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{{Related|Combat}}
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== What is Variance? ==
== What is Variance? ==
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Variance is the difference between top end and low end damage on a melee weapon.  Weapons spawn with a top end damage, and the low end is calculated using the variance.  One handed melee weapons spawn with one of 5 variances, Two Handed weapons spawn with one of 6 variances.  ''See charts below''
Variance is the difference between top end and low end damage on a melee weapon.  Weapons spawn with a top end damage, and the low end is calculated using the variance.  One handed melee weapons spawn with one of 5 variances, Two Handed weapons spawn with one of 6 variances.  ''See charts below''
== How to decrease variance ==
By decreasing variance, you are increasing the possible low end damage on a weapon.  This can be accomplished two ways.  [[Granite Salvage]] can be applied to a weapon using the [[Weapon Tinkering]] skill to decrease variance by 20% of the current variance and will count as 1 tinker. Also, the [[Lucky White Rabbit's Foot]] can be applied to do the same, but does not require tinkering, or take up a tinker. 
''See [[Armor and Weapon Augmentations#Weapon Augmentation Stacking|Weapon Augmentation Stacking]] for stacking info with other Weapon Augmentations.


== Heavy Weapons ==
== Heavy Weapons ==
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|Spear**
|Spear*
|30%
|30%
|35%
|35%
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== Notes ==
== Notes ==
* ??
* * Two Handed Spear variance updated during [[Road to Revenge]] patch and should reflect the same variance as cleaving types.
 
[[Category:Game Mechanics]]

Latest revision as of 08:48, 14 February 2015

Related topics: Combat

What is Variance?

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Formula: 1 - (Low End Damage/Top End Damage) = Variance

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Variance is the difference between top end and low end damage on a melee weapon. Weapons spawn with a top end damage, and the low end is calculated using the variance. One handed melee weapons spawn with one of 5 variances, Two Handed weapons spawn with one of 6 variances. See charts below

How to decrease variance

By decreasing variance, you are increasing the possible low end damage on a weapon. This can be accomplished two ways. Granite Salvage can be applied to a weapon using the Weapon Tinkering skill to decrease variance by 20% of the current variance and will count as 1 tinker. Also, the Lucky White Rabbit's Foot can be applied to do the same, but does not require tinkering, or take up a tinker.

See Weapon Augmentation Stacking for stacking info with other Weapon Augmentations.

Heavy Weapons

Weapon Type 1 2 3 4 5
Axe 90% 93% 95% 97% 99%
Dagger 47% 50% 53% 57% 62%
Dagger (Multi-Strike) 40% 43% 48% 53% 58%
Mace 30% 33% 37% 42% 46%
Spear 59% 63% 68% 72% 75%
Staff 38% 42% 45% 50% 52%
Sword 47% 50% 53% 57% 62%
Sword (Multi-Strike) 40% 43% 48% 53% 58%
Unarmed Weapon 44% 48% 53% 58% 60%

Finesse/Light Weapons

Weapon Type 1 2 3 4 5
Axe 80% 83% 85% 90% 95%
Dagger 42% 47% 52% 56% 60%
Dagger (Multi-Strike) 24% 28% 35% 40% 45%
Mace 23% 28% 32% 37% 43%
Mace (Jitte) 32.5% 35% 40% 45% 50%
Spear 65% 68% 71% 75% 80%
Staff 32.5% 35% 40% 45% 50%
Sword 42% 47% 52% 56% 60%
Sword (Multi-Strike) 24% 28% 35% 40% 45%
Unarmed Weapon 43% 48% 53% 58% 60%

Two Handed Weapons

Weapon Type 1 2 3 4 5 6
Cleaving 30% 35% 40% 45% 50% 55%
Spear* 30% 35% 40% 45% 50% 55%

Frequency in loot

Approximation of frequency in loot.

Weapon Type 1 2 3 4 5 6
Heavy/Light/Finesse 10% 20% 40% 20% 10% N/A
Two Handed 5% 15% 30% 30% 15% 5%


Notes

  • * Two Handed Spear variance updated during Road to Revenge patch and should reflect the same variance as cleaving types.