Skull Cap: Difference between revisions

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imported>Arkalor
(Created page with '{{Intro | Patch Introduced = Visions in the Darkness | Related Quests = | Updated = }} {{Armor | Armor Type = Head Armor | Name = Skul…')
 
imported>Tlosk
m (1 revision: Source http://ac.wikkii.net)
 
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== Notes ==
== Notes ==
* Received from an [[Ivory Crafter]] when given a [[Skull of a Dark Master]].
* Received from an [[Ivory Crafter]] when given a [[Skull of a Dark Master]].
{|class="wikitable sortable" style="background:#F0F0F0; font-size:90%"
|+ Palette for {{PAGENAME}}
!ACID
!Name
!Sample
!Hex
|-
|5699
|SkullCap
|bgcolor=#59402F width=60|
|59402F
|-
|colspan=8| ''<small>The sample is only an approach of how the item looks ingame.<br> See [[User:Sanddh/Guides/Armor Color Table]] for other available palettes. </small>''
|}

Latest revision as of 21:02, 4 October 2012

Introduced:  Visions in the Darkness
Skull Cap
  • Value: 8,500
  • Burden: 125
  • Covers Head
  • Armor Level: 250
  • Slashing: Excellent (425)
  • Piercing: Excellent (400)
  • Bludgeoning: Below Average (125)
  • Fire: Average (200)
  • Cold: Excellent (400)
  • Acid: Below Ave (125)
  • Electric: Excellent (400)
  • Nether: Average (250)
  • Spells: Impenetrability VI, Mana Renewal Other VI, Wizard's Intellect
  • Activation requires Arcane Lore: 50
  • Your base Mana Conversion must be at least 200 to wield this item.
  • This item cannot be sold.
  • Spellcraft: 325
  • Mana: 800
  • Mana Cost: 1 point per 60 seconds.
  • Once the head of a powerful undead, this skull cap has retained some magical qualities. It can be worn on the head for protection, and the benefit of its enchantments.
Skull Cap

Notes

Palette for Skull Cap
ACID Name Sample Hex
5699 SkullCap 59402F
The sample is only an approach of how the item looks ingame.
See User:Sanddh/Guides/Armor Color Table for other available palettes.