Category:Armor Cleaving: Difference between revisions

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{{Related|:Category:Resistance Cleaving|:Category:Rending}}
{{Related|:Category:Resistance Cleaving|:Category:Rending|:Category:Armor Rending}}


Armor Cleaving gives the item the ability to ignore some of its opponent's armor. Unlike [[Armor Rending]], the amount of armor it ignores is fixed. Because this reduces by a percentage, it is most effective on creatures with very high armor, it is less effective (not as much of an increase in over other options) when the natural armor is either low, or has be reduced a lot by the life magic vuln Imperil.
Armor Cleaving gives the item the ability to ignore some of its opponent's armor. Unlike [[Armor Rending]], the amount of armor it ignores is fixed. Because this reduces by a percentage, it is most effective on creatures with very high armor, it is less effective (not as much of an increase over other options) when the natural armor is either low, or has be reduced a lot by the life magic vuln Imperil.


This property is only found on quest weapons.
This property is only found on quest weapons and the actual % (still fixed and not skill based) can vary from weapon to weapon.


[[Category:Special Property]]
[[Category:Special Property]]

Latest revision as of 07:25, 4 January 2013

Related topics: Category:Resistance Cleaving, Category:Rending, Category:Armor Rending

Armor Cleaving gives the item the ability to ignore some of its opponent's armor. Unlike Armor Rending, the amount of armor it ignores is fixed. Because this reduces by a percentage, it is most effective on creatures with very high armor, it is less effective (not as much of an increase over other options) when the natural armor is either low, or has be reduced a lot by the life magic vuln Imperil.

This property is only found on quest weapons and the actual % (still fixed and not skill based) can vary from weapon to weapon.

Pages in category "Armor Cleaving"

The following 200 pages are in this category, out of 201 total.

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