Variance: Difference between revisions
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== What is Variance? == | == What is Variance? == | ||
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Variance is the difference between top end and low end damage on a melee weapon. Weapons spawn with a top end damage, and the low end is calculated using the variance. One handed melee weapons spawn with one of 5 variances, Two Handed weapons spawn with one of 6 variances. ''See charts below'' | Variance is the difference between top end and low end damage on a melee weapon. Weapons spawn with a top end damage, and the low end is calculated using the variance. One handed melee weapons spawn with one of 5 variances, Two Handed weapons spawn with one of 6 variances. ''See charts below'' | ||
== How to decrease variance == | |||
By decreasing variance, you are increasing the possible low end damage on a weapon. This can be accomplished two ways. [[Granite Salvage]] can be applied to a weapon using the [[Weapon Tinkering]] skill to decrease variance by 20% of the current variance and will count as 1 tinker. Also, the [[Lucky White Rabbit's Foot]] can be applied to do the same, but does not require tinkering, or take up a tinker. | |||
''See [[Armor and Weapon Augmentations#Weapon Augmentation Stacking|Weapon Augmentation Stacking]] for stacking info with other Weapon Augmentations. | |||
== Heavy Weapons == | == Heavy Weapons == | ||
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== Notes == | == Notes == | ||
* | * * Two Handed Spear variance updated during [[Road to Revenge]] patch and should reflect the same variance as cleaving types. | ||
[[Category:Game Mechanics]] |
Latest revision as of 08:48, 14 February 2015
Related topics: Combat
What is Variance?
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Formula: 1 - (Low End Damage/Top End Damage) = Variance
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Variance is the difference between top end and low end damage on a melee weapon. Weapons spawn with a top end damage, and the low end is calculated using the variance. One handed melee weapons spawn with one of 5 variances, Two Handed weapons spawn with one of 6 variances. See charts below
How to decrease variance
By decreasing variance, you are increasing the possible low end damage on a weapon. This can be accomplished two ways. Granite Salvage can be applied to a weapon using the Weapon Tinkering skill to decrease variance by 20% of the current variance and will count as 1 tinker. Also, the Lucky White Rabbit's Foot can be applied to do the same, but does not require tinkering, or take up a tinker.
See Weapon Augmentation Stacking for stacking info with other Weapon Augmentations.
Heavy Weapons
Weapon Type | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Axe | 90% | 93% | 95% | 97% | 99% |
Dagger | 47% | 50% | 53% | 57% | 62% |
Dagger (Multi-Strike) | 40% | 43% | 48% | 53% | 58% |
Mace | 30% | 33% | 37% | 42% | 46% |
Spear | 59% | 63% | 68% | 72% | 75% |
Staff | 38% | 42% | 45% | 50% | 52% |
Sword | 47% | 50% | 53% | 57% | 62% |
Sword (Multi-Strike) | 40% | 43% | 48% | 53% | 58% |
Unarmed Weapon | 44% | 48% | 53% | 58% | 60% |
Finesse/Light Weapons
Weapon Type | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Axe | 80% | 83% | 85% | 90% | 95% |
Dagger | 42% | 47% | 52% | 56% | 60% |
Dagger (Multi-Strike) | 24% | 28% | 35% | 40% | 45% |
Mace | 23% | 28% | 32% | 37% | 43% |
Mace (Jitte) | 32.5% | 35% | 40% | 45% | 50% |
Spear | 65% | 68% | 71% | 75% | 80% |
Staff | 32.5% | 35% | 40% | 45% | 50% |
Sword | 42% | 47% | 52% | 56% | 60% |
Sword (Multi-Strike) | 24% | 28% | 35% | 40% | 45% |
Unarmed Weapon | 43% | 48% | 53% | 58% | 60% |
Two Handed Weapons
Weapon Type | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Cleaving | 30% | 35% | 40% | 45% | 50% | 55% |
Spear* | 30% | 35% | 40% | 45% | 50% | 55% |
Frequency in loot
Approximation of frequency in loot.
Weapon Type | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Heavy/Light/Finesse | 10% | 20% | 40% | 20% | 10% | N/A |
Two Handed | 5% | 15% | 30% | 30% | 15% | 5% |
Notes
- * Two Handed Spear variance updated during Road to Revenge patch and should reflect the same variance as cleaving types.