Mitts of the Hunter: Difference between revisions
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Latest revision as of 20:44, 4 October 2012
Introduced: | Friend and Foe | Related Quests: | Sepulcher of Nightmares | Updated: | Road to Revenge |
- Value: 3,000
- Burden: 300
- Covers Hands
- Armor Level: 320
- Slashing: Average (320)
- Piercing: Average (320)
- Bludgeoning: Unparalleled (640)
- Fire: Average (320)
- Cold: Average (320)
- Acid: Average (320)
- Electric: Average (320)
- Nether: Average (320)
- Spells: Impregnability Self VI, Coordination Self VI, Hunter's Ward, Marksman's Ken
- Properties: Dyeable
- Wield requires level 100
- Activation requires Arcane Lore: 200
- Spellcraft: 350
- Mana: 3000
- Mana Cost: 1 point per 40 seconds.
- A set of simple dark leather and metal gauntlets. The emblem of the Order of the Raven Hand is embossed on the back of each hand.
Notes
- Dropped by Archon Ingfall.
- During the Road to Revenge event the following changes were made.
- The Following spells were removed from the Mitts of the Hunter gauntlets - Eyeshot and Arbalester's Intuition.
- The spell Marksman's Ken was updated to Missile Weapon skill from Bow Skill.
ACID | Name | Sample | Hex | ||||
---|---|---|---|---|---|---|---|
7829 | HunterMitts | 5B4225 | |||||
The sample is only an approach of how the item looks ingame. See User:Sanddh/Guides/Armor Color Table for other available palettes. |
Dyed Mitts of the Hunter | ||||
---|---|---|---|---|
Lapyan (Light Blue) |
Colban (Dark Blue) |
Verdalim (Green) |
Minalim (Mint Green) |
Relanim (Purple) |
Thananim (Black) |
Hennacin (Red) |
Argenory (White) |
Berimphur (Yellow) |
Fail-Dyed |
ACID | Name | Sample | Hex | ||||
---|---|---|---|---|---|---|---|
7827 | MittsVerdalim | 262626 | |||||
7831 | MittsMinalim | 262626 | |||||
7824 | MittsThananim | 262626 | |||||
7830 | MittsArgenory | 6C6C6C | |||||
7828 | MittsFail | 920048 | |||||
The sample is only an approach of how the item looks ingame. See User:Sanddh/Guides/Armor Color Table for other available palettes. |
- Note: the palettes for the almost all colors (except Argenory and fail-dyed) are off; the ACIDs are correct. For Argenory and fail-dyed, +38 lightness was added to better represent the ingame color