Meeting Hall: Difference between revisions

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[[Image:Meeting Hall.jpg|right|frame|Samsur Meeting Hall]]
{{Dungeon Summary
Meeting Halls were introduced to allow players a location to meet without fear of [[Portal Storm]]s. Both the entrance and exit portals are tiable and summonable. Not all towns have halls.
|    Related Quests = None
|      Wiki Map File =
|      ACmaps.com ID =
|        Coordinates = See Below
|          Landblock =
|        Dereth Map =
|      Nearest Town =
|        Nearest LS = Town LS
|              Route = See each town
| Level Restrictions = Any
|            Tieable = Yes
|         Recallable = Yes
|         Summonable = Yes
|   Lifestone if Log =
|        Quest Flag =
}}
== Notes ==
* Meeting Halls were introduced to allow players a location to meet without fear of [[Portal Storm]]s. Both the entrance and exit portals are tiable and summonable. Not all towns have halls.
* Prior to the introduction of [[Housing]], Meeting Halls were more popular locations for [[Allegiances]] to congregate in. [[Bind Stone]]s are found beside the entrance to each hall allowing monarchs and officers of rank 3 to set town recall points.
* Meeting Halls are one of the few locations where privies are found.
* The Meeting Halls also provide a pool which restored Mana, back in the early days of AC a popular place for young mages to do their spell research:
{{event|You feel tingly as the refreshing waters wash over you, restoring 6 points of mana.}}
* During the [[Ashes and Dust]] event, some Meeting Halls were invaded by the Viamontians (see [[Glenden Wood Invaders]] quest for details).


Meeting Halls are one of the few locations where privies are found.
{|class="wikitable mw-collapsible mw-collapsed"
!Meeting Halls by Landblock:
|-
|
* 0120 - [[Baishi]]
* 0121 - [[Cragstone]]
* 0122 - [[Eastham]]
* 0123‎ - [[Glenden Wood]]
* 0124 - [[Hebian-To]]
* 0128 - [[Lytelthorpe]]
* 0129 - [[Mayoi]]
* 012A - [[Nanto]]
* 012B - [[Qalaba'r]]
* 012C - [[Rithwic]]
* 012E - [[Sawato]]
* 012F - [[Shoushi]]
* 0130 - [[Tou-Tou]]
* 0131 - [[Tufa]]
* 0132 - [[Uziz]]
* 0133 - [[Yanshi]]
* 0134 - [[Yaraq]]
* 0135 - [[Zaikhal]]
|}


'''Locations:'''
=== Locations ===
* [[Al-Arqas]] - 31.9S, 14.3E
* [[Al-Jalima]] - 7.5N, 5.7E
* [[Arwic]] - 33.N, 55.8E
* 0120 - [[Baishi]] - 49.7S, 61.9E
* [[Cragstone]] - 25.9N, 47.1E
* [[Eastham]] - 19.1N, 64.2E
* [[Glenden Wood]] - 30.3N, 25.6E
* [[Hebian-To]] - 38.9S, 86.6E
* [[Holtburg]] - 41.3N, 34.9E
* [[Khayyaban]] - 47.6S, 26.4E
* [[Lin]] - 54.8S, 73.2E  
* [[Lin]] - 54.8S, 73.2E  
* [[Lytelthorpe]] - 1.1N, 49.1E
* [[Mayoi]] - 61.6S, 83.4E
* [[Nanto]] - 52.7S, 80.1E
* [[Qalaba'r]] - 74.6S, 20.6E
* [[Rithwic]] - 10.3N, 57.0E
* [[Samsur]] - 2.8S 19.7E
* [[Samsur]] - 2.8S 19.7E
* [[Sawato]] - 28.7S, 60.3E
* [[Tou-Tou]] - 28.3S, 95.3E
* [[Tou-Tou]] - 28.3S, 95.3E
* [[Tufa]] - 14.1S, 4.4E
* [[Uziz]] - 25.7S, 30.0E
* [[Yanshi]] - 12.5S, 42.8E
* [[Yaraq]] - 21.4S, 0.6W
* [[Zaikhal]] - 13.4S, 0.7E


[[Category:Location]]
== Maps ==
[[Category:Dungeon]]
 
{{Map Point Plus
| Points =
{{MPP Loc |31.9|S|14.3|E|Dungeon|Al-Arqas}}
{{MPP Loc |7.5|N|5.7|E|Dungeon|Al-Jalima}}
{{MPP Loc |33.0|N|55.8|E|Dungeon|Arwic}}
{{MPP Loc |49.7|S|61.9|E|Dungeon|Baishi}}
{{MPP Loc |25.9|N|47.1|E|Dungeon|Cragstone}}
{{MPP Loc |19.1|N|64.2|E|Dungeon|Eastham}}
{{MPP Loc |38.9|S|86.6|E|Dungeon|Glenden Wood}}
{{MPP Loc |38.9|S|86.6|E|Dungeon|Hebian-To}}
{{MPP Loc |41.3|N|34.9|E|Dungeon|Holtburg}}
{{MPP Loc |47.6|S|26.4|E|Dungeon|Khayyaban}}
{{MPP Loc |54.8|S|73.2|E|Dungeon|Lin}}
{{MPP Loc |1.1|N|49.1|E|Dungeon|Lytelthorpe}}
{{MPP Loc |61.6|S|83.4|E|Dungeon|Mayoi}}
{{MPP Loc |52.7|S|80.1|E|Dungeon|Nanto}}
{{MPP Loc |74.6|S|20.6|E|Dungeon|Qalaba'r}}
{{MPP Loc |10.3|N|57.0|E|Dungeon|Rithwic}}
{{MPP Loc |2.8|S|19.7|E|Dungeon|Samsur}}
{{MPP Loc |28.7|S|60.3|E|Dungeon|Sawato}}
{{MPP Loc |28.3|S|95.3|E|Dungeon|Tou-Tou}}
{{MPP Loc |14.1|S|4.4|E|Dungeon|Tufa}}
{{MPP Loc |25.7|S|30.0|E|Dungeon|Uziz}}
{{MPP Loc |12.5|S|42.8|E|Dungeon|Yanshi}}
{{MPP Loc |21.4|S|0.6|W|Dungeon|Yaraq}}
{{MPP Loc |13.4|S|0.7|E|Dungeon|Zaikhal}}
}}
 
== NPCs ==
* None
 
== Creatures ==
* None
 
== Items and Objects ==
* {{Itemlink|Chest}} - empty
 
== Portals ==
* Surface - near drop
 
== Images ==
Click image for full size version.
<gallery heights=200px widths=200px perrow=3>
File:Meeting Hall Live.jpg|Samsur Meeting Hall
File:Meeting Hall 2 Live.jpg|Inside the Yaraq Meeting Hall
File:Meeting Hall 3 Live.jpg|Meeting in Session
File:Meeting Hall 4 Live.jpg|The privies
File:Meeting Hall 5 Live.jpg|The Mana Pool
</gallery>
 
== Update History ==
{{Update History|
[[Shadows of the Past]]
* Dungeon added.
}}
 
[[Category:Locations]]

Latest revision as of 15:55, 15 January 2015

Maps     NPCs     Creatures     Items and Objects     Portals     Images     Update History
Meeting Hall
Quests None
Restrictions Level: Any
Tieable: Yes
Recallable: Yes
Summonable: Yes
Coordinates See Below
Nearest LS Town LS
Route See each town
Map Files: None Available
Show location on Dereth map

Notes

  • Meeting Halls were introduced to allow players a location to meet without fear of Portal Storms. Both the entrance and exit portals are tiable and summonable. Not all towns have halls.
  • Prior to the introduction of Housing, Meeting Halls were more popular locations for Allegiances to congregate in. Bind Stones are found beside the entrance to each hall allowing monarchs and officers of rank 3 to set town recall points.
  • Meeting Halls are one of the few locations where privies are found.
  • The Meeting Halls also provide a pool which restored Mana, back in the early days of AC a popular place for young mages to do their spell research:

You feel tingly as the refreshing waters wash over you, restoring 6 points of mana.
Meeting Halls by Landblock:

Locations

Maps

Map Dereth


NPCs

  • None

Creatures

  • None

Items and Objects

Portals

  • Surface - near drop

Images

Click image for full size version.

Update History

Shadows of the Past

  • Dungeon added.