Gurog Creation: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Arkalor's Bot
m (→‎Walkthrough & Notes: tooltip links, replaced: {{Icon Link Small| → {{Itemlink| (4))
imported>John Bigboote
 
Line 1: Line 1:
{{Quest Summary
{{Quest Summary
  |               Level = 200
  |   Patch Introduced = [[From Darkness, Light]]
  |   Recommended Level =  
|      Related Quests = [[Nalicana's Test]], [[Bloodstone Investigation]], [[Gurog Kill Task]]
  |          Quest Type = Solo
|            Updated = [[Blood From Stone]],<br>[[Feelings of Dread]]
  |          Kill Task =  
|
  |         Starts With = [[Fayza]] (optional)
|          Live Image =  
  |           Starts At = [[Xarabydun]] at 41.9S, 15.9E
  | Live Image Caption =  
  |               Route =  
  |          Quest Type = Solo/Group
  |       Repeat Timer = 20 Hours
  |          Kill Task = False
  |   Time to Complete =  
  |     Start Location = [[Gurog Ice Cave]]
  |               Timer = 20 hours
  |   Time to Complete = 30 minutes
  | Level Restrictions = None
  |   Level Suggestions = 200+
  |          Contracts = [[Contract for Gurog Creation]]
  |          Contracts = [[Contract for Gurog Creation]]
|        Item Rewards = 2 use [[Legendary Key]]
|          MMD Reward = 8
|    Luminance Reward = 15,000
|      Max XP Reward = 150,000,000xp
|              Titles = None
|        MMD Rewards = ??
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = True
}}
}}
== Overview ==
== Quest Overview ==
Investigate the origins of the [[Gurog]] race in the [[Frozen Valley]].  
Investigate the origins of the [[Gurog]] race in the [[Frozen Valley]].  This quest coincides with both [[Nalicana's Test]] and [[Bloodstone Investigation]].  The [[Gurog Kill Task]] can also be completed at the same time.


* This quest coincides with both [[Nalicana's Test]] and [[Bloodstone Investigation]]. The [[Gurog Kill Task]] can also be completed at the same time.
There is no level restriction on this quest, as there are no portals that must be used. However, for the related quests level 200 is required.


== Walkthrough & Notes ==
== Walk Through ==
# Travel to the [[Frozen Valley]], and enter the [[Gurog Ice Cave]] at 84.9N, 7.1W.
# Optional: Speak to [[Fayza]] in [[Xarabydun]].
#* Route/Shortcut: [[Stonehold]] to [[Wisp Lake Cottages]] portal at 69.7S, 20.2W.
# Travel to the [[Frozen Valley]], and enter the [[Gurog Ice Cave]] at 84.9N 7.1W.
#* {{Optional}} After taking the shortcut, speak with [[Gregoria, Gurog Destroyer]] at 83.8N, 4.3W to first start the [[Gurog Kill Task]].
#* Route 1: Take the [[Snowy Valley]] portal (27.1S, 96.0E) in [[Tou-Tou]] for a short run west to the cave.
# One of the three gurogs in the first room drops the {{Itemlink|Entryway Key}} used on the second door (700 difficulty).
#* Route 2: If you are also completing the [[Gurog Kill Task]], take the [[Wisp Lake Cottages]] portal (69.7N 20.2W) outside of [[Stonehold]]. Then talk to [[Gregoria, Gurog Destroyer]] at 83.8N 4.3W.  From Gregoria's cottage, run west-northwest to a cliff at 85.3N 6.5W overlooking a frozen valley. Jump into the valley and hug the right wall until you reach the cave.
# One of the three gurogs in the first room drops the [[Entryway Key]] used on the second door (700 difficulty).
# Within the dungeon, each person will need to obtain the [[Torn Note]] and the [[Journal of a Soldier]].
# Within the dungeon, each person will need to obtain the [[Torn Note]] and the [[Journal of a Soldier]].
# Proceed straight ahead and go up the wooden ramp, then take the first left. The {{Itemlink|Journal of a Soldier}} is on the table surrounded by a few [[Gurog]].
# Proceed straight ahead and go up the wooden ramp, then take the first left. The [[Journal of a Soldier]] is on the table surrounded by a few [[Gurog]].
# Return to the main hallway, then proceed straight across to find the {{Itemlink|Cellar Key}}. It spawns on a corpse with a few [[Gurog]] around it.
# Return to the main hallway, then proceed straight across to find the [[Cellar Key]]. It spawns on a corpse with a few [[Gurog]] around it.
# Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty).
# Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty).
# The {{Itemlink|Torn Note}} is on the corpse of a Gurog in the room with 3 caged mattekars down below, one drop per kill on a 10-minute respawn.
# The [[Torn Note]] is on the corpse of a Gurog in the room with 3 caged mattekars down below, one drop per kill on a 10-minute respawn.
# After getting the note, give either the Torn Note or the Journal of a Soldier to the [[Mortified Soldier]] who is hiding behind the boxes in the same room.  He will give you a legendary key and not take either of the items from you.
# After getting the note, give either the Torn Note or the Journal of a Soldier to the [[Mortified Soldier]] who is hiding behind the boxes in the same room.  He will give you a legendary key and not take either of the items from you.
# Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located.     
# Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located.     
#* {{Optional}} The portal to the [[Frozen Tomb]] can then be used if you are completing [[Nalicana's Test]] or [[Bloodstone Investigation]].
#* Note: The portal to the [[Frozen Tomb]] can then be used if you are completing [[Nalicana's Test]] or [[Bloodstone Investigation]].
# Give both the note and the journal to [[Fayza]] in [[Xarabydun]] for rewards.
# Give both the note and the journal to [[Fayza]] in [[Xarabydun]] for rewards.
#* You must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items.
#* You must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items.


Notes
== Maps ==
* You must have both the note and the journal for the turn in.
* Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
* Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.
 
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
Line 47: Line 61:
}}
}}


== Rewards ==
== Items ==  
{{Rewards Table
{{Item Table Three|Caption=Quest Items|Entryway Key|Cellar Key|Torn Note|Journal of a Soldier}}
|       Quest Task =
 
|      Item Reward =
{{Item Table Three|Caption=Rewards|Legendary Key}}
* {{Icon Link|Legendary Key}}
 
* {{Icon Link|Trade Note (250,000)}} (x8)
== Experience Rewards ==
  |   Max XP Reward = 150,000,000 | Percent of Level = 15 | Level Cap = 200
{{Quest Experience Table
| Luminance Reward = 10,000
| Repeat Differs = False
|    Title Reward =
|    Table Rows =
{{Quest Task
|     Description = Give [[Torn Note]] and [[Journal of a Soldier]] to [[Fayza]] in Xarabydun.
  |           Max XP = 150,000,000
| Percent of Level = 15
|       Level Cap = 200
}}
}}
}}


Line 61: Line 81:
Click image for full size version.
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=3>
File:Fayza Live.jpg|Fayza
File:Gurog Minion Live.jpg|Gurog Minion
File:Mortified Soldier Live.jpg|Mortified Soldier
File:Mortified Soldier Live.jpg|[[Mortified Soldier]]
File:Gurog Creation 1 Live.jpg|Portal Room with chests
File:Gurog Creation 1 Live.jpg|Portal Room with chests
File:Gurog Creation 2 Live.jpg|Legendary Chests in the portal room
File:Gurog Creation 2 Live.jpg|Legendary Chests in the portal room
</gallery>
</gallery>


== Dialog ==
== Lore & Dialog ==
=== Opening Dialog ===
:''Attempting turn in with just the journal or the note alone:''
:Fayza tells you, "I have been hearing rumors that a strange new creature has been spotted up in the icy north. Rumors have that it walks on two legs but has hair like an animal."
:<font color=green>You allow Fayza to examine your Journal of a Soldier.</font>
:Fayza tells you, "Perhaps you could investigate for me and bring me back some information about where these creatures may have come from? I would be most appreciative if you would." Fayza tells you, "I would look around 7.1W 84.9N, as that is where I have heard of sightings."
:<font color=darkgoldenrod>Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"</font>
:Fayza tells you, "Best of luck, and be careful."


=== Mortified Soldier ===
----
:Mortified Soldier tells you, "They tore them to shreds. Literally tore limbs from bodies!"
:<font color=darkgoldenrod>Mortified Soldier tells you, "They tore them to shreds. Literally tore limbs from bodies!"
:Mortified Soldier tells you, "What did we do?!"
:Mortified Soldier tells you, "What did we do?!"
 
----
:You allow Mortified Soldier to examine your Torn Note.
:<font color=green>You allow Mortified Soldier to examine your Torn Note.
:You hand over all of your Journal of a Soldiers.
:You hand over all of your Journal of a Soldiers.
:You hand over all of your Torn Notes.
:You hand over all of your Torn Notes.
:Mortified Soldier gives you Journal of a Soldier.
:Mortified Soldier gives you Journal of a Soldier.
:Mortified Soldier gives you Torn Note.
:Mortified Soldier gives you Torn Note.</font>
:Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins."
:Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins."
:Mortified Soldier gives you Legendary Key.
:<font color=green>Mortified Soldier gives you Legendary Key.</font>
:Mortified Soldier tells you, "And this note..."
:Mortified Soldier tells you, "And this note..."
:Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way."
:Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way."
:Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate."
:Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate."
:Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick."
:Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick."</font>
----
:<font color=green>You allow Fayza to examine your Journal of a Soldier.
:You hand over all of your Journal of a Soldiers.
:You hand over all of your Torn Notes.
:<font color=darkgoldenrod>Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
:Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
:Fayza tells you, "Thank you for bringing this to me."</font>
:You've earned 158,999,991 experience.
:You've earned 15,899 Luminance.
:Fayza gives you 8 Trade Notes (250,000).</font>


=== Rewards Dialog ===
----
:You allow Fayza to examine your Journal of a Soldier.
:'''''Retired Dialog'''''
:<font color=green>You allow Fayza to examine your Journal of a Soldier.
:You hand over all of your Journal of a Soldiers.
:You hand over all of your Journal of a Soldiers.
:You hand over all of your Torn Notes.
:You hand over all of your Torn Notes.
:Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
:You've earned 150,000,000 experience.</font>
:<font color=darkgoldenrod>Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
:Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
:Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
:Fayza tells you, "Thank you for bringing this to me."
:Fayza tells you, "Thank you for bringing this to me."</font>
:You've earned 150,000,000 experience.
:<font color=green>You've earned 10,000 Luminance.
:You've earned 10,000 Luminance.
:Fayza gives you Mana Forge Key.</font>
:Fayza gives you 8 Trade Notes (250,000).


=== Other Interactions ===
----
:You allow Fayza to examine your Journal of a Soldier.
:Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"


== Update History ==
:<font color=darkgoldenrod>Fayza tells you, "I am still working with the information you brought me to try and figure out some more on those Gurogs"</font>
{{Update History|
:<font color=green>You must wait 13d 0h 0m 0s to be complete this quest again.</font>
[[From Darkness, Light]]
* Quest introduced.


[[Feelings of Dread]]
== Notes ==
* [[Mana Forge Key]] reward changed to a [[Legendary Key]].
* You must have both the note and the journal for the turn in.
}}
* Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
* Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.
* During the [[Feelings of Dread]] event the [[Mana Forge Key]] was removed and replaced with a [[Legendary Key]] reward.

Latest revision as of 22:56, 9 June 2016

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Gurog Creation
Level: ??
Type: Solo/Group
Starts At: ??
Time to Complete: 30 minutes
Repeat: ??
Contracts: Contract for Gurog Creation

Quest Overview

Investigate the origins of the Gurog race in the Frozen Valley. This quest coincides with both Nalicana's Test and Bloodstone Investigation. The Gurog Kill Task can also be completed at the same time.

There is no level restriction on this quest, as there are no portals that must be used. However, for the related quests level 200 is required.

Walk Through

  1. Optional: Speak to Fayza in Xarabydun.
  2. Travel to the Frozen Valley, and enter the Gurog Ice Cave at 84.9N 7.1W.
    • Route 1: Take the Snowy Valley portal (27.1S, 96.0E) in Tou-Tou for a short run west to the cave.
    • Route 2: If you are also completing the Gurog Kill Task, take the Wisp Lake Cottages portal (69.7N 20.2W) outside of Stonehold. Then talk to Gregoria, Gurog Destroyer at 83.8N 4.3W. From Gregoria's cottage, run west-northwest to a cliff at 85.3N 6.5W overlooking a frozen valley. Jump into the valley and hug the right wall until you reach the cave.
  3. One of the three gurogs in the first room drops the Entryway Key used on the second door (700 difficulty).
  4. Within the dungeon, each person will need to obtain the Torn Note and the Journal of a Soldier.
  5. Proceed straight ahead and go up the wooden ramp, then take the first left. The Journal of a Soldier is on the table surrounded by a few Gurog.
  6. Return to the main hallway, then proceed straight across to find the Cellar Key. It spawns on a corpse with a few Gurog around it.
  7. Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty).
  8. The Torn Note is on the corpse of a Gurog in the room with 3 caged mattekars down below, one drop per kill on a 10-minute respawn.
  9. After getting the note, give either the Torn Note or the Journal of a Soldier to the Mortified Soldier who is hiding behind the boxes in the same room. He will give you a legendary key and not take either of the items from you.
  10. Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located.
  11. Give both the note and the journal to Fayza in Xarabydun for rewards.
    • You must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items.

Maps

Dungeon Coordinates Wiki Map ACmaps
Gurog Ice Cave 84.9N, 7.1W -- --

Items

Quest Items

Entryway Key Cellar Key Torn Note Journal of a Soldier

Rewards

Legendary Key

Experience Rewards

Images

Click image for full size version.

Lore & Dialog

Attempting turn in with just the journal or the note alone:
You allow Fayza to examine your Journal of a Soldier.
Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"

Mortified Soldier tells you, "They tore them to shreds. Literally tore limbs from bodies!"
Mortified Soldier tells you, "What did we do?!"

You allow Mortified Soldier to examine your Torn Note.
You hand over all of your Journal of a Soldiers.
You hand over all of your Torn Notes.
Mortified Soldier gives you Journal of a Soldier.
Mortified Soldier gives you Torn Note.
Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins."
Mortified Soldier gives you Legendary Key.
Mortified Soldier tells you, "And this note..."
Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way."
Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate."
Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick."

You allow Fayza to examine your Journal of a Soldier.
You hand over all of your Journal of a Soldiers.
You hand over all of your Torn Notes.
Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
Fayza tells you, "Thank you for bringing this to me."
You've earned 158,999,991 experience.
You've earned 15,899 Luminance.
Fayza gives you 8 Trade Notes (250,000).

Retired Dialog
You allow Fayza to examine your Journal of a Soldier.
You hand over all of your Journal of a Soldiers.
You hand over all of your Torn Notes.
You've earned 150,000,000 experience.
Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
Fayza tells you, "Thank you for bringing this to me."
You've earned 10,000 Luminance.
Fayza gives you Mana Forge Key.

Fayza tells you, "I am still working with the information you brought me to try and figure out some more on those Gurogs"
You must wait 13d 0h 0m 0s to be complete this quest again.

Notes

  • You must have both the note and the journal for the turn in.
  • Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
  • Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.
  • During the Feelings of Dread event the Mana Forge Key was removed and replaced with a Legendary Key reward.