Life Magic: Difference between revisions

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{{Related|Life Magic (Skill)}}
__NoToC__
{{Intro
| Patch Introduced = [[Release]]
Related Quests =
|          Updated = [[Lost in the New Horizon]], [[The Slumbering Giant]]
}}
{|class="wikitable" width=100%
!colspan=2| {{Icon|Life Magic}} <big>Life Magic</big>
|-
!width=150px| Description
| Allows you to cast spells that heal and protect creatures.
|-
! Formula
| ([[Focus]] + [[Self]]) / 4
|-
! Base Status
| Unusable
|-
! Cost to Train
| 12
|-
! Cost to Specialize
| 8
|-
! Buffs & Debuffs
| [[Life Magic Spells]], [[Focus Spells]], [[Willpower Spells]]
|-
|}


Level V - 125
== Notes ==
Level VI - 250
Life Magic allows the user to:
Level VII - 300
* Manage the secondary attributes (health, stamina, and mana) of themselves or their target.
* Increase or decrease the natural armor and damage type resistances of themselves or their target.
* Redirect their secondary attributes into damaging attacks.


[[Category:Skill]]
Life Magic is also called the School of the Heart.
 
== Starting Equipment ==
All [[Character Races]]:
* {{Icon Link|Training Wand}}
* {{Icon Link|Foci of Verdancy}}
* {{Icon Link|Lead Scarab}} (5)
* {{Icon Link|Prismatic Taper}} (25)
 
== Related Pages ==
* [[Magic]]
* [[:Category:Life Magic Spells]]
* [[Life Magic Alternatives]]
 
== Update History ==
{{Update History|
[[Release]]
* Introduced.
 
[[Lost in the New Horizon]]
* Level VII Life Magic spells introduced.
 
[[Castling]]
* Major changes made to the transfer spells (See [[Announcements - 2002/06 - Castling#Letter to the Players 3|here]] for more information.
 
[[The Slumbering Giant]]
* Changes made to the range and drain percentages of transfer and harm spells. See [[Announcements - 2003/01 - The Slumbering Giant#Letter to the Players|here]] for more details.
 
[[Heart of Woe]]
* Stamina and mana drain spells adjusted to work just like health drains in terms of percent drained and the received multiplier. See [[Announcements - 2003/06 - Heart of Woe#Letter to the Players|here]] for more information.
 
[[Across the Vast Divide]]
* Transfer spells were adjusted with transfer caps and improved efficiency for the lower-level versions of the spells. See [[Announcements - 2004/03 - Across the Vast Divide#Letter to the Players|here]] for more information.
 
[[Mired Hearts]]
* The Heal and Revitalize spells have been improved. See [[Announcements - 2004/05 - Mired Hearts#Letter to the Players|here]] for more information.
}}
 
{{Skills}}
[[Category:Magic Skills]]

Latest revision as of 08:04, 2 May 2021

Introduced:  Release Updated:  Lost in the New Horizon, The Slumbering Giant
Life Magic
Description Allows you to cast spells that heal and protect creatures.
Formula (Focus + Self) / 4
Base Status Unusable
Cost to Train 12
Cost to Specialize 8
Buffs & Debuffs Life Magic Spells, Focus Spells, Willpower Spells

Notes

Life Magic allows the user to:

  • Manage the secondary attributes (health, stamina, and mana) of themselves or their target.
  • Increase or decrease the natural armor and damage type resistances of themselves or their target.
  • Redirect their secondary attributes into damaging attacks.

Life Magic is also called the School of the Heart.

Starting Equipment

All Character Races:

Related Pages

Update History

Release

  • Introduced.

Lost in the New Horizon

  • Level VII Life Magic spells introduced.

Castling

  • Major changes made to the transfer spells (See here for more information.

The Slumbering Giant

  • Changes made to the range and drain percentages of transfer and harm spells. See here for more details.

Heart of Woe

  • Stamina and mana drain spells adjusted to work just like health drains in terms of percent drained and the received multiplier. See here for more information.

Across the Vast Divide

  • Transfer spells were adjusted with transfer caps and improved efficiency for the lower-level versions of the spells. See here for more information.

Mired Hearts

  • The Heal and Revitalize spells have been improved. See here for more information.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat