Prismatic Shadow Armor Quest: Difference between revisions

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{{Quest Summary
#REDIRECT [[Essence Recovery]]
|    Patch Introduced = [[A Change in Tactics]]
|      Related Quests = [[Shadow Armor Quest]]<br>[[Harbinger Quest#Medium Version|Harbinger Quest]]
|            Updated = [[Shining Runes and Shadowed Hands]]<br>[[Price of Loyalty]]
|
|          Live Image = Prismatic Shadow Armor Quest Live.jpg
|  Live Image Caption = Prismatic Shadow Amuli
|          Quest Type = Group
|          Kill Task = False
|      Start Location = [[Al-Jalima]]
|              Timer = 27 Days
|  Level Restrictions = 100+
|  Level Suggestions = 100+
|        Item Rewards = [[Prismatic Oil]]<br>[[Glyph of Alteration]]
|      Max XP Reward = 6,500,000
|              Titles =
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = False
|  Link Title Rewards = False
|        Link Images = False
|  Link Lore & Dialog = True
|          Link Notes = True
}}
== Quest Overview ==
This quest is for the Prismatic upgrade only. You must have already completed the [[Shadow Armor Quest]] beforehand.
The first part of this quest is essentially the medium [[Harbinger Quest#Medium Version|Harbinger]] where you first kill the Essences to weaken him. Defeating the Harbinger for this quest, however, is not necessary.
 
== Walk Through ==
 
=== Step 1: Arcanum Research Facility ===
<font color=green>'''Optional'''</font> Speak to [[Talar the Apprentice]] in [[Xarabydun]] (41.8S, 15.8E).
# Head to [[Al-Jalima]] (portal in Arwic) and run to the [[Arcanum Research Facility]] at 5.9N 6.3E.
# From the drop head through the north east or north west doors to reach the rooms with the Decanters. Each person needs 4 [[Enchanted Decanter]].
# Now you have the Decanters you must make your way to the Tunnels to the Harbinger in [[Yanshi]].
 
=== Step 2: The Tunnels to the Chamber of Essences ===
* Make sure everyone from your fellow has a [[Harbinger Quest#Harbinger Item|Harbinger Item]] (see below) before starting.
 
# From [[Yanshi]], run to either [[Issk]] @ 12.9S, 46.5E or [[Vincadi]] @ 12.6S 46.7E.
#* '''Note:''' Each NPC offers the same quest, however the lore is different for each.  Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
#* '''Tip:''' Soft tie to the surface portal @ 13.0S, 47.3E for convenience.  If you die, you'll want an easy way to get back quickly.
# When your group is ready, everyone should hand their [[Harbinger Item]] to the NPC (either [[Issk]] or [[Vincadi]]) and then use the nearby [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]] portal to begin.
# Once inside, the dungeon is linear to the bottom (keep heading down).  The only obstacles are a series of 4 jumps that must be made.
#* '''Jump 1: Acid Pit''' - Full jump ahead (land on invisible platform)
#* '''Jump 2: Lava Pit''' - Jump into the pit and take the hallway to the North
#* '''Jump 3: Ice Shelf ''' - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
#* '''Jump 4: Ice/Acid Pit Combo''' - Dispell, then shift Jump down onto the ice shelf and '''quicky''' run to the edge and full jump across the acid pit (land on invisible platform).  The ice ''hurts'', so be quick.
#* '''Jump 5: Staging Area''' - Shift jump down and quickly move to the south (near the portals).
# Take the [[Essence Chamber]] Portal on right, NOT the portal on the left unless you're are prepared to fight the Harbinger!
# Kill each of the 4 Essences, the [[Essence of Strife]], [[Essence of Enchantment]], [[Essence of Artifice]] and the [[Essence of Verdancy]]
# Each will drop multiple Crystallized Essences.
# After all 4 are killed, a portal will spawn to the [[Harbinger]] <font color=red>'''Do not take portal unless you intend to complete the [[Harbinger Quest#Medium Version|Medium Harbinger]] quest.'''</font>
# Combine the Crystallized Essences with 4 [[Enchanted Decanter]].
# Hand the 4 Decanter of Essence of Artifice, Strife, Verdancy and Enchantment to [[Ciandra]] to receive [[Prismatic Oil]].
# You can many options available for using the Oil:
* You can either apply the Oil to a [[Diamond Shield]], a [[Helm of the Elements]] for an upgraded version.
* You can apply it to [[Greater Amuli Shadow Leggings]] or [[Greater Amuli Shadow Coat|Coat]] to turn it into [[Prismatic Shadow Armor Quest#Prismatic Amuli|Prismatic Shadow Amuli]].
* Or if you don't have Amuli but another heritage type, you can complete the next stage to upgrade Greater Shadow Alduressa, Celdon and Koujia suits.
# The [[Prismatic Oil]] can also be given to [[Ciandra, Arcanum Alchemist]] for a small experience reward.
 
=== Step 3: Ancient Masonry ===
'''This stage is to gain the [[Glyph of Alteration|Glyph]] for upgrading shadow suits other than Amuli'''
# Head to Aerlinthe by either using the [[Aerlinthe Recall|recall spell]] or by using the methods outlined [[Aerlinthe|here]].
# From the drop head north and around the shoreline to the [[Ancient Masonry]] portal at 88.1N, 47.6E.
# Progressing through the dungeon is done via levers. First head around to the north to a single door. The rest of the group can stay here whilst a single person uses the levers.
==== Room 1 ====
# Go to the south lever opposite the portal drop. Use it and then pull the lever in the now accessible room, run to the east center room and pull the lever on the floor. Now run to the west center room and pull that floor lever which will open the door to the north.
==== Room 2 ====
# Head north and then have everyone wait at the single door to the east.
# Go to the south lever in this room like before. Use it and then pull the lever in the now open room, run to the west center room and pull the lever on the floor. Now run to the north center room and pull that floor lever which will open the door to the east.
==== Room 3 ====
# Head east and then have everyone wait at the single door to the south.
# Go to the west middle lever in this room like before. Use it and then pull the lever inside the room, run to the north center room and pull the lever on the floor. Now run to the east center room and pull that floor lever which will open the door to the south.
==== Room 4 ====
# Head south and then have everyone wait at the single door to the west.
# Go to the morth middle lever in this room. Use it and then pull the next lever inside the room, run to the east center room and pull the lever on the floor. Now run to the south center room and pull that floor lever which will open the door to the west.
==== Glyph of Alteration ====
# The final west section has a locked door to the south (Dif. 500), if someone has high enough lockpick it is possible pick the door and skip the final part, otherwise you need to head north for the key.
# Use the levers in the west and east rooms to open the double doors to the north. Inside is the [[Ancient Steward]], defeat it and loot the [[Steward's Key]].
# Head back to the locked door to the south and unlock it with the key, inside are [[Glyph of Alteration|Glyphs of Alteration]] on the floor. Make sure everyone takes one before leaving.
 
=== Step 4: Upgrading to Prismatic Armor ===
# To activate the Glyph you now need a [[Pyreal Mote]], if you don't have one simple head to the [[Mysterious Cave]] or [[Halls of Metos]] and kill the Golems there until one drops.
# Once you have a Mote, use the [[Glyph of Alteration]] on it to make a [[Pyreal Glyph]]. Use the [[Prismatic Oil]] upon the Pyreal Glyph to make a [[Prismatic Glyph]].
# Use the Prismatic Glyph on non-Amuli pieces of Greater Shadow armor to make a piece of Prismatic armor.
 
== Maps ==
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|        Dungeon = Arcanum Research Facility
|    Coordinates = 5.9N, 6.3E
|  Wiki Map File =
|      ACmaps ID = 545B
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Tunnels to the Harbinger (Issk)
|    Coordinates = 12.9S, 46.5E
|  Wiki Map File =
|      ACmaps ID = 6447
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Tunnels to the Harbinger (Vincadi)
|    Coordinates = 12.6S, 46.7E
|  Wiki Map File =
|      ACmaps ID = 6446
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Essence Chamber
|    Coordinates = 12.6S, 46.7E (Tunnels to the Harbinger)
|  Wiki Map File =
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Ancient Masonry
|    Coordinates = 88.1N, 47.6E
|  Wiki Map File =
|      ACmaps ID = 008B
| Other Site Name =
| Other Site Link =
}}
}}
 
== Items ==
 
{{Item Table
| Caption = Quest Items
| Instructions for Essence Recovery
| An Ancient Masonry on Aerlinthe
| Decanter of Essence of Verdancy
| Decanter of Essence of Artifice
| Decanter of Essence of Enchantment
| Decanter of Essence of Strife
| Crystallized Essence of Artifice
| Crystallized Essence of Enchantment
| Crystallized Essence of Strife
| Crystallized Essence of Verdancy
| Glyph of Alteration
| Pyreal Glyph
| Pyreal Mote
| Steward's Key
}}
 
{{Item Table
| Caption = Rewards
| Prismatic Oil
| Prismatic Glyph
}}
 
=== Upgraded Prismatic Items ===
 
{{Item Table
| Greater Helm Of The Elements
| Prismatic Diamond Shield
}}
 
==== Prismatic Amuli ====
{{Item Table
| Prismatic Amuli Coat
| Prismatic Amuli Leggings
}}
 
==== Prismatic Alduressa ====
{{Item Table
| Prismatic Alduressa Coat
| Prismatic Alduressa Leggings
}}
 
==== Prismatic Celdon ====
{{Item Table
| Prismatic Celdon Sleeves
| Prismatic Celdon Breastplate
| Prismatic Celdon Girth
| Prismatic Celdon Leggings
}}
 
==== Prismatic Koujia ====
{{Item Table
| Prismatic Koujia Breastplate
| Prismatic Koujia Sleeves
| Prismatic Koujia Leggings
}}
 
== Lore & Dialog ==
<font color=darkgoldenrod>Talar the Apprentice tells you, "The four Essences have sunken into the ground below Old Yanshi. The Menhir rings that once focused and held them have been overpowered by the Harbinger's magic and he now feeds from their power."</font><br>
<font color=darkgoldenrod>Talar the Apprentice tells you, "Yes, you look skilled enough to help me. I require a sample from each of the four Essences below Old Yanshi."</font><br>
<font color=darkgoldenrod>Talar the Apprentice tells you, "All of the Arcanum's attempts at collecting these samples ourselves have failed. Fifteen of our best agents were defeated in a recent attempt on the Essence of Verdancy. Find yourself a group of adventurers at least as powerful as you before you go anywhere near these new Essences."</font><br>
<font color=darkgoldenrod>Talar the Apprentice tells you, "First, you need to retrieve four Enchanted Decanters from the Arcanum Research Facility outside of Al-Jalima. You will use these decanters to collect each Essence's essence. The details are in these instructions."</font><br>
<font color=green>Talar the Apprentice gives you Instructions for Essence Recovery.</font><br>
<font color=darkgoldenrod>Talar the Apprentice tells you, "Good luck and don't underestimate the power of the Essences. They are raw magic after all."</font><br>
 
== Notes ==
* Introduced in [[A Change in Tactics]], the Essences were outdoor creature spawns, located near the Essences which were used to obtain level 7 Spells. It was only possible to upgrade Amuli during this time.
* During the [[Shining Runes and Shadowed Hands]] event, it became possible to upgrade other suits of [[Greater Shadow Armor]].
* The Essences were moved into a separate dungeon, the [[Essence Chamber]], during the [[Price of Loyalty]] event.

Latest revision as of 12:08, 2 May 2013

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