Phantom Mace: Difference between revisions
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{{Intro | {{Intro | ||
| Patch Introduced = [[Atonement]] | | Patch Introduced = [[Atonement]] | ||
| Related Quests = [[Phantom Weapons]] | | Related Quests = [[Phantom Weapons Quest]] | ||
| Updated = [[Master of Arms]] | | Updated = [[Master of Arms]] | ||
}} | }} | ||
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| Name = Phantom Mace | | Name = Phantom Mace | ||
| Icon Image = Phantom Mace Icon.png | | Icon Image = Phantom Mace Icon.png | ||
| Live Image = | | Live Image = Phantom Mace Live.jpg | ||
| Live Image Caption = | | Live Image Caption = Phantom Mace | ||
| | | | ||
| Value = 5,000 | | Value = 5,000 | ||
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* Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Mace]] | * Obtained by applying [[Bloodhunter Oil]] to [[Ravenous Mace]] | ||
* All weapons have the [[Phantasmal]] Special Property. Phantasmal ignores all physical armor on the target. | * All weapons have the [[Phantasmal]] Special Property. Phantasmal ignores all physical armor on the target. | ||
* During the [[Master of Arms]] event, the skill was changed from Mace to [[Heavy Weapons]] and the | * During the [[Master of Arms]] event, the skill was changed from Mace to [[Heavy Weapons]] and the Wield requirement adjusted accordingly. The base damage was upped from 6 - 10 to 6.6 - 11 |
Latest revision as of 16:53, 15 February 2017
Introduced: | Atonement | Related Quests: | Phantom Weapons Quest | Updated: | Master of Arms |
- Value: 5,000
- Burden: 900
- Skill: Heavy Weapons (Mace)
- Damage: 6.6 - 11 , Bludgeoning
- Speed: Fast (30)
- Bonus to Attack Skill: +15%
- Bonus to Melee Defense: +0%
- Properties: Phantasmal, Bonded, Unenchantable, Attuned, Ivoryable
This item cannot be further imbued. - Wield requires base Heavy Weapons 275
- A mace with a ghostly head crafted from pure chorozite.
Notes
- Obtained by applying Bloodhunter Oil to Ravenous Mace
- All weapons have the Phantasmal Special Property. Phantasmal ignores all physical armor on the target.
- During the Master of Arms event, the skill was changed from Mace to Heavy Weapons and the Wield requirement adjusted accordingly. The base damage was upped from 6 - 10 to 6.6 - 11