Life Magic (Skill): Difference between revisions

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=== Description ===
=== Description ===
* The School of the Heart
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!bgcolor=#C5A3CC colspan=2| {{Icon|Life Magic}} <big>Life Magic</big>
!bgcolor=#C5A3CC colspan=2| {{Icon|Life Magic}} <big>Life Magic</big>
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** [[Life Magic Ineptitude (Spell)]]
** [[Life Magic Ineptitude (Spell)]]


== Notes ==
== Update History ==
* The School of the Heart
{{Update History|
* In the [[Lost in the New Horizon]] event, level VII [[Life Magic]] was introduced.
[[Lost in the New Horizon]]
* In the [[Castling]] event, major changes were made to Life Magic transfer spells. See [[Announcements - 2002/06 - Castling#Letter to the Players 3|here]] for more information.
* Level VII [[Life Magic]] introduced.
* In the [[The Slumbering Giant]] event, changes were made to the range and drain percentages of transfer and harm spells.
 
[[Castling]]
* Major changes made to the transfer spells (See [[Announcements - 2002/06 - Castling#Letter to the Players 3|here]] for more information.
 
[[The Slumbering Giant]]
* Changes made to the range and drain percentages of transfer and harm spells. See [[Announcements - 2003/01 - The Slumbering Giant#Letter to the Players|here]] for more details.
 
[[Heart of Woe]]
* Stamina and mana drain spells adjusted to work just like health drains in terms of percent drained and the received multiplier. See [[Announcements - 2003/06 - Heart of Woe#Letter to the Players|here]] for more information.
 
[[Across the Vast Divide]]
* Transfer spells were adjusted with transfer caps and improved efficiency for the lower-level versions of the spells. See [[Announcements - 2004/03 - Across the Vast Divide#Letter to the Players|here]] for more information.
 
[[Mired Hearts]]
* The Heal and Revitalize spells have been improved. See [[Announcements - 2004/05 - Mired Hearts#Letter to the Players|here]] for more information.
}}


{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Skill]]
[[Category:Magic Skill]]
[[Category:Magic Skill]]

Latest revision as of 05:45, 6 April 2013

Related topics: Magic

Introduced:  Release Updated:  Lost in the New Horizon, The Slumbering Giant

Description

  • The School of the Heart
Life Magic
Description Allows you to cast spells that heal and protect creatures.
Formula (Focus + Self) / 4
Base Status Unusable
Cost to Train 12
Cost to Specialize 8
Buffs Life Magic Mastery (Spell), Focus (Spell), Willpower (Spell)
Debuffs Life Magic Ineptitude (Spell), Bafflement (Spell), Feeblemind (Spell)

Starting Equipment

All

Training Wand
Foci of Verdancy
Lead Scarab (5)
Prismatic Taper (25)

Spell Stacking

Update History

Lost in the New Horizon

Castling

  • Major changes made to the transfer spells (See here for more information.

The Slumbering Giant

  • Changes made to the range and drain percentages of transfer and harm spells. See here for more details.

Heart of Woe

  • Stamina and mana drain spells adjusted to work just like health drains in terms of percent drained and the received multiplier. See here for more information.

Across the Vast Divide

  • Transfer spells were adjusted with transfer caps and improved efficiency for the lower-level versions of the spells. See here for more information.

Mired Hearts

  • The Heal and Revitalize spells have been improved. See here for more information.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat