Virindi Scalpel: Difference between revisions

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  | Patch Introduced = [[Dark Majesty]]
  | Patch Introduced = [[Dark Majesty]]
  |  Related Quests = [[Virindi Scalpel Quest]]
  |  Related Quests = [[Virindi Scalpel Quest]]
  |          Updated = [[Treaties in Stone]]
  |          Updated = [[Treaties in Stone]], [[Master of Arms]], [[Road to Revenge]]
}}
}}
{{Melee Weapon
{{Melee Weapon
  |        Weapon Type = Dagger
  |        Weapon Type = Dagger
|      Weapon Skill = Light Weapons
  |              Name = Virindi Scalpel
  |              Name = Virindi Scalpel
  |        Icon Image = Virindi Scalpel Icon.png
  |        Icon Image = Virindi Scalpel Icon.png
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  |            Burden = 30
  |            Burden = 30
  |        Description = A small, flimsy looking blade for precision slicing. It appears to be made of pure diamond. As you peer at it, a swathe of tiny, three-dimensional geometric shapes briefly flash violet within the hilt, and a hollow voice in your mind intones, "Puppet, this reconfiguration has been specially prepared and left for your use. Use on captured meat beings. It will ignore the flesh-enhancing energy patterns they utilize. You will still have to peel their artificial exoskeletons away."
  |        Description = A small, flimsy looking blade for precision slicing. It appears to be made of pure diamond. As you peer at it, a swathe of tiny, three-dimensional geometric shapes briefly flash violet within the hilt, and a hollow voice in your mind intones, "Puppet, this reconfiguration has been specially prepared and left for your use. Use on captured meat beings. It will ignore the flesh-enhancing energy patterns they utilize. You will still have to peel their artificial exoskeletons away."
  | Special Properties = [[Attuned]], [[Bonded]], [[Hollow]]
  | Special Properties =  
  |            Damage = 6 - 12
  |            Damage = 16 - 32
  |            Element = Slashing/Piercing
  |            Element = Slashing/Piercing
  |              Speed = Very Fast (1)
  |              Speed = Very Fast (1)
  |            Spells = [[Dagger Mastery Other VI]], [[Coordination Other VI]]
  |            Spells = [[Light Weapon Mastery Other VI]], [[Coordination Other VI]]
  |    Activation Reqs = Arcane Lore: 110
  |    Activation Reqs = Arcane Lore: 110
|    Base Weapon Req = 325
  |        Spellcraft = 250
  |        Spellcraft = 250
  |              Mana = 1710
  |              Mana = 1710
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* During the [[Treaties in Stone]] event, the original Dark Majesty "Scalpels" were renamed to Virindi Scalpel to distinguish it from the new sharpened version.
* During the [[Treaties in Stone]] event, the original Dark Majesty "Scalpels" were renamed to Virindi Scalpel to distinguish it from the new sharpened version.
* The Virindi Scalpel can be given to [[Aun Ngationa]] for the newer [[Sharpened Virindi Scalpel]] and vice versa.
* The Virindi Scalpel can be given to [[Aun Ngationa]] for the newer [[Sharpened Virindi Scalpel]] and vice versa.
 
* Damage increased during [[Master of Arms]] event.  See prepatch stats {{Page History|Virindi Scalpel|347907|here}}.
[[Category:Hollow]]
* During the [[Road to Revenge]] the Virindi Scalpel skill buff was changed from Finesse Weapons to Light Weapons.

Latest revision as of 19:44, 4 October 2012

Introduced:  Dark Majesty Related Quests:  Virindi Scalpel Quest Updated:  Treaties in Stone, Master of Arms, Road to Revenge
Virindi Scalpel
  • Value: 8,420
  • Burden: 30
  • Skill: Light Weapons (Dagger)
  • Damage: 16 - 32 , Slashing/Piercing
  • Speed: Very Fast (1)
  • Spells: Light Weapon Mastery Other VI, Coordination Other VI
  • Wield requires base Light Weapons 325
  • Activation requires Arcane Lore: 110
  • This item cannot be sold.
  • Spellcraft: 250.
  • Mana: 1710.
  • Mana Cost: 1 point per 100 seconds.
  • A small, flimsy looking blade for precision slicing. It appears to be made of pure diamond. As you peer at it, a swathe of tiny, three-dimensional geometric shapes briefly flash violet within the hilt, and a hollow voice in your mind intones, "Puppet, this reconfiguration has been specially prepared and left for your use. Use on captured meat beings. It will ignore the flesh-enhancing energy patterns they utilize. You will still have to peel their artificial exoskeletons away."

Notes