Zogblaster Archive/Heritage Groups/Gharu'ndim/Gharu'ndim Starting Equipment: Difference between revisions
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Latest revision as of 10:53, 1 August 2012
Related topics: Character Races
Original Link (now dead) - http://www.zogblaster.com/tweb/asherons-call/heritagegroups/gharu'ndim/gharu'ndim_content_startequip.htm
While characters in Dereth are expected to find or purchase many of their possessions, they also have some simple gear when they arrive. In addition to clothing, food and money, they start their adventures with equipment corresponding to their skills.
Weapons: For each weapon skill he or she has, a character begins with a "practice weapon" appropriate to the character’s Heritage Group. Practice weapons are slower and less damaging than their ordinary counterparts.