Rynthid Foothold: Difference between revisions

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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Emotions Unbound]]
  |               Level = 180
  |     Related Quests =
  |   Recommended Level =  
|            Updated =
  |          Quest Type = Fellowship
|
  |          Kill Task =  
|          Live Image =  Live.jpg
  |         Starts With = [[Vision of Horror (Emotions Unbound)|Vision of Horror]]
|  Live Image Caption =  
|          Starts At = [[Encampment near Rynthid Infested Plains]] at 61.6S, 63.3W
  |          Quest Type = Group
  |              Route =
  |          Kill Task = False
|        Repeat Timer = 20 Hours
  |     Start Location = Vision of Horror, 61.6S, 63.2W
  |    Time to Complete =  
  |              Timer = 13 Days
  |          Contracts = [[Contract for Rynthid Genesis]]
  |    Time to Complete = 1-1.5 hours
|  Level Restrictions = 180+
|  Level Suggestions = 180+
  |          Contracts =  
|        Item Rewards = 3 use [[Legendary Key]],<br>[[Rynthid Recall]]
|    Luminance Reward = 27,500
|      Max XP Reward = 750,000,000
|              Titles = Emotional Wreck
|          Hub Quest =
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Quest Overview ==
== Overview ==
The Rynthid Virindi have begun invading Dereth.  Assist the [[Vision of Horror]] in stopping them from expanding their foothold in the [[Obsidian Plains]] any further into Dereth.


 
== Walkthrough & Notes ==
== Part One: Ascending the Platforms ==
=== Part 1: Ascending the Platforms ===
# To begin this quest, speak with [[Vision of Horror at 61.6S, 63.2W]].
# To begin this quest, speak with [[Vision of Horror (Emotions Unbound)|Vision of Horror]] located at the [[Encampment near Rynthid Infested Plains]] at 61.6S, 63.3W.
#* Note: You should also speak with the other NPCs at the encampment to flag for various kill tasks which can be done concurrently with the quest.
[[File:Rynthid Infested Plains Initial Platforms 3 Live.jpg|thumb|350px|Initial platforms from the ground.  The jump to the south is seen in the center.  The [[Path of Torment]] portal is on the top right platform (portal not pictured).]]
# Make your way to the access ramp at 62.5S, 65.4W to begin climbing the platforms
# Make your way to the access ramp at 62.5S, 65.4W to begin climbing the platforms
# To get to the 1st of the dungeons, head up the ramp. Make a full power jump across to the southern platform, then take the west ramp. Head north to the T intersection, and turn west and head into the portal.
# To get to the 1st of the dungeons, head up the ramp. Make a full power jump across to the southern platform, then take the west ramp. Head north to the T intersection, and turn west and head into the portal [[Path of Torment]].
#* WARNING: the dungeon drop is HOT!
#* WARNING: the dungeon drop is HOT!
# Inside the 1st dungeon, head west & exit the room, then turn south. At the next split, head south.
# Inside the [[Path of Torment]] dungeon, head west and exit the room, then turn south. At the next split, head south.
#* Note: At this point if you wish, you may detour down the next south hallway and to a room with a crystal. Talk to it for a kill task of 20 [[Tormented Shadow]]. After talking to it, simply head west back to the hallway where you were.
#* Note: If desired, you can flag with a crystal in this dungeon for a kill task which is part of the [[Rynthid Artifact Collection]] quest.
# Continue west (from/past the southern hallway leading to the crystal) until you come to a large room. In here, head North East and take the far East exit, then bear south all the way to the next portal
# Continue west until you come to a large room. In here, head north east and take the far east exit, then bear south all the way to the Platforms of Rage portal.
#* Note: the portal will spit you outside on the next higher series of platforms
# From the Platforms of Rage drop, head down the ramp, and bear south down the ramp. Take the next ramp heading east and up into the [[Path of Rage]] portal.
# From the platform, head down the ramp, and bear south down the ramp. Take the next ramp heading East and up into the portal.
# In the dungeon you will come to a large room. Take the 1st exit on the right bearing west.
# In the dungeon you will come to a large room. Take the 1st exit on the right bearing West
#* Note: As in the first dungeon, you can optionally flag with a crystal in this dungeon for a kill task which is part of the [[Rynthid Artifact Collection]] quest.
#* Again there is another crystal you may talk to for a kill task of 20 [[Enraged Shadow]]. If you wish to talk to it, head west at the split after exiting the large room.
# After exiting the large room head east, then take the right bearing south. When you come to a 4 way split, head east until you come to a large room. In here, take the 1st left heading east. At the next split, head east and continue to the Platforms of Rage portal.
# After exiting the large room (or talking to the crystal) head East, then take the right bearing South. When you come to a 4 way split, head East until you come to a large room. In here, take the 1st left heading East. At the next split, head East and continue to the portal.
#* WARNING: the drop is VERY hot!!
#* WARNING: the drop is VERY hot!!
# On the platform, walk north and look down. You will see a platform below you with a portal to [[Rynthid Genesis]] on it. Shift-jump down onto the platform and enter the portal.
[[File:Rynthid Infested Plains Rynthid Genesis Platform Live.jpg|thumb|350px|Shift jump down to [[Rynthid Genesis]] from Platforms of Rage drop point]]
# From the Platforms of Rage drop, walk north and look down. You will see a platform below you with a portal to [[Rynthid Genesis]] on it. Shift-jump down onto the platform and enter the portal.


 
=== Part 2: Rynthid Genesis ===
== Part two: Rynthid Genesis ==
# When you enter you will be standing on a grate above the floor. Jump down and head east. At the intersection there will be a door to the south. In order to continue past it you will need to pull a series of levers to open it.
# When you enter you will be standing on a grate above the floor. Jump down and head East. At the intersection there will be a door to the South. In order to continue past it you will need to pull a series of levers to open it.
#* WARNING: Beyond that door, all the hallways do constant electric damage. The rooms beyond are safe, but all hallways have this lightning damage. There is no way to jump over or avoid it, but a lightning protection rare will render all damage 0.  It is best to move quickly through the hallways into the larger rooms.
#* WARNING: Beyond that door, all the hallways do a constant electric damage. The rooms beyond are safe, but all hallways have this lightning damage. There is no way to jump over or avoid it, but a lightning protection rare will render all damage 0.
# To find the levers to open the door, return to the main entrance room. You will be heading to 2 different rooms, each containing a pair of levers you will need to hit.
# To find the levers to open the door, return to the main entrance room. You will be heading to 2 different rooms, each containing a pair of levers you will need to hit.
#* Note: the order in which you hit the levers does NOT matter & the hallways leading to all the lever rooms also have the electric damage.
#* Note: the order in which you hit the levers does NOT matter & the hallways leading to all the lever rooms also have the electric damage.
# To get to the 1st pair of levers, head North from the main room. The hallway will split but it doesnt matter which path you take as they both meet up in the room with the levers. Hit the 2 levers, then return back to the main entrance.
# To get to the 1st pair of levers, head north from the main room. The hallway will split but it doesnt matter which path you take as they both meet up in the room with the levers. Hit the 2 levers, then return back to the main entrance.
# From the main entrance head South to find the second pair of levers. Again, when the hallway splits it does not matter which way you go, as they meet up in the lever room. Hit the pair of levers here, then return to the main entrance, and head East to the door which should now be open.
# From the main entrance head south to find the second pair of levers. Again, when the hallway splits it does not matter which way you go, as they meet up in the lever room. Hit the pair of levers here, then return to the main entrance, and head east to the door which should now be open.
# Head south through the now open door, until you come to another large room. In the room is a hallway to the south, blocked by another portal door. To open it, you will need to hit the levers contained in the room to the North.
# Head south through the now open door, until you come to another large room. In the room is a hallway to the south, blocked by another portal door. To open it, you will need to hit the levers contained in the room to the north.
#* Note: again, the hallways leading to the levers split, but it does not matter which way you go. The hallway again contains the electric damage.
#* Note: Again the hallways leading to the levers split, but it does not matter which way you go. The hallway again contains the electric damage.
# After hitting the levers in the room to the North, the portal door blocking the South hallway will open. Continue moving forward through the hallways (it does not matter if you go left or right at T intersections, they all meet up) until you come to a large room. Exit this room to the East where you will come across a room with a [[Corrupt Bulwark]] and a hallway to the South, blocked once again by a portal-door.
# After hitting the levers in the room to the north, the portal door blocking the south hallway will open. Continue moving forward through the hallways (it does not matter if you go left or right at T intersections, they all meet up) until you come to a large room. Exit this room to the east where you will come across a room with a [[Corrupt Bulwark]] and a hallway to the south, blocked once again by a portal-door.
# When the [[Corrupt Bulwark]] dies, the portal door opens, and you may continue South until you come to a large room with a pit in the middle, and a portal down in it. This is your last chance to heal, rebuff, and prepare for the final fight. When everyone is ready, jump down into the pit and enter the portal, to begin the final fight.
# When the [[Corrupt Bulwark]] dies, the portal door opens, and you may continue south until you come to a large room with a pit in the middle, and a portal down in it. This is your last chance to heal, rebuff, and prepare for the final fight. When everyone is ready, jump down into the pit and enter the portal, to begin the final fight.
#* Warning: the drop is hot!
#* Warning: The drop is hot!
 


== Part three: Final Fight(s) and Rewards ==
=== Part 3: Aspect of Avarice ===
# The final fight is not 1 fight, but a series of 5 successive waves. These waves of monsters get progressively tougher as you go. Immediately upon the death of the last monster for any given wave, the new wave will appear.
# The final fight is not 1 fight, but a series of 5 successive waves. These waves of monsters get progressively tougher as you go. Immediately upon the death of the last monster for any given wave, the new wave will appear.
# In the 5th and final spawn will be the [[Aspect of Avarice]] (lvl 500 virindi, with 320,000HP) who is accompanied by a host of minions on a VERY fast respawn. When the Aspect dies, an NPC version of him will appear along with legendary chests.
# In the 5th and final spawn will be the [[Aspect of Avarice]] who is accompanied by a host of minions on a VERY fast respawn. When the [[Aspect of Avarice]] dies, an [[Aspect of Avarice (NPC)|NPC version]] of the Aspect will appear along with [[Legendary Chest]]s.
#* Note: the minions do NOT disappear when the Aspect dies, so it would be wise to clear them out before collecting your rewards.
#* Note: The minions will also reset if you do not clear the spawns fast enough after the Aspect is dead.
# Talk to the NPC version of the Aspect to receive a 3 use [[Legendary Key]]. Loot one of the chests in the room, and then head back to the Vision of Horror (61.6S, 63.2W) to collect your xp, luminance XP, and learn the [[Rynthid Recall]] spell (level 3 item spell)
#* Note: The minions do NOT disappear when the Aspect dies, so it would be wise to clear them out before collecting your rewards.
#* Note: the surface portal in the room here is a SAFE drop, which will put you roughly 2.5 clicks away from the Vision of Horror.
# Talk to the NPC to receive a 3 use [[Legendary Key]]. Loot one of the chests in the room, and then head back to the [[Vision of Horror (Emotions Unbound)|Vision of Horror]] (61.6S, 63.2W) to collect your rewards.
 
#* Note: the surface portal in the room here is a SAFE drop, which will put you roughly 2.5 clicks away from the [[Vision of Horror (Emotions Unbound)|Vision of Horror]] at the [[Encampment near Rynthid Infested Plains]] at (61.6S, 63.2W).


 
== Dungeons & Maps ==
== Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon =  
  |        Dungeon = Rynthid Genesis
  |    Coordinates =  
  |    Coordinates = 62.5S, 65.4W
  |  Wiki Map File =  
  |  Wiki Map File =  
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
}}
== Items ==
{{Item Table|Caption=Quest Items|??}}
{{Item Table|Caption=Rewards|Legendary Key|Rynthid Recall}}
== Experience Rewards ==
{{Quest Experience Table
| Repeat Differs = True
|    Table Rows =
{{Quest Task
|            Description =
|                  Max XP =
|        Percent of Level =
|              Level Cap =
|          Repeat Max XP =
| Repeat Percent of Level =
|        Repeat Level Cap =
}}
}}
{{Quest Experience Table
| Repeat Differs = False
|    Table Rows =
{{Quest Task
|      Description =
|          Max XP =
| Percent of Level =
|        Level Cap =
}}
}}
}}
== Title Rewards ==
{{Title Rewards Table
| Table Rows =
{{Title
| Title =
|  Task =
}}
}}


{{Title
== Rewards ==
  | Title =  
{{Rewards Table
  | Task =  
  |       Quest Task =  
}}
  |     Item Reward =  
 
* {{Icon Link|Rynthid Recall}} (spell)
{{Title
* {{Icon Link|Trade Note (250,000)}} (x10)
  | Title =  
* {{Icon Link|Legendary Key}} (3 uses)
  |  Task =  
  |   Max XP Reward = 750,000,000 | Percent of Level = Fixed |  Level Cap =  
}}
  | Luminance Reward = 27,500
  |    Title Reward = Emotional Wreck
}}
}}


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Click image for full size version.
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=3>
File:Live.jpg|Caption
File:Vision of Horror (Emotions Unbound) Live.jpg|Vision of Horror
File:Live.jpg|Caption
File:Rynthid Infested Plains Rynthid Genesis Platform 2 Live.jpg|Rynthid Genesis Platform
</gallery>
</gallery>


== Lore & Dialog ==
== Dialog ==
<font color=darkgoldenrod>Vision of Horror tells you, "Feeding on your emotions will do the Rynthid little good when they are being massacred by your hand."</font><br>
{{Dialog|
<font color=darkgoldenrod>Vision of Horror tells you, "Your courage is unmatched friend. This entire land, not just the Council, owes you a sincere thanks."</font><br>
;Opening Dialog
<font color=green>You've earned 750,000,000 experience.</font><br>
|Vision of Horror tells you, "These are dark hours friend. The new visitors bring an immense capacity for destruction to this land."
<font color=green>You've earned 27,500 Luminance.</font><br>
|Vision of Horror tells you, "It is imperative that we hold back their onslaught and contain these creatures before they spread across Dereth."
<font color=green>You have been awarded the title of Emotional Wreck!</font><br>
|Vision of Horror tells you, "These Virindi are unlike any you have battled against in the past. Gather your most powerful companions and venture into their newly created habitat."
<font color=green>You have learned the spell Rynthid Recall!</font><br>
|Vision of Horror tells you, "Destroy every living thing you come across. These beings will have no mercy as they unleash their fierce magics. You must show no quarter to these invaders."


== Notes ==
;Rewards Dialog
* ??
|Vision of Horror tells you, "Feeding on your emotions will do the Rynthid little good when they are being massacred by your hand."
|Vision of Horror tells you, "Your courage is unmatched friend. This entire land, not just the Council, owes you a sincere thanks."
|You've earned 750,000,000 experience.
|You've earned 27,500 Luminance.
|You have been awarded the title of Emotional Wreck!
|You have learned the spell Rynthid Recall!
<br>
|Aspect of Avarice tells you, "Your greed must be fed and nurtured for your accomplishments this day."
|Aspect of Avarice gives you Legendary Key.
}}
 
== Update History ==
{{Update History|
[[Emotions Unbound]]
* Quest introduced.
 
[[The Quest for Freedom]]
* Repeat timer changed from 13 days to 20 hours.
}}

Latest revision as of 10:13, 30 December 2014

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Rynthid Foothold
Level: 180
Type: Fellowship
Starts With: Vision of Horror
Starts At: Encampment near Rynthid Infested Plains at 61.6S, 63.3W
Repeat: 20 Hours
Contracts: Contract for Rynthid Genesis

Overview

The Rynthid Virindi have begun invading Dereth. Assist the Vision of Horror in stopping them from expanding their foothold in the Obsidian Plains any further into Dereth.

Walkthrough & Notes

Part 1: Ascending the Platforms

  1. To begin this quest, speak with Vision of Horror located at the Encampment near Rynthid Infested Plains at 61.6S, 63.3W.
    • Note: You should also speak with the other NPCs at the encampment to flag for various kill tasks which can be done concurrently with the quest.
Initial platforms from the ground. The jump to the south is seen in the center. The Path of Torment portal is on the top right platform (portal not pictured).
  1. Make your way to the access ramp at 62.5S, 65.4W to begin climbing the platforms
  2. To get to the 1st of the dungeons, head up the ramp. Make a full power jump across to the southern platform, then take the west ramp. Head north to the T intersection, and turn west and head into the portal Path of Torment.
    • WARNING: the dungeon drop is HOT!
  3. Inside the Path of Torment dungeon, head west and exit the room, then turn south. At the next split, head south.
  4. Continue west until you come to a large room. In here, head north east and take the far east exit, then bear south all the way to the Platforms of Rage portal.
  5. From the Platforms of Rage drop, head down the ramp, and bear south down the ramp. Take the next ramp heading east and up into the Path of Rage portal.
  6. In the dungeon you will come to a large room. Take the 1st exit on the right bearing west.
    • Note: As in the first dungeon, you can optionally flag with a crystal in this dungeon for a kill task which is part of the Rynthid Artifact Collection quest.
  7. After exiting the large room head east, then take the right bearing south. When you come to a 4 way split, head east until you come to a large room. In here, take the 1st left heading east. At the next split, head east and continue to the Platforms of Rage portal.
    • WARNING: the drop is VERY hot!!
Shift jump down to Rynthid Genesis from Platforms of Rage drop point
  1. From the Platforms of Rage drop, walk north and look down. You will see a platform below you with a portal to Rynthid Genesis on it. Shift-jump down onto the platform and enter the portal.

Part 2: Rynthid Genesis

  1. When you enter you will be standing on a grate above the floor. Jump down and head east. At the intersection there will be a door to the south. In order to continue past it you will need to pull a series of levers to open it.
    • WARNING: Beyond that door, all the hallways do constant electric damage. The rooms beyond are safe, but all hallways have this lightning damage. There is no way to jump over or avoid it, but a lightning protection rare will render all damage 0. It is best to move quickly through the hallways into the larger rooms.
  2. To find the levers to open the door, return to the main entrance room. You will be heading to 2 different rooms, each containing a pair of levers you will need to hit.
    • Note: the order in which you hit the levers does NOT matter & the hallways leading to all the lever rooms also have the electric damage.
  3. To get to the 1st pair of levers, head north from the main room. The hallway will split but it doesnt matter which path you take as they both meet up in the room with the levers. Hit the 2 levers, then return back to the main entrance.
  4. From the main entrance head south to find the second pair of levers. Again, when the hallway splits it does not matter which way you go, as they meet up in the lever room. Hit the pair of levers here, then return to the main entrance, and head east to the door which should now be open.
  5. Head south through the now open door, until you come to another large room. In the room is a hallway to the south, blocked by another portal door. To open it, you will need to hit the levers contained in the room to the north.
    • Note: Again the hallways leading to the levers split, but it does not matter which way you go. The hallway again contains the electric damage.
  6. After hitting the levers in the room to the north, the portal door blocking the south hallway will open. Continue moving forward through the hallways (it does not matter if you go left or right at T intersections, they all meet up) until you come to a large room. Exit this room to the east where you will come across a room with a Corrupt Bulwark and a hallway to the south, blocked once again by a portal-door.
  7. When the Corrupt Bulwark dies, the portal door opens, and you may continue south until you come to a large room with a pit in the middle, and a portal down in it. This is your last chance to heal, rebuff, and prepare for the final fight. When everyone is ready, jump down into the pit and enter the portal, to begin the final fight.
    • Warning: The drop is hot!

Part 3: Aspect of Avarice

  1. The final fight is not 1 fight, but a series of 5 successive waves. These waves of monsters get progressively tougher as you go. Immediately upon the death of the last monster for any given wave, the new wave will appear.
  2. In the 5th and final spawn will be the Aspect of Avarice who is accompanied by a host of minions on a VERY fast respawn. When the Aspect of Avarice dies, an NPC version of the Aspect will appear along with Legendary Chests.
    • Note: The minions will also reset if you do not clear the spawns fast enough after the Aspect is dead.
    • Note: The minions do NOT disappear when the Aspect dies, so it would be wise to clear them out before collecting your rewards.
  3. Talk to the NPC to receive a 3 use Legendary Key. Loot one of the chests in the room, and then head back to the Vision of Horror (61.6S, 63.2W) to collect your rewards.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Rynthid Genesis 62.5S, 65.4W -- --

Rewards

Experience: 750,000,000 (Fixed)
Luminance: 27,500
Titles: Emotional Wreck
Items:

Images

Click image for full size version.

Dialog

Opening Dialog

Vision of Horror tells you, "These are dark hours friend. The new visitors bring an immense capacity for destruction to this land."

Vision of Horror tells you, "It is imperative that we hold back their onslaught and contain these creatures before they spread across Dereth."

Vision of Horror tells you, "These Virindi are unlike any you have battled against in the past. Gather your most powerful companions and venture into their newly created habitat."

Vision of Horror tells you, "Destroy every living thing you come across. These beings will have no mercy as they unleash their fierce magics. You must show no quarter to these invaders."
Rewards Dialog

Vision of Horror tells you, "Feeding on your emotions will do the Rynthid little good when they are being massacred by your hand."

Vision of Horror tells you, "Your courage is unmatched friend. This entire land, not just the Council, owes you a sincere thanks."

You've earned 750,000,000 experience.

You've earned 27,500 Luminance.

You have been awarded the title of Emotional Wreck!

You have learned the spell Rynthid Recall!


Aspect of Avarice tells you, "Your greed must be fed and nurtured for your accomplishments this day."

Aspect of Avarice gives you Legendary Key.

Update History

Emotions Unbound

  • Quest introduced.

The Quest for Freedom

  • Repeat timer changed from 13 days to 20 hours.