Category:Attribute: Difference between revisions

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(New page: Player Characters have six primary attributes. These can be set from 10 to 100 at character creation, and no more than three can be set to the maximum of 100. The Augmentation Gems qu...)
 
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Player Characters have six primary attributes. These can be set from 10 to 100 at character creation, and no more than three can be set to the maximum of 100.
Player Characters have six primary attributes. These can be set from 10 to 100 at character creation, and no more than three can be set to the maximum of 100. There are three secondary attributes that are each based on one of the primary attributes.


The [[Augmentation Gems]] quest can be used to raise attributes by up to 50 points total after creation. However in an case, an attribute cannot be raised so that it's starting base would be equivalent to more than 100. For example, if you started with 80 Coordination, you could only raise it 20 points.
The [[Augmentation Gems]] quest can be used to raise attributes by up to 50 points total after creation. However in an case, an attribute cannot be raised so that it's starting base would be equivalent to more than 100. For example, if you started with 80 Coordination, you could only raise it 20 points.
[[Category:Player Character]]
[[Category:Game Mechanic]]

Latest revision as of 08:08, 6 April 2013

Player Characters have six primary attributes. These can be set from 10 to 100 at character creation, and no more than three can be set to the maximum of 100. There are three secondary attributes that are each based on one of the primary attributes.

The Augmentation Gems quest can be used to raise attributes by up to 50 points total after creation. However in an case, an attribute cannot be raised so that it's starting base would be equivalent to more than 100. For example, if you started with 80 Coordination, you could only raise it 20 points.

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