Recklessness: Difference between revisions

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imported>Figgles
m (Link to damage rating)
imported>Immortalbob
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{{righttoc}}
{{righttoc}}
{|{{Format|Panel}}
{|{{Format|Panel}}
!bgcolor=#A3BECC colspan=2| {{Icon|Recklessness}} <big>Recklessness</big>
!bgcolor=#CA7900 colspan=2| {{Icon|Recklessness}} <big>Recklessness</big>
|-
|-
|bgcolor=#d0d0d0 width=150px| Description
|width=150px| Description
| Increases outgoing melee or missile non-critical damage, and incoming non-critical damage from all sources.  
| Increases outgoing melee or missile non-critical damage, and incoming non-critical damage from all sources.  
|-
|-
|bgcolor=#d0d0d0| Formula
| Formula
| ([[Strength]] + [[Quickness]]) / 3
| ([[Strength]] + [[Quickness]]) / 3
|-
|-
|bgcolor=#d0d0d0| Base Status
| Base Status
| Untrained
| Untrained
|-
|-
|bgcolor=#d0d0d0| Cost to Train
| Cost to Train
| 4
| 4
|-
|-
|bgcolor=#d0d0d0| Cost to Specialize
| Cost to Specialize
| 2
| 2
|-
|-
|bgcolor=#d0d0d0| Buffs
| Buffs
| [[Recklessness Mastery (Spell)]], [[Strength (Spell)]], [[Quickness (Spell)]]
| [[Recklessness Mastery (Spell)]], [[Strength (Spell)]], [[Quickness (Spell)]]
|-
|-
|bgcolor=#d0d0d0| Debuffs
| Debuffs
| [[Recklessness Ineptitude (Spell)]], [[Weakness (Spell)]], [[Slowness (Spell)]]
| [[Recklessness Ineptitude (Spell)]], [[Weakness (Spell)]], [[Slowness (Spell)]]
|-
|-
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== Effects ==
== Effects ==
* [[Damage Rating]] is increased by 20 for specialized and 10 for trained. Incoming non-critical damage from all sources is increased by the same.
* Damage rating is increased by 20 for specialization and 10 for trained. Incoming non-critical damage from all sources is increased by the same.


== Spell Stacking ==
== Spell Stacking ==
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*Doesn't affect critical hits.
*Doesn't affect critical hits.
*Activates when attack bar is between 20% and 80%.
*Activates when attack bar is between 20% and 80%.
*If the Recklessness skill is lower than your attack skill (as determined by your equipped weapon), then the damage rating is reduced proportionately, but a Recklessness higher than your attack skill will not provide any advantage. The damage rating adjustment for incoming damage is also adjusted proportionally if your Recklessness skill is lower than your active attack skill.
*If the Recklessness skill is lower than your attack skill (as determined by your equipped weapon) then the damage rating is reduced proportionately. The damage rating caps at 10 for trained and 20 for specialized so there is no reason to raise the skill above your attack skill. The damage rating adjustment for incoming damage is also adjusted proportionally if your Recklessness skill is lower than your active attack skill.
*While active, non-critical outgoing melee and missile hits receive the higher damage rating.
*While active your non-critical outgoing melee and missile hits add this damage rating to your total.
*While active, non-critical incoming attacks from all sources are increased likewise.
*While active non-critical incoming attacks from all sources are likewise increased.
 
{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Combat Skills]]
[[Category:Combat]]

Latest revision as of 07:24, 29 October 2018

Related topics: Combat, Skills, Finesse Weapons, Light Weapons, Heavy Weapons, Missile Weapons

Introduced:  Master of Arms
Recklessness
Description Increases outgoing melee or missile non-critical damage, and incoming non-critical damage from all sources.
Formula (Strength + Quickness) / 3
Base Status Untrained
Cost to Train 4
Cost to Specialize 2
Buffs Recklessness Mastery (Spell), Strength (Spell), Quickness (Spell)
Debuffs Recklessness Ineptitude (Spell), Weakness (Spell), Slowness (Spell)

Effects

  • Damage rating is increased by 20 for specialization and 10 for trained. Incoming non-critical damage from all sources is increased by the same.

Spell Stacking

Notes

  • Works for melee and missile combat.
  • Doesn't affect critical hits.
  • Activates when attack bar is between 20% and 80%.
  • If the Recklessness skill is lower than your attack skill (as determined by your equipped weapon) then the damage rating is reduced proportionately. The damage rating caps at 10 for trained and 20 for specialized so there is no reason to raise the skill above your attack skill. The damage rating adjustment for incoming damage is also adjusted proportionally if your Recklessness skill is lower than your active attack skill.
  • While active your non-critical outgoing melee and missile hits add this damage rating to your total.
  • While active non-critical incoming attacks from all sources are likewise increased.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat