Shedao Shai's Colosseum Walkthrough - All Melee/Archer: Difference between revisions
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=== Arena 6 === | === Arena 6 === | ||
* '''6a''' - Mosswarts - '''<font color="green">Spread</font>''' - Fire | * '''6a''' - Mosswarts - '''<font color="green">Spread</font>''' - Fire Rends | ||
** Archers - attack farthest | ** Archers - attack farthest | ||
** Melees - attack closest | ** Melees - attack closest | ||
* '''6b''' - Matties/Lugians - '''<font color="green"> | * '''6b''' - Matties/Lugians - '''<font color="green">South</font>''' - Fire/Light Rends | ||
** Archers - target lugians first | ** Archers - target lugians first | ||
** Melees - target Matties first | ** Melees - target Matties first | ||
=== Arena 7 === | === Arena 7 === | ||
* '''7a''' - Eaters - '''<font color="green">South</font>''' - Slash | * '''7a''' - Eaters - '''<font color="green">South</font>''' - Slash Rends | ||
** Archers - attack all | ** Archers - attack all | ||
** Melees - attack all | ** Melees - attack all | ||
* '''7b''' - Viamonts - '''<font color="green">South</font>''' - Light | * '''7b''' - Viamonts - '''<font color="green">South</font>''' - Light Rends | ||
** Archers - attack farthest | ** Archers - attack farthest | ||
** Melees - attack closest | ** Melees - attack closest | ||
=== Arena 8 === | === Arena 8 === | ||
* '''8a''' - Dillos/Zefirs - '''<font color="green">South</font>''' - Slash | * '''8a''' - Dillos/Zefirs - '''<font color="green">South</font>''' - Slash Rends | ||
** Lense IMP | ** Lense IMP | ||
** Archers - attack IMPed ones first | ** Archers - attack IMPed ones first | ||
** Melees - attack IMPed ones first | ** Melees - attack IMPed ones first | ||
* '''8b''' - Crystals - '''<font color="green">Spread</font>''' - Blunt | * '''8b''' - Crystals - '''<font color="green">Spread</font>''' - Blunt Rends/AR | ||
** IMP/BLUNT vuln the Sentient Crystal Shards (black ones) | ** IMP/BLUNT vuln the Sentient Crystal Shards (black ones) | ||
** Archers - attack then Sentinal shards (blue ones) first then AR blunt on the Sentient Crystal Shards | ** Archers - attack then Sentinal shards (blue ones) first then AR blunt on the Sentient Crystal Shards | ||
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* '''9a''' - Olthoi - '''<font color="green">South</font>''' - Olthoi Slayers | * '''9a''' - Olthoi - '''<font color="green">South</font>''' - Olthoi Slayers | ||
** Archers - machine gun the larvae, then attack all | ** Archers - machine gun the larvae, then attack all | ||
** Melees - attack | ** Melees - attack low on the larvae | ||
* '''9b''' - Shadows - '''<font color="green"> | * '''9b''' - Shadows - '''<font color="green">Spread</font>''' - Shadowfire/Fire Rend | ||
** Archers - attack farthest | ** Archers - attack farthest | ||
** Melees - attack closest | ** Melees - attack closest | ||
=== Arena 10 === | === Arena 10 === | ||
* '''10a''' - Sleeches - '''<font color="green">Spread</font>''' - Blunt | * '''10a''' - Sleeches - '''<font color="green">Spread</font>''' - Blunt/Pierce Rends | ||
** Archers - attack farthest | ** Archers - attack farthest | ||
** Melees - attack closest | ** Melees - attack closest | ||
* '''10b''' - Ninjas - '''<font color="green">South</font>''' - Fire/Acid | * '''10b''' - Ninjas - '''<font color="green">South</font>''' - Fire/Acid Rends (Weepings also work) | ||
** Archers - attack all | ** Archers - attack all | ||
** Melees - attack all | ** Melees - attack all | ||
=== Arena 11 === | === Arena 11 === | ||
* '''11a''' - Virindi/Tuskers - '''<font color="green">South</font>''' - | * '''11a''' - Virindi/Tuskers - '''<font color="green">South</font>''' - Fire Rends/Vslayers | ||
** 1-2 SLASH vuln the Vs | ** 1-2 SLASH vuln the Vs | ||
** Archers - Attack Vs first | ** Archers - Attack Vs first | ||
** Melees - attack tuskers first | ** Melees - attack tuskers first | ||
* '''11b''' - Ghosts - '''<font color="green">Spread</font>''' - Soulbound | * '''11b''' - Ghosts - '''<font color="green">Spread</font>''' - Soulbound (fire rend if no SB) | ||
** Archers - attack farthest | ** Archers - attack farthest | ||
** Melees - attack closest | ** Melees - attack closest | ||
=== Arena 12 === | === Arena 12 === | ||
* '''12a''' - Ruschk - '''<font color="green">South</font>''' - Blunt | * '''12a''' - Ruschk - '''<font color="green">South</font>''' - Blunt/Pierce Rends | ||
** Lense IMP | ** Lense IMP | ||
** Archers - attack IMPed ones first | ** Archers - attack IMPed ones first | ||
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* '''12b''' - Mukkir - '''<font color="green">South</font>''' - Mukkir Slayers | * '''12b''' - Mukkir - '''<font color="green">South</font>''' - Mukkir Slayers | ||
** Archers - attack IMPed ones first | ** Archers - attack IMPed ones first | ||
** Melees - attack IMPes ones first | ** Melees - attack IMPes ones first | ||
=== Arena 13 === | === Arena 13 === | ||
* '''13a''' - Carenzi/Virindi - '''<font color="green">South</font>''' - Frost/ | * '''13a''' - Carenzi/Virindi - '''<font color="green">South</font>''' - AR Frost/Vslayers | ||
** 2-3 FROST vuln the Carenzi and SLASH vuln the Vs, lense IMP | ** 2-3 FROST vuln the Carenzi and SLASH vuln the Vs, lense IMP | ||
** Archers - Vs first, then AR frost on the Carenzi | ** Archers - Vs first, then AR frost on the Carenzi | ||
** Melees - AR frost on the Carenzi | ** Melees - AR frost on the Carenzi | ||
* '''13b''' - Lugians - '''<font color="green">South</font>''' - Light | * '''13b''' - Lugians - '''<font color="green">South</font>''' - Light Rends | ||
** Lense IMP | ** Lense IMP | ||
** Archers - attack IMPed ones first | ** Archers - attack IMPed ones first | ||
** Melees - attack IMPed ones first | ** Melees - attack IMPed ones first | ||
* '''13c''' - Ursuin - '''<font color="green">South</font>''' - Fire | * '''13c''' - Ursuin - '''<font color="green">South</font>''' - Fire Rends | ||
** Lense IMP | ** Lense IMP | ||
** Archers - attack IMPed ones first | ** Archers - attack IMPed ones first | ||
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=== Arena 15 === | === Arena 15 === | ||
* '''15a''' - Mosswarts - '''<font color="green">South</font>''' - Fire | * '''15a''' - Mosswarts - '''<font color="green">South</font>''' - Fire Rends | ||
** Lense IMP | ** Lense IMP Gladiators | ||
** Archers - attack | ** Archers - attack all | ||
** Melees - attack | ** Melees - attack all | ||
* '''15b''' - Falatacot - '''<font color="green">South</font>''' - Undead slayers | * '''15b''' - Falatacot - '''<font color="green">South</font>''' - Undead slayers | ||
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=== Arena 16 === | === Arena 16 === | ||
* '''16a''' - Viamont Hands - '''<font color="green">South</font>''' - Light | * '''16a''' - Viamont Hands - '''<font color="green">South</font>''' - Light Rends | ||
** Archers - attack throwers first | ** Archers - attack throwers first | ||
** Melees - attack closest | ** Melees - attack closest | ||
* '''16b''' - Demon Olthoi - '''<font color="green">South</font>''' - | * '''16b''' - Demon Olthoi - '''<font color="green">South</font>''' - AR Pierce | ||
** 2-3 | ** 2-3 PIERCE vuln all, lense IMP | ||
** Archers - AR | ** Archers - AR pierce, can go almost half speed | ||
** Melees - AR | ** Melees - AR pierce | ||
=== Arena 17 === | === Arena 17 === | ||
* '''17a''' - Virindi/Tuskers - '''<font color="green">South</font>''' - | * '''17a''' - Virindi/Tuskers - '''<font color="green">South</font>''' - AR Fire/Vslayers | ||
** 2-3 FIRE vuln tuskers and SLASH vuln Vs, lense IMP | ** 2-3 FIRE vuln tuskers and SLASH vuln Vs, lense IMP | ||
** Archers - attack Vs first then AR fire on the tuskers | ** Archers - attack Vs first then AR fire on the tuskers | ||
** Melees - AR fire on the tuskers | ** Melees - AR fire on the tuskers | ||
* '''17b''' - Penguins - '''<font color="green">South</font>''' - Fire | * '''17b''' - Penguins - '''<font color="green">South</font>''' - Fire Rends | ||
** Lense IMP | ** Lense IMP | ||
** Archers - attack IMPed ones first | ** Archers - attack IMPed ones first | ||
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=== Arena 18 === | === Arena 18 === | ||
* '''18a''' - TMs - '''<font color="green">South</font>''' - Blunt/Frost/Slash | * '''18a''' - TMs - '''<font color="green">South</font>''' - AR Blunt/Frost/Slash | ||
** 1-2 vuln all, lense IMP | ** 1-2 vuln all, lense IMP | ||
** Archers - AR frost/blunt/slash | ** Archers - AR frost/blunt/slash | ||
** Melees - AR frost/blunt/slash | ** Melees - AR frost/blunt/slash | ||
* '''18b''' - Elite Guardians - '''<font color="green">By the Door</font>''' - Frost | * '''18b''' - Elite Guardians - '''<font color="green">By the Door</font>''' - AR Frost | ||
** '''Note:''' First spawn is 1 Elite, then 3 Elites, then 6 Elites | ** '''Note:''' First spawn is 1 Elite, then 3 Elites, then 6 Elites | ||
** 1 FROST vuln, 1 IMP | ** 1 FROST vuln, 1 IMP | ||
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** Melees - AR Frost | ** Melees - AR Frost | ||
[[Category:Colosseum]] | [[Category:Colosseum]] | ||
[[Category:Player | [[Category:Player Guides]] |
Latest revision as of 19:25, 8 April 2014
Related topics: Colosseum, Advanced Colosseum Arena
General
This strategy is designed for a group of high level melees and archers to beat the Colosseum using no rares and without war magic. Credit for this run goes to several people on Harvestgain.
Augmentations
Although these are not required, here are a couple Augmentations that are extremely nice to have:
- Archmage's Endurance (at least 1)
- Enduring Enchantment
Weapons
Having the correct weapons is a huge part of not only beating the Colosseum but in doing it quickly:
Everyone:
- Pierce Rend (Mukkir Slayer)
- Slash Rend
- Blunt Rend
- Fire Rend (Undead Slayer)
- Light Rend
- Acid Rend (optional)
- AR Frost
- AR Fire
- AR Blunt
- Paradox-touched Olthoi Slayers
- Upgraded Singularity (Vslayer) Weapons (Melees need one that does slash damage)
- Soulbound Weapons
- Shadowfire Weapons (optional)
- Assess Creature Lense
Formations
- Spread - Spread out around the arena. Attack the monsters closest to you.
- South - Spread out in the South 1/3 of the Arena.
- By the Door - Everyone groups by the exit door on the north wall. Only used for the Elites in Arena 18.
Setup
- Designate someone as the "Caller". They will be responsible for calling the spawns in each room.
- Give the fellow leader role to a specific person in the fellow. They will be responsible for recalling to the lobby and recruiting anyone that happens to disconnect or drop from the fellow for any reason. It is important that the person who has the fellow lead NOT be the Caller.
- Designate a 2-3 melee/archers with a lense to IMP in most rooms.
- Designate 2-3 melee/archers that are spec life to vuln in some rooms.
Walkthrough
Arena 6
- 6a - Mosswarts - Spread - Fire Rends
- Archers - attack farthest
- Melees - attack closest
- 6b - Matties/Lugians - South - Fire/Light Rends
- Archers - target lugians first
- Melees - target Matties first
Arena 7
- 7a - Eaters - South - Slash Rends
- Archers - attack all
- Melees - attack all
- 7b - Viamonts - South - Light Rends
- Archers - attack farthest
- Melees - attack closest
Arena 8
- 8a - Dillos/Zefirs - South - Slash Rends
- Lense IMP
- Archers - attack IMPed ones first
- Melees - attack IMPed ones first
- 8b - Crystals - Spread - Blunt Rends/AR
- IMP/BLUNT vuln the Sentient Crystal Shards (black ones)
- Archers - attack then Sentinal shards (blue ones) first then AR blunt on the Sentient Crystal Shards
- Melees - attack the Lord first, then AR blunt on the Sentient Crystal Shards
Arena 9
- 9a - Olthoi - South - Olthoi Slayers
- Archers - machine gun the larvae, then attack all
- Melees - attack low on the larvae
- 9b - Shadows - Spread - Shadowfire/Fire Rend
- Archers - attack farthest
- Melees - attack closest
Arena 10
- 10a - Sleeches - Spread - Blunt/Pierce Rends
- Archers - attack farthest
- Melees - attack closest
- 10b - Ninjas - South - Fire/Acid Rends (Weepings also work)
- Archers - attack all
- Melees - attack all
Arena 11
- 11a - Virindi/Tuskers - South - Fire Rends/Vslayers
- 1-2 SLASH vuln the Vs
- Archers - Attack Vs first
- Melees - attack tuskers first
- 11b - Ghosts - Spread - Soulbound (fire rend if no SB)
- Archers - attack farthest
- Melees - attack closest
Arena 12
- 12a - Ruschk - South - Blunt/Pierce Rends
- Lense IMP
- Archers - attack IMPed ones first
- Melees - attack IMPed ones first
- 12b - Mukkir - South - Mukkir Slayers
- Archers - attack IMPed ones first
- Melees - attack IMPes ones first
Arena 13
- 13a - Carenzi/Virindi - South - AR Frost/Vslayers
- 2-3 FROST vuln the Carenzi and SLASH vuln the Vs, lense IMP
- Archers - Vs first, then AR frost on the Carenzi
- Melees - AR frost on the Carenzi
- 13b - Lugians - South - Light Rends
- Lense IMP
- Archers - attack IMPed ones first
- Melees - attack IMPed ones first
- 13c - Ursuin - South - Fire Rends
- Lense IMP
- Archers - attack IMPed ones first
- Melees - Attack IMPed ones first
Arena 14
- 14a - Virindi - South - Vslayers
- 2-3 SLASH vuln all, lense IMP
- Archers - attack the vulned ones first
- Melees - attack the vulned ones first
- 14b - Olthoi - South - Olthoi Slayers
- Archers - attack all
- Melees - attack all
Arena 15
- 15a - Mosswarts - South - Fire Rends
- Lense IMP Gladiators
- Archers - attack all
- Melees - attack all
- 15b - Falatacot - South - Undead slayers
- Lense IMP
- Archers - attack farthest
- Melees - attack closest
Arena 16
- 16a - Viamont Hands - South - Light Rends
- Archers - attack throwers first
- Melees - attack closest
- 16b - Demon Olthoi - South - AR Pierce
- 2-3 PIERCE vuln all, lense IMP
- Archers - AR pierce, can go almost half speed
- Melees - AR pierce
Arena 17
- 17a - Virindi/Tuskers - South - AR Fire/Vslayers
- 2-3 FIRE vuln tuskers and SLASH vuln Vs, lense IMP
- Archers - attack Vs first then AR fire on the tuskers
- Melees - AR fire on the tuskers
- 17b - Penguins - South - Fire Rends
- Lense IMP
- Archers - attack IMPed ones first
- Melees - attack IMPed ones first
Arena 18
- 18a - TMs - South - AR Blunt/Frost/Slash
- 1-2 vuln all, lense IMP
- Archers - AR frost/blunt/slash
- Melees - AR frost/blunt/slash
- 18b - Elite Guardians - By the Door - AR Frost
- Note: First spawn is 1 Elite, then 3 Elites, then 6 Elites
- 1 FROST vuln, 1 IMP
- Archers - AR Frost
- Melees - AR Frost