spells that heal and protect creatures. | |||
|- | |||
! Formula | |||
| ([[Focus]] + [[Self]]) / 4 | |||
|- | |||
! Base Status | |||
| Unusable | |||
|- | |||
! Cost to Train | |||
| 12 | |||
|- | |||
! Cost to Specialize | |||
| 8 | |||
|- | |||
! Buffs & Debuffs | |||
| [[Life Magic Spells]], [[Focus Spells]], [[Willpower Spells]] | |||
|- | |||
|} | |||
== Notes == | |||
Life Magic allows the user to: | |||
* Manage the secondary attributes (health, stamina, and mana) of themselves or their target. | |||
* Increase or decrease the natural armor and damage type resistances of themselves or their target. | |||
* Redirect their secondary attributes into damaging attacks. | |||
Life Magic is also called the School of the Heart. | |||
[[Category: | == Starting Equipment == | ||
All [[Character Races]]: | |||
* {{Icon Link|Training Wand}} | |||
* {{Icon Link|Foci of Verdancy}} | |||
* {{Icon Link|Lead Scarab}} (5) | |||
* {{Icon Link|Prismatic Taper}} (25) | |||
== Related Pages == | |||
* [[Magic]] | |||
* [[:Category:Life Magic Spells]] | |||
* [[Life Magic Alternatives]] | |||
== Update History == | |||
{{Update History| | |||
[[Release]] | |||
* Introduced. | |||
[[Lost in the New Horizon]] | |||
* Level VII Life Magic spells introduced. | |||
[[Castling]] | |||
* Major changes made to the transfer spells (See [[Announcements - 2002/06 - Castling#Letter to the Players 3|here]] for more information. | |||
[[The Slumbering Giant]] | |||
* Changes made to the range and drain percentages of transfer and harm spells. See [[Announcements - 2003/01 - The Slumbering Giant#Letter to the Players|here]] for more details. | |||
[[Heart of Woe]] | |||
* Stamina and mana drain spells adjusted to work just like health drains in terms of percent drained and the received multiplier. See [[Announcements - 2003/06 - Heart of Woe#Letter to the Players|here]] for more information. | |||
[[Across the Vast Divide]] | |||
* Transfer spells were adjusted with transfer caps and improved efficiency for the lower-level versions of the spells. See [[Announcements - 2004/03 - Across the Vast Divide#Letter to the Players|here]] for more information. | |||
[[Mired Hearts]] | |||
* The Heal and Revitalize spells have been improved. See [[Announcements - 2004/05 - Mired Hearts#Letter to the Players|here]] for more information. | |||
}} | |||
{{Skills}} | |||
[[Category:Magic Skills]] |
Latest revision as of 07:04, 2 May 2021
Introduced: | Release | Updated: | Lost in the New Horizon, The Slumbering Giant |
Life Magic | |
---|---|
Description | Allows you to cast spells that heal and protect creatures. |
Formula | (Focus + Self) / 4 |
Base Status | Unusable |
Cost to Train | 12 |
Cost to Specialize | 8 |
Buffs & Debuffs | Life Magic Spells, Focus Spells, Willpower Spells |
Notes
Life Magic allows the user to:
- Manage the secondary attributes (health, stamina, and mana) of themselves or their target.
- Increase or decrease the natural armor and damage type resistances of themselves or their target.
- Redirect their secondary attributes into damaging attacks.
Life Magic is also called the School of the Heart.
Starting Equipment
All Character Races:
Related Pages
Update History
|
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |