Alchemy: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>An Adventurer
No edit summary
imported>Arkalor
No edit summary
Line 35: Line 35:
* In [[The Widening Gyre]], Alchemy was updated with the ability to craft [[Trade Health Elixir]]s and [[Trade Mana Elixir]]s.
* In [[The Widening Gyre]], Alchemy was updated with the ability to craft [[Trade Health Elixir]]s and [[Trade Mana Elixir]]s.
* In [[Into the Darkness]], Alchemy was updated with the ability to craft [[Alchemy Gems]] which when used cast the protective and regenerative self spells of [[Life Magic (Skill)|Life Magic]].
* In [[Into the Darkness]], Alchemy was updated with the ability to craft [[Alchemy Gems]] which when used cast the protective and regenerative self spells of [[Life Magic (Skill)|Life Magic]].
* In [[Dance of the Dead]], level 7 [[Alchemy Gems]] could now be crafted.
* In [[Evolution]], Alchemy was updated with the ability to craft [[Alchemical Throwing Phials]] which when thrown at a target cast the vulnerability spells of [[Life Magic (Skill)|Life Magic]].
* In [[Evolution]], Alchemy was updated with the ability to craft [[Alchemical Throwing Phials]] which when thrown at a target cast the vulnerability spells of [[Life Magic (Skill)|Life Magic]].
* In [[Gaining Ground]], both the alchemy crafted gems and the throwing phials were updated. Motes yield three times as much aqua vitae, and crafting gems now yields twice as many. Throwing phial costs were cut in half, stack size increased to 250, burden per phial decreased to 10, and fester phials were added.  
* In [[Gaining Ground]], both the alchemy crafted gems and the throwing phials were updated. Motes yield three times as much aqua vitae, and crafting gems now yields twice as many. Throwing phial costs were cut in half, stack size increased to 250, burden per phial decreased to 10, and fester phials were added.  

Revision as of 16:08, 29 November 2011

Related topics: Skills, Crafting, Alchemy, Alchemy Items, Category:Alchemy, Category:Alchemy Recipe, Category:Alchemy Guide

Alchemy
Description Lets you prepare gem components, potions and oils.
Formula (Coordination + Focus) / 3
Base Status Unusable - Trained for free on Undead, and on Empyreans with changed innate abilities.
Cost to Train 6
Cost to Specialize 6
Buffs Alchemy Mastery (Spell), Coordination (Spell), Focus (Spell)
Debuffs Alchemy Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell)

Introduced in Beta, Alchemy allows you grind gems and stones in powders, create health and mana potions, and create oils to enhance fletching and cooking.

Alchemy has had a long history in playing a role in quests, including the crafting of Atlan Weapons and Isparian Arms.

Guides

Notes

  • The original credit cost of alchemy was 8 to train, 8 to specialize.
  • In Persuasion, the credit cost of alchemy was reduced to 6 to train, 6 to specialize.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat