Scepter of Might: Difference between revisions

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== Pre Patch ==
{{Intro
| Patch Introduced = [[A Reign of Stone]]
|  Related Quests = [[Arm, Mind, Heart Quest]]
}}
{{Melee Weapon
|        Weapon Type = Mace
|      Weapon Skill = Heavy Weapons
|              Name = Scepter of Might
|        Icon Image = Scepter of Might Icon.png
|        Live Image = Scepter of Might Live.jpg
| Live Image Caption = Scepter of Might
|
|              Value = 2,500
|            Burden = 800
|        Description = A large carved scepter, it is made from both stone and gems. It seems to refract light, magnifying the multifaceted gems into miniature suns.
| Special Properties = [[Crushing Blow]]
|
|            Damage = 17 - 34
|      Buffed Damage = 23 - 46
|            Element = Bludgeoning
|              Speed = Very Slow (80)
|      Buffed Speed =
|    Bonus to Attack =
|      Buffed Attack =
|  Bonus to Defense =10
|    Buffed Defense =
|  Bonus to Missile =
|    Bonus to Magic =
|
|          Level Req =
|    Base Weapon Req = 250
|  Buffed Weapon Req =
|        Special Req =
|
|            Spells = [[Fire Protection Self V]], [[Blood Drinker IV]], [[Armor Self IV]], [[Strength Self IV]]
|    Activation Reqs = Arcane Lore: 90
|        Spellcraft = 250
|              Mana = 350
|          Mana Cost = 20
|    Cannot Be Sold = False
}}
== Notes ==
* Can be [[Scepter of Might (Enhanced)|enhanced]] via the [[Aerbax's Prodigal Lugian]] quest.


== Regular ==
== Update History ==
{{Update History|
[[A New Threat]]
* Damage increased from 9 - 18 to 14.5 - 29.
* Melee Defense: 180 requirement removed.
* Axe: 250 base wield requirement added.
* Arcane Lore: 90 activation requirement added.
* Biting Strike property added.
* Spells updated.
** Old spells: Fire Protection Self V, Blood Drinker III, Armor Self III, Strength Self III
** New spells: Fire Protection Self V, Blood Drinker IV, Armor Self IV, Strength Self IV


== Enhanced ==
[[Master of Arms]]
{|width="300" border="1" cellspacing="0"
* Weapon skill changed from Mace to [[Heavy Weapons]].
!colspan="2"|Scepter of Might
* Damage increased from 14.5 - 29 to 17 - 34.
|-
}}
|colspan="2"|''A large carved scepter, it is made from both stone and gems. It seems to refract light, magnifying the multifaceted gems into miniature suns.
|-
!Value
|2,500p
|-
!Burden
|800
|-
!Restrictions
|Base Mace 400+
|-
!Special Properties
|Biting Strike, Resistance Cleaving: Bludgeoning
|-
!Damage
|32.5 - 50, Bludgeoning
|-
!Speed
|80
|-
!Bonus to Attack Skill
| N/A
|-
!Bonus to Melee Defense
| N/A
|-
!Spells
|Executor's Blessing, Major Mace Aptitude, Might of the Lugians, Fiery Blessing, Infected Caress
|-
!Activations
|Arcane Lore 210+
|-
!Spellcraft
|280
|-
!Mana
|1500, 1/20 sec
|-
!Note
|<font color=red>This item may be bugged, due to lack of attack and defense mods. This is unconfirmed.</font>
|-
|}
 
[[Category:Weapons]][[Category:Maces]]

Latest revision as of 07:11, 13 October 2018

Introduced:  A Reign of Stone Related Quests:  Arm, Mind, Heart Quest
Scepter of Might
  • Value: 2,500
  • Burden: 800
  • Skill: Heavy Weapons (Mace)
  • Damage: 17 - 34 (23 - 46), Bludgeoning
  • Speed: Very Slow (80)
  • Bonus to Melee Defense: +10%
  • Spells: Fire Protection Self V, Blood Drinker IV, Armor Self IV, Strength Self IV
  • Properties: Crushing Blow
  • Wield requires base Heavy Weapons 250
  • Activation requires Arcane Lore: 90
  • Spellcraft: 250.
  • Mana: 350.
  • Mana Cost: 1 point per 20 seconds.
  • A large carved scepter, it is made from both stone and gems. It seems to refract light, magnifying the multifaceted gems into miniature suns.
Scepter of Might

Notes

Update History

A New Threat

  • Damage increased from 9 - 18 to 14.5 - 29.
  • Melee Defense: 180 requirement removed.
  • Axe: 250 base wield requirement added.
  • Arcane Lore: 90 activation requirement added.
  • Biting Strike property added.
  • Spells updated.
    • Old spells: Fire Protection Self V, Blood Drinker III, Armor Self III, Strength Self III
    • New spells: Fire Protection Self V, Blood Drinker IV, Armor Self IV, Strength Self IV

Master of Arms

  • Weapon skill changed from Mace to Heavy Weapons.
  • Damage increased from 14.5 - 29 to 17 - 34.