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[[Special:Whatlinkshere/{{PAGENAME}}|Articles linked to the {{PAGENAME}}]]
{{Related|Printed Materials}}


The '''Quick Reference Card''' was a short pamphlet included in the original Asheron's Call game box along with the [[Asheron's Call Manual]]. The front features the cover art found on the game box and manual. The inside folds out into a three page spread containing lots of helpful information. The reverse side has a two page, hand rendered map of the main settled area of Osteth, labeled as being from the hand of [[Alatar Locke]]. This map has illustrations of many points of interest, and labels all of the main Osteth towns except for Tou-Tou.
The '''Quick Reference Card''' was a short pamphlet included in the original Asheron's Call game box along with the [[Asheron's Call Manual]]. The front features the cover art found on the game box and manual. The inside folds out into a three page spread containing lots of helpful information. The reverse side has a two page, hand rendered map of the main settled area of Osteth, labeled as being from the hand of [[Alatar Locke]]. This map has illustrations of many points of interest, and labels all of the main Osteth towns except for Tou-Tou.


<br>'''Reference Side:'''
<gallery widths=700px heights=500px perrow=1>
Image:AC-QRC-Front.png| Quick Reference Card - Front
Image:AC-QRC-Back.png| Quick Reference Card - Back
</gallery>
 
 
=== Reference Side ===
* '''Map of Dereth''' -- A map which for its time was fairly detailed. It labels all the towns, the roads that connect them, and names a small number of larger geographic areas. [[:Image:Zone Downloads townmap.jpg|View an online copy of the map here]].
* '''Map of Dereth''' -- A map which for its time was fairly detailed. It labels all the towns, the roads that connect them, and names a small number of larger geographic areas. [[:Image:Zone Downloads townmap.jpg|View an online copy of the map here]].
* '''Keyboard Controls''' -- A listing of the default keyboard settings the game installs with. Keys are color coded by their function, such as ''movement'' and ''combat''.
* '''Keyboard Controls''' -- A listing of the default keyboard settings the game installs with. Keys are color coded by their function, such as ''movement'' and ''combat''.
Line 10: Line 16:
* '''Attributes and Skills''' -- A short summary of how attributes effect skills, the bonuses for training and specializing, and the formulas that all skills are based on.
* '''Attributes and Skills''' -- A short summary of how attributes effect skills, the bonuses for training and specializing, and the formulas that all skills are based on.
* '''Art''' -- Five pieces of art are placed throughout the page: Two different warriors, a meeting in a bar, a Reedshark, and a Sword.
* '''Art''' -- Five pieces of art are placed throughout the page: Two different warriors, a meeting in a bar, a Reedshark, and a Sword.
<br>'''Map Side:'''
 
(hover over locations for description)
=== Map Side ===
{|cellpadding=4
{|cellpadding=4
|align=left valign=top|
|align=left valign=top|
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* [[Glenden Wood Dungeon]]
* [[Glenden Wood Dungeon]]
* [[Plains of Gaerwel]]
* [[Plains of Gaerwel]]
* [[Alphus Range]]
* [[Mount Alphus Range|Alphus Range]]
* [[Leikotha's Crypt]]
* [[Leikotha's Crypt]]
* [[Tufa]]
* [[Tufa]]
Line 25: Line 31:
|align=left valign=top|
|align=left valign=top|
{{Map Point Plus
{{Map Point Plus
  | 31.2 | S | 13.7 | E | Town | Al-Arqas
  | Points =
| 07.4 | N | 04.8 | E | Town | Al-Jalima
{{MPP Loc | 31.2 | S | 13.7 | E | Town | Al-Arqas}}
| 32.8 | N | 56.4 | E | Town | Arwic
{{MPP Loc | 07.4 | N | 04.8 | E | Town | Al-Jalima}}
| 49.5 | S | 62.5 | E | Town | Baishi
{{MPP Loc | 32.8 | N | 56.4 | E | Town | Arwic}}
| 25.7 | N | 49.2 | E | Town | Cragstone
{{MPP Loc | 49.5 | S | 62.5 | E | Town | Baishi}}
| 08.1 | S | 73.0 | E | Aluv Town | Dryreach -- Completely besieged by Tumeroks now.
{{MPP Loc | 25.7 | N | 49.2 | E | Town | Cragstone}}
| 17.6 | N | 63.3 | E | Town | Eastham
{{MPP Loc | 08.1 | S | 73.0 | E | Aluv Town | Dryreach -- Completely besieged by Tumeroks now.}}
| 29.4 | N | 27.4 | E | Town | Glenden Wood
{{MPP Loc | 17.6 | N | 63.3 | E | Town | Eastham}}
| 39.1 | S | 83.2 | E | Town | Hebian-To
{{MPP Loc | 29.4 | N | 27.4 | E | Town | Glenden Wood}}
| 42.3 | N | 33.7 | E | Town | Holtburg
{{MPP Loc | 39.1 | S | 83.2 | E | Town | Hebian-To}}
| 47.6 | S | 24.7 | E | Town | Khayyaban
{{MPP Loc | 42.3 | N | 33.7 | E | Town | Holtburg}}
| 54.5 | S | 73.1 | E | Town | Lin
{{MPP Loc | 47.6 | S | 24.7 | E | Town | Khayyaban}}
| 00.9 | N | 51.1 | E | Town | Lytelthorpe
{{MPP Loc | 54.5 | S | 73.1 | E | Town | Lin}}
| 61.6 | S | 81.9 | E | Town | Mayoi
{{MPP Loc | 00.9 | N | 51.1 | E | Town | Lytelthorpe}}
| 52.5 | S | 82.1 | E | Town | Nanto
{{MPP Loc | 61.6 | S | 81.9 | E | Town | Mayoi}}
| 74.4 | S | 19.3 | E | Town | Qalaba'r
{{MPP Loc | 52.5 | S | 82.1 | E | Town | Nanto}}
| 10.8 | N | 58.7 | E | Town | Rithwic
{{MPP Loc | 74.4 | S | 19.3 | E | Town | Qalaba'r}}
| 02.8 | S | 19.4 | E | Town | Samsur
{{MPP Loc | 10.8 | N | 58.7 | E | Town | Rithwic}}
| 28.7 | S | 59.3 | E | Sho Town | Sawato -- Pretty town, except for those man-eating Shreth.
{{MPP Loc | 02.8 | S | 19.4 | E | Town | Samsur}}
| 33.5 | S | 72.8 | E | Town | Shoushi
{{MPP Loc | 28.7 | S | 59.3 | E | Sho Town | Sawato -- Pretty town, except for those man-eating Shreth.}}
| 14.0 | S | 05.3 | E | Gharu Town | Tufa -- There's no water at all between here and Samsur. Don't know how the Gharu'ndim live out here.
{{MPP Loc | 33.5 | S | 72.8 | E | Town | Shoushi}}
| 25.2 | S | 28.3 | E | Town | Uziz
{{MPP Loc | 14.0 | S | 05.3 | E | Gharu Town | Tufa -- There's no water at all between here and Samsur. Don't know how the Gharu'ndim live out here.}}
| 12.7 | S | 46.4 | E | Town | Yanshi
{{MPP Loc | 25.2 | S | 28.3 | E | Town | Uziz}}
| 21.6 | S | 01.7 | W | Town | Yaraq
{{MPP Loc | 12.7 | S | 46.4 | E | Town | Yanshi}}
| 13.7 | N | 00.6 | E | Town | Zaikhal
{{MPP Loc | 21.6 | S | 01.7 | W | Town | Yaraq}}
 
{{MPP Loc | 13.7 | N | 00.6 | E | Town | Zaikhal}}
| 19.0 | N | 72.0 | E | Green | Asheron's Island? -- All the tales say Asheron's keep is somewhere off the coast. Blast me if I can find it, though.
{{MPP Loc | 19.0 | N | 72.0 | E | Green | Asheron's Island? -- All the tales say Asheron's keep is somewhere off the coast. Blast me if I can find it, though.}}
| 19.1 | N | 46.3 | E | Green | Chapel Blackspire -- This is that outdoor church where old Thorsten's funeral was held. A sad day for Dereth.
{{MPP Loc | 19.1 | N | 46.3 | E | Green | Chapel Blackspire -- This is that outdoor church where old Thorsten's funeral was held. A sad day for Dereth.}}
| 43.2 | N | 25.9 | E | Green | Edelbar -- Here's where my friend Galtith died helping the townsfolk escape from Tumeroks.
{{MPP Loc | 43.2 | N | 25.9 | E | Green | Edelbar -- Here's where my friend Galtith died helping the townsfolk escape from Tumeroks.}}
| 34.3 | S | 80.7 | E | Green | Fort Aimaru -- Since the Sho abandoned this place, nothing but drudges here.
{{MPP Loc | 34.3 | S | 80.7 | E | Green | Fort Aimaru -- Since the Sho abandoned this place, nothing but drudges here.}}
| 11.6 | S | 57.9 | E | Green | Imuth Maer Doquin -- A strange old building spewing magic into the sky. Portal magic, or something else?
{{MPP Loc | 11.6 | S | 57.9 | E | Green | Imuth Maer Doquin -- A strange old building spewing magic into the sky. Portal magic, or something else?}}
| 22.0 | N | 53.3 | E | Green | Isle of Tears -- Elysa and Thorsten's old home. Thorsten's tomb is there now.
{{MPP Loc | 22.0 | N | 53.3 | E | Green | Isle of Tears -- Elysa and Thorsten's old home. Thorsten's tomb is there now.}}
| 10.2 | S | 31.3 | E | Green | Leikotha's Crypt -- The Empyrean hero Leikotha is buried here, and they say she isn't resting easily. Maybe whatever evil she destroyed is on its way back.
{{MPP Loc | 10.2 | S | 31.3 | E | Green | Leikotha's Crypt -- The Empyrean hero Leikotha is buried here, and they say she isn't resting easily. Maybe whatever evil she destroyed is on its way back.}}
| 20.9 | S | 14.0 | E | Green | The Sleepless Sentinels -- Why would the Empyrean line up all these statues in the middle of nowhere? There must be some clue.
{{MPP Loc | 20.9 | S | 14.0 | E | Green | The Sleepless Sentinels -- Why would the Empyrean line up all these statues in the middle of nowhere? There must be some clue.}}
 
{{MPP Loc | 17.0 | N | 15.0 | E | Large | Alphus Range -- These mountains are riddled with old catacombs. Why are they here?}}
| 17.0 | N | 15.0 | E | Large | Alphus Range -- These mountains are riddled with old catacombs. Why are they here?
{{MPP Loc | 25.0 | S | 50.0 | E | Large | Blackmire Swamp -- Mosswarts, Phyntos Wasps, Undead. Lost my favorite pair of boots in this godforsaken place. Lucky it wasn't more. Buried temple here? Perhaps.}}
| 25.0 | S | 50.0 | E | Large | Blackmire Swamp -- Mosswarts, Phyntos Wasps, Undead. Lost my favorite pair of boots in this godforsaken place. Lucky it wasn't more. Buried temple here? Perhaps.
{{MPP Loc | 66.0 | S | 59.0 | E | Large | Linvak Range -- Lugian treasure? Maybe, but they squashed most of us when we went hunting for it.}}
| 66.0 | S | 59.0 | E | Large | Linvak Range -- Lugian treasure? Maybe, but they squashed most of us when we went hunting for it.
{{MPP Loc | 22.6 | N | 37.1 | E | Large | Plains of Gaerwel -- Rich farmland - reminds me of home. Still dangerous, though: Aurochs, Reed Sharks...}}
| 22.6 | N | 37.1 | E | Large | Plains of Gaerwel -- Rich farmland - reminds me of home. Still dangerous, though: Aurochs, Reed Sharks...
{{MPP Loc | 21.4 | S | 24.5 | E | Large | Yushad Ridge -- How does the phrase go? "Here be monsters." Armoredillos, Gromnies, Skeletons... my advice: keep to the roads.}}
| 21.4 | S | 24.5 | E | Large | Yushad Ridge -- How does the phrase go? "Here be monsters." Armoredillos, Gromnies, Skeletons... my advice: keep to the roads.
{{MPP Loc | 33.6 | N | 57.4 | E | Dungeon | Arwic Mine -- Once a mine, now infested with Drudges and Phyntos Wasps.}}
 
{{MPP Loc | 30.1 | N | 26.2 | E | Dungeon | Glenden Wood Dungeon -- Old Empyrean prison. Banderlings and other monsters within.}}
| 33.6 | N | 57.4 | E | Dungeon | Arwic Mine -- Once a mine, now infested with Drudges and Phyntos Wasps.
{{MPP Loc | 27.8 | S | 71.6 | E | Dungeon | Green Mire Grave -- This is where the Green Mire Warrior was slain by mosswarts. His ghost may remain.}}
| 30.1 | N | 26.2 | E | Dungeon | Glenden Wood Dungeon -- Old Empyrean prison. Banderlings and other monsters within.
| 27.8 | S | 71.6 | E | Dungeon | Green Mire Grave -- This is where the Green Mire Warrior was slain by mosswarts. His ghost may remain.
}}
}}
|align=left valign=top|
|align=left valign=top|
* [[Arwic Mine]]
* [[Arwic Mines|Arwic Mine]]
* [[Asheron's Island]]?
* [[Asheron's Island]]?
* [[Isle of Tears|Isle of <strike>Hope</strike> Tears]]
* [[Isle of Tears|Isle of <strike>Hope</strike> Tears]]
Line 78: Line 82:
* [[Dryreach]]
* [[Dryreach]]
* [[Blackmire Swamp]]
* [[Blackmire Swamp]]
* [[Greem Mire Grave]]
* [[Green Mire Grave]]
* [[Fort Aimaru]]
* [[Fort Aimaru]]
* [[Sawato]]
* [[Sawato]]
Line 88: Line 92:
|}
|}


[[Category:Turbine]]
=== Descriptions ===
* Alphus Range -- These mountains are riddled with old catacombs. Why are they here?
 
* Arwic Mine -- Once a mine, now infested with Drudges and Phyntos Wasps.
 
* Asheron's Island? -- All the tales say Asheron's keep is somewhere off the coast. Blast me if I can find it, though.
 
* Blackmire Swamp -- Mosswarts, Phyntos Wasps, Undead. Lost my favorite pair of boots in this godforsaken place. Lucky it wasn't more. Buried temple here? Perhaps.
 
* Chapel Blackspire -- This is that outdoor church where old Thorsten's funeral was held. A sad day for Dereth.
 
* Dryreach -- Completely besieged by Tumeroks now.
 
* Edelbar -- Here's where my friend Galtith died helping the townsfolk escape from Tumeroks.
 
* Fort Aimaru -- Since the Sho abandoned this place, nothing but drudges here.
 
* Glenden Wood Dungeon -- Old Empyrean prison. Banderlings and other monsters within.
 
* Green Mire Grave -- This is where the Green Mire Warrior was slain by mosswarts. His ghost may remain.
 
* Imuth Maer Doquin -- A strange old building spewing magic into the sky. Portal magic, or something else?
 
* Isle of Tears -- Elysa and Thorsten's old home. Thorsten's tomb is there now.
 
* Leikotha's Crypt -- The Empyrean hero Leikotha is buried here, and they say she isn't resting easily. Maybe whatever evil she destroyed is on its way back.
 
* Linvak Range -- Lugian treasure? Maybe, but they squashed most of us when we went hunting for it.
 
* Plains of Gaerwel -- Rich farmland - reminds me of home. Still dangerous, though: Aurochs, Reed Sharks...
 
* Sawato -- Pretty town, except for those man-eating Shreth.
 
* The Sleepless Sentinels -- Why would the Empyrean line up all these statues in the middle of nowhere? There must be some clue.
 
* Tufa -- There's no water at all between here and Samsur. Don't know how the Gharu'ndim live out here.
 
* Yushad Ridge -- How does the phrase go? "Here be monsters." Armoredillos, Gromnies, Skeletons... my advice: keep to the roads.
 
[[Category:Printed Material]]
[[Category:Printed Material]]
[[Category:Lore]]
[[Category:Lore]]

Latest revision as of 19:53, 21 February 2018

Related topics: Printed Materials

The Quick Reference Card was a short pamphlet included in the original Asheron's Call game box along with the Asheron's Call Manual. The front features the cover art found on the game box and manual. The inside folds out into a three page spread containing lots of helpful information. The reverse side has a two page, hand rendered map of the main settled area of Osteth, labeled as being from the hand of Alatar Locke. This map has illustrations of many points of interest, and labels all of the main Osteth towns except for Tou-Tou.


Reference Side

  • Map of Dereth -- A map which for its time was fairly detailed. It labels all the towns, the roads that connect them, and names a small number of larger geographic areas. View an online copy of the map here.
  • Keyboard Controls -- A listing of the default keyboard settings the game installs with. Keys are color coded by their function, such as movement and combat.
  • Chat Poses -- A list of emote commands.
  • Chat Commands -- A short list of /commands needed for communication.
  • Attributes and Skills -- A short summary of how attributes effect skills, the bonuses for training and specializing, and the formulas that all skills are based on.
  • Art -- Five pieces of art are placed throughout the page: Two different warriors, a meeting in a bar, a Reedshark, and a Sword.

Map Side

Map Dereth

From the hand of Alatar Locke

Descriptions

  • Alphus Range -- These mountains are riddled with old catacombs. Why are they here?
  • Arwic Mine -- Once a mine, now infested with Drudges and Phyntos Wasps.
  • Asheron's Island? -- All the tales say Asheron's keep is somewhere off the coast. Blast me if I can find it, though.
  • Blackmire Swamp -- Mosswarts, Phyntos Wasps, Undead. Lost my favorite pair of boots in this godforsaken place. Lucky it wasn't more. Buried temple here? Perhaps.
  • Chapel Blackspire -- This is that outdoor church where old Thorsten's funeral was held. A sad day for Dereth.
  • Dryreach -- Completely besieged by Tumeroks now.
  • Edelbar -- Here's where my friend Galtith died helping the townsfolk escape from Tumeroks.
  • Fort Aimaru -- Since the Sho abandoned this place, nothing but drudges here.
  • Glenden Wood Dungeon -- Old Empyrean prison. Banderlings and other monsters within.
  • Green Mire Grave -- This is where the Green Mire Warrior was slain by mosswarts. His ghost may remain.
  • Imuth Maer Doquin -- A strange old building spewing magic into the sky. Portal magic, or something else?
  • Isle of Tears -- Elysa and Thorsten's old home. Thorsten's tomb is there now.
  • Leikotha's Crypt -- The Empyrean hero Leikotha is buried here, and they say she isn't resting easily. Maybe whatever evil she destroyed is on its way back.
  • Linvak Range -- Lugian treasure? Maybe, but they squashed most of us when we went hunting for it.
  • Plains of Gaerwel -- Rich farmland - reminds me of home. Still dangerous, though: Aurochs, Reed Sharks...
  • Sawato -- Pretty town, except for those man-eating Shreth.
  • The Sleepless Sentinels -- Why would the Empyrean line up all these statues in the middle of nowhere? There must be some clue.
  • Tufa -- There's no water at all between here and Samsur. Don't know how the Gharu'ndim live out here.
  • Yushad Ridge -- How does the phrase go? "Here be monsters." Armoredillos, Gromnies, Skeletons... my advice: keep to the roads.