Training Halls: Difference between revisions
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{{Related|Character Creation|User Interface}} | {{Related|Character Creation|User Interface}} | ||
{{Quest Summary | {{Quest Summary | ||
| | | nocat = true | ||
| | | Level = 1-5 | ||
| | | Recommended Level = | ||
| Quest Type = Solo | |||
| Kill Task = | |||
| Starts With = | |||
| Quest Type = Solo | | Starts At = [[Starter Outposts]] | ||
| Kill Task = | | Repeat Timer = Non Repeatable | ||
| | |||
| | |||
| Time to Complete = | | Time to Complete = | ||
| Contracts = | |||
| | |||
}} | }} | ||
== | == Overview == | ||
The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call. | The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call. | ||
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== Walkthrough == | == Walkthrough == | ||
* Enter the Training Halls portal at | * Read the {{Icon Link Small|Welcome Letter}} and Enter the Training Halls portal at the [[Starter Outposts]]. | ||
* Speak with the [[Greeter]] for instructions. | * Speak with the [[Greeter]] for instructions. | ||
* Follow the glowing green arrows through the halls, you will come to a long hallway with rows of [[Straw Target Drudge]]s that you can practise your combat skills on. | * Follow the glowing green arrows through the halls, you will come to a long hallway with rows of [[Straw Target Drudge]]s that you can practise your combat skills on. | ||
* Continue on and pick the | * Continue on and pick the {{Icon Link Small|Training Hall Key}} up from off the floor and unlock the door directly in front of you. | ||
* Hand your | * Hand your {{Icon Link Small|Calling Stone (Retired)|Calling Stone}} to the [[Training Master]] for a [[Healing Tonic]] and 75 experience points. | ||
* Exit the hall via the surface portal nearby when finished. | * Exit the hall via the surface portal nearby when finished. | ||
== | == Maps == | ||
No maps available. | |||
== Rewards == | |||
=== Items === | |||
* {{Icon Link|Healing Tonic}} | |||
}} | |||
=== Experience === | |||
* 75 | |||
== Images == | == Images == | ||
Click image for full size version. | Click image for full size version. | ||
<gallery widths=200px heights=200px perrow=3> | <gallery widths=200px heights=200px perrow=3> | ||
File:Training Halls Live.jpg|Advocate Tower and Entrance to a Training Hall | |||
File:Training Halls Live 2.jpg|Reading the Welcome Letter at the Starter Outpost. | File:Training Halls Live 2.jpg|Reading the Welcome Letter at the Starter Outpost. | ||
File:Training Halls Live 3.jpg|Entering the Training Hall portal. | File:Training Halls Live 3.jpg|Entering the Training Hall portal. | ||
Line 76: | Line 46: | ||
</gallery> | </gallery> | ||
== | == Dialog == | ||
=== Opening Dialog === | |||
:Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them." | |||
== | === Training Master === | ||
* | :Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low." | ||
:Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!" | |||
== Update History == | |||
{{Update History| | |||
[[Release]] | |||
* Quest introduced. | |||
[[The Paths of Destruction]] | |||
* Tutorial creatures now reward 0 xp to prevent people from macroing inside the halls. | |||
[[Crests of a Turbulent Sea]] | |||
* [[Character Templates]] revised. | |||
* New starter weapons introduced. | |||
[[The First Strike]] | |||
* Quest retired. | |||
}} | |||
[[Category:Retired Quests]] | |||
[[Category:Retired]] |
Latest revision as of 02:53, 11 April 2015
Related topics: Character Creation, User Interface
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Training Halls | |
---|---|
Level: | 1-5 |
Type: | Solo |
Starts At: | Starter Outposts |
Repeat: | Non Repeatable |
Overview
The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call.
The halls were officially retired during the The First Strike event when six of the Starter Outposts were destroyed. The old tutorial has since been replaced with the newer Training Academy Quest.
Walkthrough
- Read the Welcome Letter and Enter the Training Halls portal at the Starter Outposts.
- Speak with the Greeter for instructions.
- Follow the glowing green arrows through the halls, you will come to a long hallway with rows of Straw Target Drudges that you can practise your combat skills on.
- Continue on and pick the Training Hall Key up from off the floor and unlock the door directly in front of you.
- Hand your File:Calling Stone (Retired) Icon.png Calling Stone to the Training Master for a Healing Tonic and 75 experience points.
- Exit the hall via the surface portal nearby when finished.
Maps
No maps available.
Rewards
Items
Experience
- 75
Images
Click image for full size version.
-
Advocate Tower and Entrance to a Training Hall
-
Reading the Welcome Letter at the Starter Outpost.
-
Entering the Training Hall portal.
-
Speaking to the Greeter.
-
Practising combat skills with the Straw Drudges.
-
Receiving your rewards from the Training Master.
Dialog
Opening Dialog
- Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."
Training Master
- Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low."
- Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"
Update History
|