Silifi of Crimson Night: Difference between revisions

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  | Patch Introduced = [[Come What Follows]]
  | Patch Introduced = [[Come What Follows]]
  |  Related Quests = [[Silifi of Crimson Night Quest]]
  |  Related Quests = [[Silifi of Crimson Night Quest]]
  |          Updated =  
  |          Updated = [[Master of Arms]]
}}
}}
{{Melee Weapon
{{Melee Weapon
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  |            Burden = 950
  |            Burden = 950
  |        Description = The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo.  It is fitted with rubies ''(Varies depending on rubies)''.
  |        Description = The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo.  It is fitted with rubies ''(Varies depending on rubies)''.
  | Special Properties = [[Attuned]], [[Bonded]], [[Biting Strike]], [[Resistance Cleaving: Electrical]], [[Ivoryable]]
|        Additional = This silifi has been modified to hold a fourth gem: the Ruby of Crimson Night. It can only hold on [sic] Ruby of Crimson Night.
  | Special Properties = [[Attuned]], [[Bonded]], [[Crushing Blow]], [[Biting Strike]], [[Resistance Cleaving: Electrical]], [[Ivoryable]]
  |  
  |  
  |            Damage = 30 - 60
  |            Damage = 30 - 60
  |      Buffed Damage =  
  |      Buffed Damage = 41 - 82
  |            Element = Electrical
  |            Element = Electrical
  |              Speed = Slow (50)
  |              Speed = Slow (50)
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  |    Bonus to Attack = 20
  |    Bonus to Attack = 20
  |      Buffed Attack =  
  |      Buffed Attack =  
  |  Bonus to Defense = 15
  |  Bonus to Defense = 15.0
  |    Buffed Defense =  
  |    Buffed Defense = 32.0
  |  Bonus to Missile =  
  |  Bonus to Missile =  
  |    Bonus to Magic =  
  |    Bonus to Magic =  
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  |    Player Attuned =  
  |    Player Attuned =  
  |          Level Req =  
  |          Level Req =  
  |    Base Weapon Req = 325
  |    Base Weapon Req = 350
  |  Buffed Weapon Req =  
  |  Buffed Weapon Req =  
  |        Special Req =  
  |        Special Req =  
  |  
  |  
  |            Spells = ''(Varies depending on rubies)''
  |            Spells = ''(Varies depending on rubies)''
  |    Activation Reqs = Arcane Lore: 110, Axe: 280
  |    Activation Reqs = Arcane Lore: 110
  |        Spellcraft = 170
  |        Spellcraft = 170
  |              Mana = 900
  |              Mana = 900
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}}
}}
== Notes ==
== Notes ==
* An upgrade from the [[Silifi of Crimson Stars]], introduced in the [[Thorns of the Hopeslayer]] event.
* An upgrade from the [[Silifi of Crimson Stars]].
* The buffed (green) stats are based on an axe that has the [[The Ruby Mahwan]] and [[The Ruby Al-Khur]] gems fitted.  


[[Category:Biting Strike]]
== Update History ==
[[Category:Resistance Cleaving]]
{{Update History|
[[Category:Ivoryable]]
[[Come What Follows]]
* Introduced
 
[[Master of Arms]]
* Skill changed from Axe to Heavy Weapons (Axe).
* Base wield requirement changed from Axe: 325 to Heavy Weapons: 370.
* Axe: 280+ skill activation requirement removed.
* Special property [[Biting Strike]] removed, [[Crushing Blow]] added.
 
Unknown
* Base wield requirement changed from Heavy Weapons: 370 to Heavy Weapons: 350.
* Special property [[Biting Strike]] re-added.
}}

Latest revision as of 15:02, 2 January 2017

Introduced:  Come What Follows Related Quests:  Silifi of Crimson Night Quest Updated:  Master of Arms
Silifi of Crimson Night
  • Value: 11,900
  • Burden: 950
  • Skill: Heavy Weapons (Axe)
  • Damage: 30 - 60 (41 - 82), Electrical
  • Speed: Slow (50)
  • Bonus to Attack Skill: +20%
  • Bonus to Melee Defense: +15.0% (32.0%)
  • Spells: (Varies depending on rubies)
  • Properties: Attuned, Bonded, Crushing Blow, Biting Strike, Resistance Cleaving: Electrical, Ivoryable
  • Wield requires base Heavy Weapons 350
  • Activation requires Arcane Lore: 110
  • Spellcraft: 170.
  • Mana: 900.
  • Mana Cost: 1 point per 20 seconds.
  • The Silifi of Crimson Stars, its blade repaired using the spine of a Plate Armoredillo. It is fitted with rubies (Varies depending on rubies).
Silifi of Crimson Night

Notes

Update History

Come What Follows

  • Introduced

Master of Arms

  • Skill changed from Axe to Heavy Weapons (Axe).
  • Base wield requirement changed from Axe: 325 to Heavy Weapons: 370.
  • Axe: 280+ skill activation requirement removed.
  • Special property Biting Strike removed, Crushing Blow added.

Unknown

  • Base wield requirement changed from Heavy Weapons: 370 to Heavy Weapons: 350.
  • Special property Biting Strike re-added.