Timberman's Hat: Difference between revisions

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imported>Sanddh
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imported>Tlosk
m (1 revision: Source http://ac.wikkii.net)
 
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{{Armor
{{Armor
  |        Armor Type = Head Armor
  |        Armor Type = Head Armor
|      Armor Type 2 = Mask
  |              Name = Timberman's Hat
  |              Name = Timberman's Hat
  |        Icon Image = Timberman's Hat Icon.png
  |        Icon Image = Timberman's Hat Icon.png
Line 38: Line 37:
|TimbermanRed
|TimbermanRed
|bgcolor=#540000 width=60|
|bgcolor=#540000 width=60|
|540000
|540000 (070000)
|-
|-
|colspan=8| ''<small>The sample is only an approach of how the item looks ingame.<br> See [[User:Sanddh/Guides/Armor Color Table]] for other available palettes. </small>''
|colspan=8| ''<small>The sample is only an approach of how the item looks ingame.<br> See [[User:Sanddh/Guides/Armor Color Table]] for other available palettes. </small>''
|}
|}
* Note: the color given by ID-ing the item with VT propertydump was too dark. Therefore +38 lightness was added to represent the ingame colors better. Original Hex in brackets.


{{Dyed Variations|{{PAGENAME}}}}
{{Dyed Variations|{{PAGENAME}}}}
Line 52: Line 52:
!Sample  
!Sample  
!Hex  
!Hex  
|-
|5521
|TimberLapyan
|bgcolor=#004F7C width=60|
|004F7C (001F30)
|-
|5515
|TimberColban
|bgcolor=#00127C width=60|
|00127C (000730)
|-
|5517
|TimberVerdalim
|bgcolor=#007005 width=60|
|007005 (002402)
|-
|5518
|TimberMinalim
|bgcolor=#007C43 width=60|
|007C43 (00301A)
|-
|5519
|TimberRelanim
|bgcolor=#63007C width=60|
|63007C (260030)
|-
|-
|5514
|5514
|TimberThananim
|TimberThananim
|bgcolor=#3D3D3D width=60|
|bgcolor=#3D3D3D width=60|
|3D3D3D
|3D3D3D (171717)
|-
|5520
|TimberHennacin
|bgcolor=#700005 width=60|
|700005 (240002)
|-
|5522
|TimberArgenory
|bgcolor=#606060 width=60|
|606060 (3A3A3A)
|-
|5523
|TimberBerimphur
|bgcolor=#705A00 width=60|
|705A00 (241D00)
|-
|5516
|TimberFail
|bgcolor=#B60067 width=60|
|B60067 (6A003C)
|-
|-
|colspan=8| ''<small>The sample is only an approach of how the item looks ingame.<br> See [[User:Sanddh/Guides/Armor Color Table]] for other available palettes. </small>''
|colspan=8| ''<small>The sample is only an approach of how the item looks ingame.<br> See [[User:Sanddh/Guides/Armor Color Table]] for other available palettes. </small>''
|}
|}
* Note: the color given by ID-ing the items with VT propertydump was too dark. Therefore +38 lightness was added to represent the ingame colors better. Original Hex in brackets.

Latest revision as of 20:55, 4 October 2012

Introduced:  A Swelling Tide Related Quests:  Town Founder
Timberman's Hat
  • Value: 4,000
  • Burden: 300
  • Covers Head
  • Armor Level: 200
  • Slashing: Below Average (100)
  • Piercing: Average (200)
  • Bludgeoning: Average (200)
  • Fire: Below Average (100)
  • Cold: Average (200)
  • Acid: Below Average (100)
  • Electric: Average (200)
  • Nether: Average (200)
  • Properties: Dyeable
Timberman's Hat

Notes

Original Palette for Timberman's Hat
ACID Name Sample Hex
5513 TimbermanRed 540000 (070000)
The sample is only an approach of how the item looks ingame.
See User:Sanddh/Guides/Armor Color Table for other available palettes.
  • Note: the color given by ID-ing the item with VT propertydump was too dark. Therefore +38 lightness was added to represent the ingame colors better. Original Hex in brackets.
Dyed Timberman's Hat

Lapyan
(Light Blue)

Colban
(Dark Blue)

Verdalim
(Green)

Minalim
(Mint Green)

Relanim
(Purple)

Thananim
(Black)

Hennacin
(Red)

Argenory
(White)

Berimphur
(Yellow)

Fail-Dyed


Known Palettes for dyed Timberman's Hat
ACID Name Sample Hex
5521 TimberLapyan 004F7C (001F30)
5515 TimberColban 00127C (000730)
5517 TimberVerdalim 007005 (002402)
5518 TimberMinalim 007C43 (00301A)
5519 TimberRelanim 63007C (260030)
5514 TimberThananim 3D3D3D (171717)
5520 TimberHennacin 700005 (240002)
5522 TimberArgenory 606060 (3A3A3A)
5523 TimberBerimphur 705A00 (241D00)
5516 TimberFail B60067 (6A003C)
The sample is only an approach of how the item looks ingame.
See User:Sanddh/Guides/Armor Color Table for other available palettes.
  • Note: the color given by ID-ing the items with VT propertydump was too dark. Therefore +38 lightness was added to represent the ingame colors better. Original Hex in brackets.