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{|border=1 cellpadding=3 cellspacing=1 width=320
{{Links Header|'''[[Ancient Armor|Ancient Armor Quests]]''':
!colspan=2 bgcolor=#F0F0F0| Quest Summary
|-
! Quest type
| Solo/Group
|-
! XP Reward
| ---
|-
! XP Cap
| ---
|-
! Item Reward
| [[Ancient Armored Gauntlets]]<br> [[Ancient Armored Long Boots]]<br>choice of life protection fellowship scrolls,  [[Biting Ballistae]], or [[Razorbound Flange]]
|-
! Title Reward
| ---
|-
! Starting location
| Candeth Keep
|-
! Timer
| 28 days?
|-
! Level Restrictions
| 60-80<br>80-100<br>100+
|-
! Level Suggestions
| ---
|-
! Introduced in:
| [[Treaties in Stone]]
|}


<br>__TOC__
[[The Temple of Ixir Zi|Temple of Ixir Zi]] - [[The Temple of Liazk Itzi|Temple of Liazk Itzi]] - Temple of Hizk Ri - [[The Temple of Kivik Lir|Temple of Kivik Lir]] - [[The Temple of Izji Qo|Temple of Izji Qo]]}}:
{{Quest Summary
| nocat = true
|              Level = 60-79, 80-99, 100
|  Recommended Level =
|          Quest Type = Fellowship
|        Starts With =
|          Starts At = [[Hizk Ri's Temple Entrance]] at 51.5S, 67.9W
|              Route = [[Obsidian Rim]] portal
|        Repeat Timer = 20 Hours
|    Time to Complete =
|          Contracts =
}}
== Overview ==
* This is a fellowship quest, if you're not part of a fellowship when attempting to use the Sarcophagus at the end for your rewards, you will not receive anything. So, although this quest is soloable you will need to create a fellowship before starting.
* This quest has three level ranges: 60-80, 80-100, and 100+.  The entrance splits into three sections for these ranges.  You can only use the Guardian portal at the end of the section appropriate to your level, although you can help other characters reach that Guardian.


== Quick Guide ==
== Walkthrough & Notes ==
 
=== Part 1: Hizk Ri's Temple ===
# Go to the temple at 51.5S 67.9W.  This is south of the Obsidian Rim portal drop (accessible from Caul or Aerlinthe drops).
# Each member of the fellowship must pick up the {{Itemlink|A Carved Plate}} on the southeast corner of the temple.
# Pick up the Carved Plate on the southeast corner of the temple.
# Jump down inside the temple and hand the plate to the south pillar to be teleported into the [[Hizk Ri's Temple Entrance]].
# Jump down inside the temple and hand the plate to the south pillar to be teleported into the [[Blackmire 3 Entrance]].
# The leader should talk to the Guardian statue and pick up the four plates.  Give the plates to the appropriate pillars (as listed below), and then talk to the Guardian again to open a door to the south.
# The leader should talk to the Guardian statue and pick up the four plates.  Give the plates to the appropriate pillars (as listed below), and then talk to the Guardian again to open a door to the south.
#* Red moon - north pillar
## {{Itemlink|A Carved Plate (Distant Star)|A Carved Plate}} - West Pillar
#* Yellow moon - south
## {{Itemlink|A Carved Plate (Rez'arel)|A Carved Plate}} - North Pillar
#* Sun - east
## {{Itemlink|A Carved Plate (Au)|A Carved Plate}} - East Pillar
#* Star - west
## {{Itemlink|A Carved Plate (Alb'arel)|A Carved Plate}} - South Pillar
# Go through the open door.
# Go through the open door quickly before it closes.
# Use the Sealed Door appropriate to your level to open it.
# Use the Sealed Door appropriate to your level to open it (Left (60-80), Middle (81-100), Right (100+)).
# Use the torch at the end of this dungeon to open a door to a Guardian statue, and use the statue to be teleported to the [[Blackmire 3 Well of Tears]].
# Use the torch at the end of this dungeon to open a door to a Guardian statue, and use the statue to be teleported to the [[Well of Tears]].
# Talk to the Guardian.
# Get the [[Ancient Enchanted Philtre]], use it on the [[Well of Tears]] to get [[A Phial of Bloody Tears]], and hand that back to the Guardian to be teleported to the [[Blackmire 3 Jumping Dungeon]].
# Jump around the room to use the four eyes appropriate to your level.  If you fall, jump down to the south and fight through some hallways to return to the starting platform.
# Use the Strange Device to be teleported to the [[Blackmire 3 Sewer]].
# Head to the end of this dungeon.  Use a lever to open the door to a Guardian that will teleport you to the [[Blackmire 3 Patriarch Zixki]] dungeon.
# Kill Zixki, run through the door that opens on the north wall, and use the Guardian to be teleported into the reward room, [[Hizk Ri's Crypt]].
# Use the [[Sarcophagus of High Matriarch Hizk Ri]] to get [[Ancient Armored Gauntlets]] and [[Ancient Armored Long Boots]].
# Use on of the other items to get your choice of reward.
 
== Walk Through ==
 
This quest has three level ranges: 60-80, 80-100, and 100+.  The entrance splits into three sections for these ranges.  You can only use the Guardian portal at the end of the section appropriate to your level, although you can help other characters reach that Guardian.  (Are there separate versions of the Well of Tears dungeon?)
 
===Entrance===
Go to the temple at 51.5S 67.9W.  This is south of the Obsidian Rim portal drop (accessible from Caul or Aerlinthe drops).
 
Pick up the Carved Plate on the southeast corner of the temple.
 
Hand the Carved Plate to the pillar on the south side to be teleported into the [[Blackmire 3 Entrance]].  This is the only pillar that is missing a plate.
 
:<font color=green>This pillar has what appears to be a setting for a plate of some kind.</font><br>
:<font color=green>You give Pillar A Carved Plate.</font><br>
:<font color=green>As you look about the room the answer comes to you.  The plate slides into place with a click.</font><br>
 
The quest leader should talk to the Guardian statue, and then pick up the four plates on the ground.  Give the one with the red moon to the north pillar, yellow moon to the south, sun to the east, and star to the west.  Talk to the Guardian again, and a door will open to the south.
 
:<font color=darkgoldenrod>Guardian tells you, "You have entered the halls of Hizk Ri, the Matron of Pain.  Your presence is unwelcome.  You have distrubed a perfect order that has existed for eons.  What right have you to enter these halls, cur?"</font><br>
:<font color=darkgoldenrod>Guardian tells you, "Do not answer.  Your presence marks a return of the ancient ways.  You shall be tested and if not found wanting, you shall find your way to the seat of the Matron's power and wake her from her slumber."</font><br>
:<font color=darkgoldenrod>Guardian tells you, "I pray that you fail, for power such as Hizk Ri's should never be loosed upon the world.  We have suffered for millennia under her cruel wiles."</font><br>
:<font color=darkgoldenrod>Guardian tells you, "The pillars scattered about the room are devoted to the bodies that hang in the sky above.  A riddle seals their secret and bars entrance to the halls beyond.  I shall issue this riddle after this final warning: return to me for judgment only when the riddle is solved.  If you fail to do so you will be struck dead where you stand.  If you return to me with only half the puzzle solved you will be struck dead where you stand.  You have been warned."</font><br>
:<font color=darkgoldenrod>Guardian tells you, "The riddle is as follows: Au, the light of this world, hangs in the east, opposed to star of portent.  To the north, the moon run red with blood watches it's twin in the south.  Prove your worth, or die trying."</font><br>
 
:<font color=darkgoldenrod>Guardian tells you, "You may advance through the halls of Hizk Ri, Matron of Pain.  Be warned, you dwell amongst the hopeless and cruel."</font><br>
 
Everyone should go through the door.
 
There are three Sealed Doors, one for each level range.  Use the Sealed Door to open it -- you can only open the door appropriate for your level.  The one for level 100+ is on the west side.
 
:<font color=darkgoldenrod>Sealed Door tells you, "You are suited for the halls beyond, the restless dead herein will provide a fair challenge to you and those like you.  Any beings weaker than you will not be permitted beyond the second guardian, though they may assist you through this corridor.  Such assistance would prove you too weak to live."</font><br>
 
Fight your way through the [[Tormented Patriarch]]es to a room.  Use the torch to open a door to a Guardian statue, and then use the statue to be teleported to the [[Blackmire 3 Well of Tears]].
 
:<font color=blue>Guardian teleports you with Well of Tears</font><br>
 
===Well of Tears===
Talk to the Guardian at the beginning of this dungeon.


:<font color=darkgoldenrod>Guardian tells you, "Within this well the wayward sister of Hizk Ri was cast beneath the world and bound by vile arts to suffer for all eternity.  The restless souls, the make this place their home, have tormented the woman's soul since its imprisonment here."</font><br>
=== Part 2: Well of Tears ===
:<font color=darkgoldenrod>Guardian tells you, "If you wish to meet Hizk Ri you shall need to garner her sister's tears for me. You will need to collect them in an ancient philter, lost somewhere in this crypt.  Collect them from the well and return them to me and I shall then let you pass.  Go now and return to me only when you can hand me the phial of bloody tears."</font><br>
# Talk to the Guardian to enter [[Hizk Ri's Well of Tears]].
# Get the {{Itemlink|Ancient Enchanted Philter}}, use it on the [[Well of Tears]] to get {{Itemlink|A Phial of Bloody Tears}}, and hand that back to the Guardian to be teleported to the [[Hizk Ri's Test]].


Take the north passage.  Fight your way through [[Ancient Soul]]s and [[Tormented Patriarch]]es.  Pick up the [[Ancient Enchanted Philtre]], which is on the floor of the first room.  (5 minute timer on pickup.)
=== Part 3: Hizk Ri's Test ===
 
# Now you must jump around the room using platforms and use four eyes to be flagged to enter the next dungeon.  There are eyes for each of the three level ranges, and if you use the wrong one you will be teleported to the beginning of the jumps.
Continue through the passage, taking the first right, and the next left.  Use the philter on the [[Well of Tears]] to get [[A Phial of Bloody Tears]].
# If you fall, jump down the hole to the south. From there, run east to the wall, turn south, then east up the ramp, finally taking west at the split. The rest of the path to the starting platform is linear.
 
# If you have used an eye and fall, you do not need to return to it and use it again.
Retrace your steps back to the Guardian.
# One you complete the test and reach the Strange Device, use it to be teleported to [[Hizk Ri's Sewers]].
 
Hand the Phial to the Guardian to be teleported to the [[Blackmire 3 Jumping Dungeon]].
 
:<font color=green>You give Guardian A Phial of Bloody Tears.</font><br>
:<font color=darkgoldenrod>Guardian tells you, "You have pleased me.  I will sup upon the tears of her soul this night and be sated for a time.  Prepare for your reward."</font><br>
:<font color=blue>Guardian teleports you with Hizk Ri's Test</font><br>
 
===Hizk Ri's Test===
 
Now you must jump around the room and use four eyes to be flagged to enter the next dungeon.  There are eyes for each of the three level ranges, and if you use the wrong one you will be teleported to the beginning of the jumps and need to start over  (Do you need to use all of the eyes again, or can you just use the ones you missed?).  Have people wait on the floor when they miss a jump, out of the path of the flying daggers.  When they are ready to try again, go south and jump down the hole. From there, run east and then clear the undead, and fight your way back up to the starting platform.
 
There are several ways to do the jumps.  See the section on jumping for some strategies.
 
:<font color=green>The eye stirs and you feel changed.</font><br>
:<font color=blue>Eye of the Watcher cast Biting Bonds on you</font><br>
:<font color=green>The eye stirs and you feel changed.</font><br>
:<font color=blue>Eye of the Watcher cast Chained to the Wall on you</font><br>
:<font color=green>The eye stirs and you feel changed.</font><br>
:<font color=blue>Eye of the Watcher cast Bit Between Teeth on you</font><br>
:<font color=green>The eye stirs and you feel changed.</font><br>
:<font color=blue>Eye of the Watcher cast Under the Lash on you</font><br>
 
Once you've used all four of the eyes, use the Strange Device to be teleported into the [[Blackmire 3 Sewer]].
 
:<font color=green>A loud hum fills the room and for a moment you feel waves of mana washing over your body.  You are certain that something has changed.</font><br>
:<font color=blue>Strange Device teleports you with The Sewer.</font><br>
 
===The Sewer===
 
Fight your way through Burun to a large room.  Use the lever to open the door to the Guardian statue.  Use the statue to be teleported to the [[Blackmire 3 Patriarch Zixki]] dungeon.  Once inside, do not cast on the creatures or go any closer until you are ready to fight.
 
:<font color=blue>Guardian teleports you with Patriarch Zixki.</font><br>
 
===Patriarch Zixki===
 
The final fight is against eight [[Tormented Patriarch]]es and [[Zixki]].  There are eight cells around the room.  During the fight, Zixki will randomly teleport players to one of these cells.  When this happens, either someone in the main room can open the door, or else the locked up player can use the torch to open the inner door, kill the [[Tormented Patriarch]], and loot [[A Worn Prison Master's Key]] to use on the cell door.  Contrary to the notes on the map, the hallways do not do any damage.
 
A good strategy is to open one of the cells behind you, get everyone inside and close the door again.  Have the melees kill the patriarches through the door.  When they are all dead, open the cell door and fight the boss in the main room.
 
When Zixki dies, a door opens for 15 seconds in the north wall.  Make sure at least one person gets through.  There is a button on the inside that will reopen the door if necessary.  Use the Guardian to be teleported to [[Hizk Ri's Crypt]].
 
:<font color=green>The door Zixki was guarding slides open as he is defeated..</font><br>
:<font color=blue>Guardian teleports you with Hizk Ri's Crypt.</font><br>
 
===Rewards===
Use the [[Sarcophagus of High Matriarch Hizk Ri]] to get [[Ancient Armored Gauntlets]] and [[Ancient Armored Long Boots]]. Use one of the other items to get that reward.
 
== Jumping Guide ==
 
=== 100+ Eyes ===


==== Optional Jumping Guide (100+ version) ====
This series of jumps take you to the SW, NW, NE, and SE eyes, in that order.  It works well for a wide range of jumping skills.  I'm sure a picture of the route would help.
This series of jumps take you to the SW, NW, NE, and SE eyes, in that order.  It works well for a wide range of jumping skills.  I'm sure a picture of the route would help.
# Go to the NW corner of the starting platform.  3/4 shift jump NW.
# Go to the NW corner of the starting platform.  3/4 shift jump NW.
# Move directly east of the eye, and do a full jump west to the eye.
# Move directly east of the eye, and do a full jump west to the eye.
Line 168: Line 55:
# Move east, and do a full shift jump east to the portal platform.
# Move east, and do a full shift jump east to the portal platform.
# Move to the east side of the portal platform, and do a 1/2 shift jump NE.
# Move to the east side of the portal platform, and do a 1/2 shift jump NE.
# Move directly west of the eye, and do a full shift jump east.  (Maybe less than full if your jump skill is high -- I've ended up on top of the eye once.)
# Move directly west of the eye, and do a full shift jump east.  (Maybe less than full if your jump skill is high—I've ended up on top of the eye once.)
# Use this eye. (3)
# Use this eye. (3)
# Tap shift SW.
# Tap shift SW.
Line 180: Line 67:
# That's it, use the portal!
# That's it, use the portal!


== Lore & Dialog ==
=== Part 4: Hizk Ri's Sewers ===
<font color=darkgoldenrod>Finn Skigg tells you, "Good day!  I see that you're an adventurous sort.  So am I, my dear friend!  I must admit that I have been in better spirits than I am at the moment, but the sight of another adventurer has caused a smile to spread across my face."</font><br>
# Fight your way through Burun to a large room.
<font color=darkgoldenrod>Finn Skigg tells you, "You see, I have just finished a jaunt across and all around Dererth.  I managed to make the walk in about eighty days.  I've only recently settled here in the pleasantly arid air of Candeth Keep.  I had a particularly nasty run-in with some foul undead near the southern entrance of the Valley of Death."</font><br>
# Use the lever to open the door to the Guardian statue.
<font color=darkgoldenrod>Finn Skigg tells you,"While making my way into a valley, I was accosted by these foul looking undead beasts.  They gave me such a fright that I lost a collection of rare plates I'd received from Baron Eli von Schreft back on Ispar.  They're priceless, and I would certainly be pleased if someone were to bring them back to me.  If you find them, please bring them here."</font><br>
# Use the statue to be teleported to the [[Patriarch Zixki]] dungeon.
 
=== Part 5: Patriarch Zixki & Sarcophagus of the High Matriarch ===
# Once inside, do not cast on the creatures or go any closer until you are ready to fight. The final fight is against eight [[Tormented Patriarch]]es and [[Zixki]].
# There are eight cells around the room.  During the fight, Zixki will randomly teleport players to one of these cells.  When this happens, either someone in the main room can open the door, or else the locked up player can use the torch to open the inner door, kill the [[Tormented Patriarch]], and loot [[A Worn Prison Master's Key]] to use on the cell door.  Contrary to the notes on the map, the hallways do not do any damage.
# Once Zixki is dead, run through the door that opens on the north wall (opens for 15 seconds), and use the Guardian to be teleported into the reward room, [[Hizk Ri's Crypt]].
# Use the [[Sarcophagus of High Matriarch, Hizk Ri]] to get [[Ancient Armored Gauntlets]] and [[Ancient Armored Long Boots]].
# Use one of the other items to get your choice of reward.
 
== Dungeons & Maps ==
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|        Dungeon = Hizk Ri's Temple Entrance
|    Coordinates = 51.5S, 67.9W
|  Wiki Map File =
|      ACmaps ID = 5C4C
}}
{{Dungeon Maps
|        Dungeon = Hizk Ri's Well of Tears
|    Coordinates = From Hizk Ri's Temple Entrance
|  Wiki Map File =
|      ACmaps ID = 5C4F
}}
{{Dungeon Maps
|        Dungeon = Hizk Ri's Test
|    Coordinates = From Hizk Ri's Well of Tears
|  Wiki Map File =
|      ACmaps ID = 5F4B
}}
{{Dungeon Maps
|        Dungeon = Hizk Ri's Sewers
|    Coordinates = From Hizk Ri's Test
|  Wiki Map File =
|      ACmaps ID = 5F4E
}}
{{Dungeon Maps
|        Dungeon = Consort Hezhit
|    Coordinates = From Hizk Ri's Sewers (level 80-99 section)
|  Wiki Map File =
|      ACmaps ID = 5F51
}}
{{Dungeon Maps
|        Dungeon = Patriarch Zixki
|    Coordinates = From Hizk Ri's Sewers (level 100 section)
|  Wiki Map File =
|      ACmaps ID = 5F51
}}
{{Dungeon Maps
|        Dungeon = Hizk Ri's Crypt
|    Coordinates = From Patriarch Zixki
|  Wiki Map File =
|      ACmaps ID = 5C4C
}}
}}
 
== Rewards ==
{{Rewards Table
|          Quest Task = Complete low level quest
|          Item Reward =
* {{Icon Link|Ancient Armored Gauntlets (Level 40)}}
* {{Icon Link|Ancient Armored Long Boots (Level 40)}}
|        Max XP Reward =  |        Percent of Level =  |        Level Cap =
| Repeat Max XP Reward =  | Repeat Percent of Level =  |  Repeat Level Cap =
|    Luminance Reward =
|        Title Reward =
|        Other Reward =
}}
 
{{Rewards Table
|          Quest Task = Complete mid level quest
|          Item Reward =
* {{Icon Link|Ancient Armored Gauntlets (Level 70)}}
* {{Icon Link|Ancient Armored Long Boots (Level 70)}}
|        Max XP Reward =  |        Percent of Level =  |        Level Cap =
| Repeat Max XP Reward =  | Repeat Percent of Level =  |  Repeat Level Cap =
|    Luminance Reward =
|        Title Reward =
|        Other Reward =
}}
 
{{Rewards Table
|          Quest Task = Complete high level quest
|          Item Reward =
* {{Icon Link|Ancient Armored Gauntlets (Level 100)}}
* {{Icon Link|Ancient Armored Long Boots (Level 100)}}
|        Max XP Reward =  |        Percent of Level =  |        Level Cap =
| Repeat Max XP Reward =  | Repeat Percent of Level =  |  Repeat Level Cap =
|    Luminance Reward =
|        Title Reward =
|        Other Reward =
}}
 
{{Rewards Table
|          Quest Task = Additional reward (1)
|          Item Reward =
{{Item Table
| Biting Ballistae (Wield 290)
| Biting Ballistae (Wield 315)
| Biting Ballistae (Wield 335)
| Razorbound Flange (Wield 325)
| Razorbound Flange (Wield 350)
| Razorbound Flange (Wield 380)
| Portal to Izji Qo's Temple
| Scroll of Lesser Inferno Ward
| Scroll of Inferno Ward
| Scroll of Greater Inferno Ward
| Scroll of Superior Inferno Ward
| Scroll of Lesser Scythe Ward
| Scroll of Scythe Ward
| Scroll of Greater Scythe Ward
| Scroll of Superior Scythe Ward
| Scroll of Lesser Lance Ward
| Scroll of Lance Ward
| Scroll of Greater Lance Ward
| Scroll of Superior Lance Ward
| Scroll of Lesser Voltaic Ward
| Scroll of Voltaic Ward
| Scroll of Greater Voltaic Ward
| Scroll of Superior Voltaic Ward
| Scroll of Lesser Flange Ward
| Scroll of Flange Ward
| Scroll of Greater Flange Ward
| Scroll of Superior Flange Ward
| Scroll of Lesser Corrosive Ward
| Scroll of Corrosive Ward
| Scroll of Greater Corrosive Ward
| Scroll of Superior Corrosive Ward
| Scroll of Lesser Frore Ward
| Scroll of Frore Ward
| Scroll of Greater Frore Ward
| Scroll of Superior Frore Ward
}}
|        Max XP Reward =  |        Percent of Level =  |        Level Cap =
| Repeat Max XP Reward =  | Repeat Percent of Level =  |  Repeat Level Cap =
|    Luminance Reward =
|        Title Reward =
|        Other Reward =
}}
 
== Images ==
Click image for full size version.
<gallery heights=200px widths=200px perrow=3>
File:Teaser 200407 B.jpg|Hizk Ri's Test
File:Teaser 200407ACVault.jpg|Hizk Ri's Sewers
File:Teaser 200407WarCry.jpg|Tormented Patriarchs
File:The Temple of Hizk Ri Live.jpg
</gallery>
 
== Dialog ==
{{Dialog|
;Finn Skigg
|Finn Skigg tells you, "Good day!  I see that you're an adventurous sort.  So am I, my dear friend!  I must admit that I have been in better spirits than I am at the moment, but the sight of another adventurer has caused a smile to spread across my face."
|Finn Skigg tells you, "You see, I have just finished a jaunt across and all around Dererth.  I managed to make the walk in about eighty days.  I've only recently settled here in the pleasantly arid air of Candeth Keep.  I had a particularly nasty run-in with some foul undead near the southern entrance of the Valley of Death."
|Finn Skigg tells you,"While making my way into a valley, I was accosted by these foul looking undead beasts.  They gave me such a fright that I lost a collection of rare plates I'd received from Baron Eli von Schreft back on Ispar.  They're priceless, and I would certainly be pleased if someone were to bring them back to me.  If you find them, please bring them here."
 
;Hizk Ri's Temple Entrance Guardian
|Guardian tells you, "You have entered the halls of Hizk Ri, the Matron of Pain.  Your presence is unwelcome.  You have distrubed a perfect order that has existed for eons.  What right have you to enter these halls, cur?"
|Guardian tells you, "Do not answer.  Your presence marks a return of the ancient ways.  You shall be tested and if not found wanting, you shall find your way to the seat of the Matron's power and wake her from her slumber."
|Guardian tells you, "I pray that you fail, for power such as Hizk Ri's should never be loosed upon the world.  We have suffered for millennia under her cruel wiles."
|Guardian tells you, "The pillars scattered about the room are devoted to the bodies that hang in the sky above.  A riddle seals their secret and bars entrance to the halls beyond.  I shall issue this riddle after this final warning: return to me for judgment only when the riddle is solved.  If you fail to do so you will be struck dead where you stand.  If you return to me with only half the puzzle solved you will be struck dead where you stand.  You have been warned."
|Guardian tells you, "The riddle is as follows: Au, the light of this world, hangs in the east, opposed to star of portent.  To the north, the moon run red with blood watches it's twin in the south.  Prove your worth, or die trying."
 
|Guardian tells you, "You may advance through the halls of Hizk Ri, Matron of Pain.  Be warned, you dwell amongst the hopeless and cruel."
 
;Sealed Door to the Well of Tears
|Sealed Door tells you, "You are suited for the halls beyond, the restless dead herein will provide a fair challenge to you and those like you.  Any beings weaker than you will not be permitted beyond the second guardian, though they may assist you through this corridor.  Such assistance would prove you too weak to live."
 
;Hizk Ri's Well of Tears Guardian
|Guardian tells you, "Within this well the wayward sister of Hizk Ri was cast beneath the world and bound by vile arts to suffer for all eternity.  The restless souls, the make this place their home, have tormented the woman's soul since its imprisonment here."
|Guardian tells you, "If you wish to meet Hizk Ri you shall need to garner her sister's tears for me.  You will need to collect them in an ancient philter, lost somewhere in this crypt.  Collect them from the well and return them to me and I shall then let you pass.  Go now and return to me only when you can hand me the phial of bloody tears."
 
;Handing in A Phial of Bloody Tears
|You give Guardian A Phial of Bloody Tears.
|Guardian tells you, "You have pleased me.  I will sup upon the tears of her soul this night and be sated for a time.  Prepare for your reward."
}}


<font color=green>A plate rests inside the depression on this pillar.  The plate displays an oddly positioned geometric shape.</font><br>
== Update History ==
<font color=green>You allow Pillar to examine your A Carved Plate.</font><br>
{{Update History|
<font color=green>A plate is already set into this pillar.  Perhaps you should try using a plate on a pillar with a free setting.</font><br>
[[Treaties in Stone]]
* Quest introduced.


== Items ==
[[From the Darkness Born]]
List the items you receive from this quest using the [[Item stat Template|Items Templates]] or [[Weapon_Stat_Template|Weapons Templates]]
* 7 Life Magic fellowship scrolls added to rewards.


* [[Image:A Carved Plate Icon.png]] [[A Carved Plate]]
[[The Quest for Freedom]]
* [[Image:A Carved Plate (Au) Icon.png]] [[A Carved Plate (Au)]]
* Repeat timer changed from 27 days to 20 hours.
* [[Image:A Carved Plate (Distant Star) Icon.png]] [[A Carved Plate (Distant Star)]]
}}
* [[Image:A Carved Plate (Alb'arel) Icon.png]] [[A Carved Plate (Alb'arel)]]
* [[Image:A Carved Plate (Rez'arel) Icon.png]] [[A Carved Plate (Rez'arel)]]
* [[Image:Ancient Enchanted Philter Icon.png]] [[Ancient Enchanted Philter]]
* [[Image:icon.png]] [[Well of Tears]]
* [[Image:A Phial of Bloody Tears Icon.png]] [[A Phial of Bloody Tears]]
* [[Image:icon.png]] [[Strange Device]]
* [[Image:icon.png]] [[Guardian]]
* [[Image:icon.png]] [[Sarcophagus of High Matriarch Hizk Ri]]
* [[Image:Ancient Armored Gauntlets icon.png]] [[Ancient Armored Gauntlets]]
* [[Image:Ancient Armored Long Boots icon.png]] [[Ancient Armored Long Boots]]
* [[Image:icon.png]] [[Portal to Izji Qo's Temple]]
* [[Image:Biting Ballistae Icon.png]] [[Biting Ballistae]]
* [[Image:Razorbound Flange Icon.png]] [[Razorbound Flange]]
* [[Image:icon.png]] [[Scroll of Inferno Warding]]
* [[Image:icon.png]] [[Scroll of Scythe Warding]]
* [[Image:icon.png]] [[Scroll of Lance Warding]]
* [[Image:icon.png]] [[Scroll of Voltaic Warding]]
* [[Image:icon.png]] [[Scroll of Flange Warding]]
* [[Image:icon.png]] [[Scroll of Corrosive Warding]]
* [[Image:icon.png]] [[Scroll of Frore Warding]]


[[Category:Quest]]
[[Category:Quest Index]]
[[Category:In Progress]]
[[Category:Quests: Level 60-79]]
[[Category:Quests: Level 80-99]]
[[Category:Quests: Level 100]]
[[Category:Fellowship Quests]]
[[Category:Quests: 20 Hour Timer]]
[[Category:Jumping Puzzle]]

Latest revision as of 20:00, 28 May 2020

Ancient Armor Quests:

Temple of Ixir Zi - Temple of Liazk Itzi - Temple of Hizk Ri - Temple of Kivik Lir - Temple of Izji Qo

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
The Temple of Hizk Ri
Level: 60-79, 80-99, 100
Type: Fellowship
Starts At: Hizk Ri's Temple Entrance at 51.5S, 67.9W
Route: Obsidian Rim portal
Repeat: 20 Hours


Overview

  • This is a fellowship quest, if you're not part of a fellowship when attempting to use the Sarcophagus at the end for your rewards, you will not receive anything. So, although this quest is soloable you will need to create a fellowship before starting.
  • This quest has three level ranges: 60-80, 80-100, and 100+. The entrance splits into three sections for these ranges. You can only use the Guardian portal at the end of the section appropriate to your level, although you can help other characters reach that Guardian.

Walkthrough & Notes

Part 1: Hizk Ri's Temple

  1. Each member of the fellowship must pick up the A Carved Plate on the southeast corner of the temple.
  2. Jump down inside the temple and hand the plate to the south pillar to be teleported into the Hizk Ri's Temple Entrance.
  3. The leader should talk to the Guardian statue and pick up the four plates. Give the plates to the appropriate pillars (as listed below), and then talk to the Guardian again to open a door to the south.
    1. A Carved Plate - West Pillar
    2. A Carved Plate - North Pillar
    3. A Carved Plate - East Pillar
    4. A Carved Plate - South Pillar
  4. Go through the open door quickly before it closes.
  5. Use the Sealed Door appropriate to your level to open it (Left (60-80), Middle (81-100), Right (100+)).
  6. Use the torch at the end of this dungeon to open a door to a Guardian statue, and use the statue to be teleported to the Well of Tears.

Part 2: Well of Tears

  1. Talk to the Guardian to enter Hizk Ri's Well of Tears.
  2. Get the Ancient Enchanted Philter, use it on the Well of Tears to get A Phial of Bloody Tears, and hand that back to the Guardian to be teleported to the Hizk Ri's Test.

Part 3: Hizk Ri's Test

  1. Now you must jump around the room using platforms and use four eyes to be flagged to enter the next dungeon. There are eyes for each of the three level ranges, and if you use the wrong one you will be teleported to the beginning of the jumps.
  2. If you fall, jump down the hole to the south. From there, run east to the wall, turn south, then east up the ramp, finally taking west at the split. The rest of the path to the starting platform is linear.
  3. If you have used an eye and fall, you do not need to return to it and use it again.
  4. One you complete the test and reach the Strange Device, use it to be teleported to Hizk Ri's Sewers.

Optional Jumping Guide (100+ version)

This series of jumps take you to the SW, NW, NE, and SE eyes, in that order. It works well for a wide range of jumping skills. I'm sure a picture of the route would help.

  1. Go to the NW corner of the starting platform. 3/4 shift jump NW.
  2. Move directly east of the eye, and do a full jump west to the eye.
  3. Move to the north edge, and do a full shift jump north.
  4. Use this eye. (1)
  5. Move to the NE corner of the platform and do a full shift jump NE.
  6. Move to the NE corner of this platform, and do a 3/4 jump NE, aim for the NW corner of the platform that holds the big portal device. (There is a platform that you're likely to hit if you don't aim correctly.)
  7. Move to the NW corner of the portal platform, and do a 1/2 shift jump west.
  8. Move directly east of the eye, and do a full shift jump west.
  9. Use this eye. (2)
  10. Tap shift jump north.
  11. Move east, and do a full shift jump east to the portal platform.
  12. Move to the east side of the portal platform, and do a 1/2 shift jump NE.
  13. Move directly west of the eye, and do a full shift jump east. (Maybe less than full if your jump skill is high—I've ended up on top of the eye once.)
  14. Use this eye. (3)
  15. Tap shift SW.
  16. Move to the SE corner, and do a full shift SE to the platform near the wall.
  17. Move southeast, and do a full shift jump south toward the eye.
  18. Use this eye. (4)
  19. Move north, and do a full shift jump north.
  20. Move to the NW part of this platform, and do a 1/3 shift jump west.
  21. Do a 1/2 shift jump north.
  22. Move to the west edge, and do a full shift jump west to the portal platform.
  23. That's it, use the portal!

Part 4: Hizk Ri's Sewers

  1. Fight your way through Burun to a large room.
  2. Use the lever to open the door to the Guardian statue.
  3. Use the statue to be teleported to the Patriarch Zixki dungeon.

Part 5: Patriarch Zixki & Sarcophagus of the High Matriarch

  1. Once inside, do not cast on the creatures or go any closer until you are ready to fight. The final fight is against eight Tormented Patriarches and Zixki.
  2. There are eight cells around the room. During the fight, Zixki will randomly teleport players to one of these cells. When this happens, either someone in the main room can open the door, or else the locked up player can use the torch to open the inner door, kill the Tormented Patriarch, and loot A Worn Prison Master's Key to use on the cell door. Contrary to the notes on the map, the hallways do not do any damage.
  3. Once Zixki is dead, run through the door that opens on the north wall (opens for 15 seconds), and use the Guardian to be teleported into the reward room, Hizk Ri's Crypt.
  4. Use the Sarcophagus of High Matriarch, Hizk Ri to get Ancient Armored Gauntlets and Ancient Armored Long Boots.
  5. Use one of the other items to get your choice of reward.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Hizk Ri's Temple Entrance 51.5S, 67.9W -- 5C4C
Hizk Ri's Well of Tears From Hizk Ri's Temple Entrance -- 5C4F
Hizk Ri's Test From Hizk Ri's Well of Tears -- 5F4B
Hizk Ri's Sewers From Hizk Ri's Test -- 5F4E
Consort Hezhit From Hizk Ri's Sewers (level 80-99 section) -- 5F51
Patriarch Zixki From Hizk Ri's Sewers (level 100 section) -- 5F51
Hizk Ri's Crypt From Patriarch Zixki -- 5C4C

Rewards

Complete low level quest
Items:
Complete mid level quest
Items:
Complete high level quest
Items:
Additional reward (1)
Items:

Biting Ballistae (Wield 290) Biting Ballistae (Wield 315) Biting Ballistae (Wield 335) Razorbound Flange (Wield 325) Razorbound Flange (Wield 350) Razorbound Flange (Wield 380) Portal to Izji Qo's Temple Scroll of Lesser Inferno Ward Scroll of Inferno Ward Scroll of Greater Inferno Ward Scroll of Superior Inferno Ward Scroll of Lesser Scythe Ward Scroll of Scythe Ward Scroll of Greater Scythe Ward Scroll of Superior Scythe Ward Scroll of Lesser Lance Ward Scroll of Lance Ward Scroll of Greater Lance Ward Scroll of Superior Lance Ward Scroll of Lesser Voltaic Ward Scroll of Voltaic Ward Scroll of Greater Voltaic Ward Scroll of Superior Voltaic Ward Scroll of Lesser Flange Ward Scroll of Flange Ward Scroll of Greater Flange Ward Scroll of Superior Flange Ward Scroll of Lesser Corrosive Ward Scroll of Corrosive Ward Scroll of Greater Corrosive Ward Scroll of Superior Corrosive Ward Scroll of Lesser Frore Ward Scroll of Frore Ward Scroll of Greater Frore Ward Scroll of Superior Frore Ward

Images

Click image for full size version.

Dialog

Finn Skigg

Finn Skigg tells you, "Good day! I see that you're an adventurous sort. So am I, my dear friend! I must admit that I have been in better spirits than I am at the moment, but the sight of another adventurer has caused a smile to spread across my face."

Finn Skigg tells you, "You see, I have just finished a jaunt across and all around Dererth. I managed to make the walk in about eighty days. I've only recently settled here in the pleasantly arid air of Candeth Keep. I had a particularly nasty run-in with some foul undead near the southern entrance of the Valley of Death."

Finn Skigg tells you,"While making my way into a valley, I was accosted by these foul looking undead beasts. They gave me such a fright that I lost a collection of rare plates I'd received from Baron Eli von Schreft back on Ispar. They're priceless, and I would certainly be pleased if someone were to bring them back to me. If you find them, please bring them here."
Hizk Ri's Temple Entrance Guardian

Guardian tells you, "You have entered the halls of Hizk Ri, the Matron of Pain. Your presence is unwelcome. You have distrubed a perfect order that has existed for eons. What right have you to enter these halls, cur?"

Guardian tells you, "Do not answer. Your presence marks a return of the ancient ways. You shall be tested and if not found wanting, you shall find your way to the seat of the Matron's power and wake her from her slumber."

Guardian tells you, "I pray that you fail, for power such as Hizk Ri's should never be loosed upon the world. We have suffered for millennia under her cruel wiles."

Guardian tells you, "The pillars scattered about the room are devoted to the bodies that hang in the sky above. A riddle seals their secret and bars entrance to the halls beyond. I shall issue this riddle after this final warning: return to me for judgment only when the riddle is solved. If you fail to do so you will be struck dead where you stand. If you return to me with only half the puzzle solved you will be struck dead where you stand. You have been warned."

Guardian tells you, "The riddle is as follows: Au, the light of this world, hangs in the east, opposed to star of portent. To the north, the moon run red with blood watches it's twin in the south. Prove your worth, or die trying."

Guardian tells you, "You may advance through the halls of Hizk Ri, Matron of Pain. Be warned, you dwell amongst the hopeless and cruel."
Sealed Door to the Well of Tears

Sealed Door tells you, "You are suited for the halls beyond, the restless dead herein will provide a fair challenge to you and those like you. Any beings weaker than you will not be permitted beyond the second guardian, though they may assist you through this corridor. Such assistance would prove you too weak to live."
Hizk Ri's Well of Tears Guardian

Guardian tells you, "Within this well the wayward sister of Hizk Ri was cast beneath the world and bound by vile arts to suffer for all eternity. The restless souls, the make this place their home, have tormented the woman's soul since its imprisonment here."

Guardian tells you, "If you wish to meet Hizk Ri you shall need to garner her sister's tears for me. You will need to collect them in an ancient philter, lost somewhere in this crypt. Collect them from the well and return them to me and I shall then let you pass. Go now and return to me only when you can hand me the phial of bloody tears."
Handing in A Phial of Bloody Tears

You give Guardian A Phial of Bloody Tears.

Guardian tells you, "You have pleased me. I will sup upon the tears of her soul this night and be sated for a time. Prepare for your reward."

Update History

Treaties in Stone

  • Quest introduced.

From the Darkness Born

  • 7 Life Magic fellowship scrolls added to rewards.

The Quest for Freedom

  • Repeat timer changed from 27 days to 20 hours.