Singularity Weapons: Difference between revisions

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{{Quest Summary
{{Related|Weapon Sets}}
  |   Patch Introduced = [[Lonely in the World]]
{{Intro
  |     Related Quests =  
  | Patch Introduced = [[Lonely in the World]]
  |             Updated = [[Fever Dreams]],<br>[[Persuasion]],<br>[[A Perfect Paradox]],<br>[[Treaties in Stone]],<br>[[Gaining Ground]]
  |   Related Quests = [[Singularity Weapons Quest]]
|
  |         Updated = [[Dark Majesty]], [[Fever Dreams]], [[Persuasion]], [[A Perfect Paradox]], [[Treaties in Stone]], [[Gaining Ground]]
|          Live Image = Ultimate Singularity Scepter of War Magic (Upgraded) Live.jpg
|  Live Image Caption = Ultimate Singularity Scepter of War Magic
|          Quest Type = Solo
|          Kill Task = False
|      Start Location = [[Kara]]
|              Timer = 20 Hours
|  Level Restrictions = 25+
|  Level Suggestions = 50+
|        Item Rewards = ''Singularity Weapons''
|      Max XP Reward = None
|              Titles =
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = False
|  Link Title Rewards = False
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = True
}}
}}
== Quest Overview ==
{|class="wikitable"
This quest gets you weapons with the [[Virindi Slayer]] ability. There are three forms to each weapon: '''Bound''', '''Ultimate''', and '''Upgraded Ultimate''' (introduced in the [[Gaining Ground]] patch). The Bound version is generally weak compared to tinkered weapons and has a low wield requirement. The Ultimate version improves the stats and raises the weild requirement. The Upgraded Ultimate has the highest wield requirement of the three and is one of the best weapons in the game for killing higher level Virindi.
!Skill
 
!Base Weapon
 
!Bound
* Note that completing the first part of the quest requires a [[Sturdy Iron Key]] and that completing the second part of the quest requires lockpicking skill.
!Ultimate
 
!Upgraded
== Walk Through ==
|-
=== Base Weapon ===
|[[Life Magic]]
#You will first need to find a [[Tattered Virindi Cloak]], which drops on [[Mosswart Mire-Witch|Mosswart Mire-Witches]]. Not all witches drop it, only outside and in spawns of five mosswarts (inside or in spawns of less than five will not drop them, the five spawn ones always drop one). Good places to find such spawns include near [[Kara]], especially in the lake area, and on the [[South Direlands Landbridge]], there is a portal there in [[Qalaba'r]]. Though the lake areas are small : so i suggest the following get to kara (portal in soushi), then run to the south-west untill the shore : Then just run west along the shore untill you see a group of 5 witches (usually between 38.0E and 15.0E)  : with this method, you should find one in less than 30 minutes and you won't have to climb stupid mountains ;-) : Do not kill any other spawns than the 5 witches, the spawn can reset when you leave the landblock but dead creatures take a long time to respawn with someone in the landblock : so it reduce both your's and other's chances to find the special spawn.
|{{Icon Link|Singularity Scepter of Life Magic}}
#Once you've found a Cloak, take the [[Freehold]] (portal in the east wing of [[Town Network]]). Just to the northwest is the dungeon [[A Mosswart Hideout]] at 72.7S, 90.7E.
|align=center|{{Icon|Bound Singularity Scepter of Life Magic}}
#In Hideout North left at T, next left, you will come to a big room take the South exit and follow hall to chest.
|align=center|{{Icon|Ultimate Singularity Scepter of Life Magic}}
#Open the chest with a [[Sturdy Iron Key]] and loot the [[Virindi Essence (Blue)|Virindi Essence]]. Use the essence on the cloak to get a [[Glowing Virindi Cloak]].
|align=center|{{Icon|Ultimate Singularity Scepter of Life Magic (Upgraded)}}
#Go to the [[Moss Chamber]] near [[Zaikhal]] at 14.1N 0.7W.
|-
#Down East ramp from big hall, stay all rights, thru door, down several right turning ramps, continue rights until you see Gragghk in between two big wooden ramps.  Moss Chamber portal located in south wall.
|[[War Magic]]
#Go in that portal and give the cloak to the Virindi NPC that is standing behind the item you want to get your singularity weapon. The item will be destroyed if you die, however you can make it permanent as described in the next section.
|{{Icon Link|Singularity Scepter of War Magic}}
 
|align=center|{{Icon|Bound Singularity Scepter of War Magic}}
=== Bound Weapon ===
|align=center|{{Icon|Ultimate Singularity Scepter of War Magic}}
#Travel to the [[Black Dominion]] dungeon at 88.6S 25.9W on the South Landbridge. To get there you can take the [[South Direlands Portal]] west of [[Mayoi]] on a hill at 62.2S 77.1E. From the drop run south to the coast, then follow the shore due east to 88.6S 25.9W.
|align=center|{{Icon|Ultimate Singularity Scepter of War Magic (Upgraded)}}
#Inside the dungeon, go east until you come to books shelf area, go to southeast corner of the book area and down to the east. Pick the 40 resistance locked door. Go south, sticking left, until you come to a jump. Warning, there are lots of hollow minions, so if you are a mage you might want to hold a shield for this part, they are low level (level 85 Terebrous Hollow Minion) but a lot.
|-
#Jump down and take the hallway in the northeast corner going east, just after you get into the hallway turn north and down where you'll jump down into a large octagon shaped room.
|[[Missile Weapons]]
#Go south past a few more jumps and you'll come to the final octagon shaped room with an exit portal and the [[Virindi Castaway]] NPC. Give him your singularity weapon/caster and don't move until he gives you back a Bound version. Now the item will not be destroyed on death. Take the exit portal to get out quickly.
|{{Icon Link|Singularity Atlatl}}
 
|align=center|{{Icon|Bound Singularity Atlatl}}
=== Ultimate Weapon ===
|align=center|{{Icon|Ultimate Singularity Atlatl}}
#Travel to [[Martinate Holding]] at 59.6N 77.1W on the [[Tuatara Plains]] on north [[Marae Lassel]]. To get there, you can take [[Danby's Outpost]] portal at 16.6N 1.6W northwest of [[Zaikhal]]. Then go east past the fort and take the [[Central Tuatara Plains Portal]] at 23.9N 28.0W. Run north to the dungeon at 59.6N 77.1W.
|align=center|{{Icon|Ultimate Singularity Atlatl (Upgraded)}}
#There is a dispel trap near the start of the dungeon, and a mana trap at the end before the last group of virindis. See [http://www.acmaps.com/map.php?id=027E Map] for locations.
|-
#Sticking left will get you to the end of the dungeon where you'll find a virindi NPC, the [[Executor Assistant]]. Give him your Bound Singularity weapon and he will return an Ultimate Singularity weapon.
|[[Missile Weapons]]
 
|{{Icon Link|Singularity Bow}}
=== Upgraded Ultimate Weapon ===
|align=center|{{Icon|Bound Singularity Bow}}
#Purchase a [[Weapon Upgrade Kit Containment Gem]] from [[Colosseum Coin Collector]], [[Hisham al-Evv]], or [[Hurnmel the Smith]].
|align=center|{{Icon|Ultimate Singularity Bow}}
#Use the gem to obtain a [[Weapon Upgrade Kit]] (givable/tradeable) and add to the ultimate weapon to create the upgraded version.
|align=center|{{Icon|Ultimate Singularity Bow (Upgraded)}}
 
|-
== Maps ==
|[[Missile Weapons]]
{{Dungeon Table
|{{Icon Link|Singularity Crossbow}}
| Table Rows =  
|align=center|{{Icon|Bound Singularity Crossbow}}
{{Dungeon Maps
|align=center|{{Icon|Ultimate Singularity Crossbow}}
|         Dungeon = A Mosswart Hideout
|align=center|{{Icon|Ultimate Singularity Crossbow (Upgraded)}}
|     Coordinates = 72.7S 90.7E
|-
|   Wiki Map File =
|[[Two Handed Combat]]
|       ACmaps ID = 02B4
|{{Icon Link|Singularity Greatsword}}
| Other Site Name =
|align=center|{{Icon|Bound Singularity Greatsword}}
| Other Site Link =
|align=center|{{Icon|Ultimate Singularity Greatsword}}
}}
|align=center|{{Icon|Ultimate Singularity Greatsword (Upgraded)}}
{{Dungeon Maps
|-
|         Dungeon = Moss Chamber
|[[Heavy Weapons]]
|     Coordinates = 14.1N 0.7W
|{{Icon Link|Singularity Axe}}
|   Wiki Map File =
|align=center|{{Icon|Bound Singularity Axe}}
|       ACmaps ID = 01DB
|align=center|{{Icon|Ultimate Singularity Axe}}
| Other Site Name =
|align=center|{{Icon|Ultimate Singularity Axe (Upgraded)}}
| Other Site Link =
|-
}}
|[[Heavy Weapons]]
{{Dungeon Maps
|{{Icon Link|Singularity Spear}}
|         Dungeon = Black Dominion
|align=center|{{Icon|Bound Singularity Spear}}
|     Coordinates = 88.7S 25.9W
|align=center|{{Icon|Ultimate Singularity Spear}}
|   Wiki Map File =
|align=center|{{Icon|Ultimate Singularity Spear (Upgraded)}}
|       ACmaps ID = 010A
|-
| Other Site Name =
|[[Heavy Weapons]]
| Other Site Link =
|{{Icon Link|Singularity Staff}}
}}
|align=center|{{Icon|Bound Singularity Staff}}
{{Dungeon Maps
|align=center|{{Icon|Ultimate Singularity Staff}}
|         Dungeon = Martinate Holding
|align=center|{{Icon|Ultimate Singularity Staff (Upgraded)}}
|     Coordinates = 59.6N 77.0W
|-
|   Wiki Map File =
|[[Light Weapons]]
|       ACmaps ID = 027E
|{{Icon Link|Singularity Mace}}
| Other Site Name =
|align=center|{{Icon|Bound Singularity Mace}}
| Other Site Link =
|align=center|{{Icon|Ultimate Singularity Mace}}
}}
|align=center|{{Icon|Ultimate Singularity Mace (Upgraded)}}
}}
|-
 
|[[Light Weapons]]
== Items ==
|{{Icon Link|Singularity Sword}}
{{Item Table|Caption=Quest Items
|align=center|{{Icon|Bound Singularity Sword}}
| Tattered Virindi Cloak
|align=center|{{Icon|Ultimate Singularity Sword}}
| Glowing Virindi Cloak
|align=center|{{Icon|Ultimate Singularity Sword (Upgraded)}}
| Torn Mosswart Shroud
|-
| Glowing Mosswart Shroud
|[[Finesse Weapons]]
| Virindi Essence (Blue)
|{{Icon Link|Singularity Dagger}}
| A Journal by Martine
|align=center|{{Icon|Bound Singularity Dagger}}
| The Weapons of the Singularity
|align=center|{{Icon|Ultimate Singularity Dagger}}
| Weapon Upgrade Kit
|align=center|{{Icon|Ultimate Singularity Dagger (Upgraded)}}
}}
|-
 
|[[Finesse Weapons]]
{{Item Table|Caption=Base Weapons
|{{Icon Link|Singularity Katar}}
| Singularity Atlatl
|align=center|{{Icon|Bound Singularity Katar}}
| Singularity Axe
|align=center|{{Icon|Ultimate Singularity Katar}}
| Singularity Bow
|align=center|{{Icon|Ultimate Singularity Katar (Upgraded)}}
| Singularity Crossbow
|}
| Singularity Dagger
| Singularity Katar
| Singularity Mace
| Singularity Scepter of Life Magic
| Singularity Scepter of War Magic
| Singularity Spear
| Singularity Staff
| Singularity Sword
| Singularity Greatsword
}}
 
{{Item Table|Caption=Bound Weapons
| Bound Singularity Atlatl
| Bound Singularity Axe
| Bound Singularity Bow
| Bound Singularity Crossbow
| Bound Singularity Dagger
| Bound Singularity Katar
| Bound Singularity Mace
| Bound Singularity Scepter of Life Magic
| Bound Singularity Scepter of War Magic
| Bound Singularity Spear
| Bound Singularity Staff
| Bound Singularity Sword
| Bound Singularity Greatsword
}}
 
{{Item Table|Caption=Ultimate Weapons
| Ultimate Singularity Atlatl
| Ultimate Singularity Axe
| Ultimate Singularity Bow
| Ultimate Singularity Crossbow
| Ultimate Singularity Dagger
| Ultimate Singularity Katar
| Ultimate Singularity Mace
| Ultimate Singularity Scepter of Life Magic
| Ultimate Singularity Scepter of War Magic
| Ultimate Singularity Spear
| Ultimate Singularity Staff
| Ultimate Singularity Sword
| Ultimate Singularity Greatsword
}}
 
{{Item Table|Caption=Upgraded Ultimate Weapons
| Ultimate Singularity Atlatl (Upgraded)
| Ultimate Singularity Axe (Upgraded)
| Ultimate Singularity Bow (Upgraded)
| Ultimate Singularity Crossbow (Upgraded)
| Ultimate Singularity Dagger (Upgraded)
| Ultimate Singularity Katar (Upgraded)
| Ultimate Singularity Mace (Upgraded)
| Ultimate Singularity Scepter of Life Magic (Upgraded)
| Ultimate Singularity Scepter of War Magic (Upgraded)
| Ultimate Singularity Spear (Upgraded)
| Ultimate Singularity Staff (Upgraded)
| Ultimate Singularity Sword (Upgraded)
| Ultimate Singularity Greatsword (Upgraded)
}}
 
== Images ==
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
File:Moss Chamber NPCs Live.jpg|Moss Chamber NPCs
File:Virindi Castaway Live.jpg|Virindi Castaway
File:Teaser 200407 C.jpg|Treaties in Stone teaser image
File:Executor Assistant Live.jpg|Executor Assistant
</gallery>
 
 
== Lore & Dialog ==
'''Handing the Glowing Virindi Cloak in for a Singularity Weapon'''
:<font color=darkgoldenrod>Broken Virindi tells you, "Yes, I obey the Master.  Please.  If you have the Glowing Mosswart Hide, I will take it in exchange for the reward that the Master feels is appropriate."</font>
:<font color=darkgoldenrod>Broken Virindi tells you, "Here, Master wishes for you to have this."</font>
:<font color=green>Broken Virindi gives you Denouement.</font>
----
:<font color=darkgoldenrod>Leashed Virindi tells you, "Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Spear. Please. If you have a Singularity Spear, let me enhance it for you. Please?"</font>
----
:<font color=green>You give War Magic Minion Glowing Virindi Cloak.</font>
:<font color=green>War Magic Minion gives you Singularity Scepter of War Magic.</font>
----
'''Handing the Base Weapon to the Virindi Castaway for a Bound Singularity Weapon'''<br>
:<font color=green>You give Virindi Castaway Singularity Scepter of War Magic.</font>
:<font color=darkgoldenrod>Virindi Castaway tells you, "Click and clash. Snip and slash. Yesss. Aim for the heart, he said. I will do as he would want, and he will visit me. He will. Please."</font>
:<font color=green>Virindi Castaway gives you Bound Singularity Scepter of War Magic.</font>
----
'''Handing the Bound Singularity Weapon to the Executor Assistant for an Ultimate Singularity Weapon'''
:<font color=darkgoldenrod>Executor Assistant tells you, "The Master would be pleased to see you have made it so far, little one.  You haven't lost your pretty Singularity weapon now, did you?  Give it to me, and we shall embark on the next step on this journey...yes?  Yesssssss."</font>
:<font color=green>Executor Assistant gives you A Journal by Martine.</font>
:<font color=darkgoldenrod>Executor Assistant tells you, "If you already have one of my pretty Singularity weapons, let me enhance it for you."</font>
----
:<font color=green>You give Executor Assistant Bound Singularity Atlatl.</font>
:<font color=darkgoldenrod>Executor Assistant tells you, "Flying death, floating death."</font>
:<font color=green>Executor Assistant gives you Singularity Atlatl.</font>
----
:<font color=green>You give Executor Assistant Bound Singularity Mace.</font>
:<font color=darkgoldenrod>Executor Assistant tells you, "Crush and crush and crush and crush. Crush and crush and crush and crush."</font>
:<font color=green>Executor Assitant gives you Ultimate Singularity Mace.</font>
----
:<font color=green>You give Executor Assistant Singularity Sword.</font>
:<font color=darkgoldenrod>Executor Assistant tells you, "Slicing and dicing is fun. I used to be able to do it so much more before the Master came to me. But I am not complaining! You must not tell Master I was complaining!"</font>
:<font color=green>Executor Assistant gives you Singularity Sword.</font>
----
:<font color=green>You give Executor Assistant Singularity Dagger.</font>
:<font color=darkgoldenrod>Executor Assistant tells you, "The Master once told me that his people had a saying, 'If you prick me, do I not bleed?' But I was watching him during one of his 'presentations.' He did not bleed at all."</font>
:<font color=green>Executor Assistant gives you Singularity Dagger.</font>
----
:<font color=green>You give Executor Assistant Bound Singularity Scepter of War Magic.</font>
:<font color=darkgoldenrod>Executor Assistant tells you, "Oceans of red. He bled."</font>
:<font color=green>Executor Assistant gives you Ultimate Singularity Scepter of War Magic.</font>


== Notes ==
== Notes ==
* During the [[Fever Dreams]] event, the bow, crossbow, katar and staff weapons were added along with their respective Hollow Minion NPC. In addition you were required to retrieve the [[Glowing Mosswart Shroud]] (ordinarily used to get [[Diamond Scarab]]) instead of the usual [[Glowing Virindi Cloak]] for the new weapons only.
* The blue singularity weapons are not attuned to your soul and are [[Destroyed on Death]]; in other words, you will lose them if you die.
* During the [[Persuasion]] event, the new weapons added during Fever Dreams were corrected so they now required the Virindi Cloak and not the old Mosswart Shroud.
* The purple "Bound" singularity weapons are attuned and cannot be dropped or lost on death. The Bound version is generally weak compared to tinkered weapons and has a low wield requirement.
* During the [[A Perfect Paradox]] event, the atlatl weapon was added.
* The green Ultimate weapons have improved stats and raised wield requirements, but generally still does less damage than tinkered weapons.
* During the [[Treaties in Stone]] event, the additional steps to create bound and ultimate weapons were added, allowing the weapons to be kept even in death.
* The Upgraded Ultimate weapons have the highest wield requirement of the three and is one of the best weapons in the game for killing higher level Virindi, especially those found in the [[Colosseum]].
* During the [[Gaining Ground]] event, the two handed singularity weapons were added. Weapon upgrade kits were also now able to improve the ultimate weapons and give them improved stats, spells and Armor Cleaving properties.
[[Category:Weapons]]

Latest revision as of 20:20, 10 February 2016

Related topics: Weapon Sets

Introduced:  Lonely in the World Related Quests:  Singularity Weapons Quest Updated:  Dark Majesty, Fever Dreams, Persuasion, A Perfect Paradox, Treaties in Stone, Gaining Ground
Skill Base Weapon Bound Ultimate Upgraded
Life Magic Singularity Scepter of Life Magic
War Magic Singularity Scepter of War Magic
Missile Weapons Singularity Atlatl
Missile Weapons Singularity Bow
Missile Weapons Singularity Crossbow
Two Handed Combat Singularity Greatsword
Heavy Weapons Singularity Axe
Heavy Weapons Singularity Spear
Heavy Weapons Singularity Staff
Light Weapons Singularity Mace
Light Weapons Singularity Sword
Finesse Weapons Singularity Dagger
Finesse Weapons Singularity Katar

Notes

  • The blue singularity weapons are not attuned to your soul and are Destroyed on Death; in other words, you will lose them if you die.
  • The purple "Bound" singularity weapons are attuned and cannot be dropped or lost on death. The Bound version is generally weak compared to tinkered weapons and has a low wield requirement.
  • The green Ultimate weapons have improved stats and raised wield requirements, but generally still does less damage than tinkered weapons.
  • The Upgraded Ultimate weapons have the highest wield requirement of the three and is one of the best weapons in the game for killing higher level Virindi, especially those found in the Colosseum.