Alchemy Gems: Difference between revisions

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{{Gem Links}}
{{Gem Links}}
{{Related|Crafting|Alchemy|Alchemy Items|:Category:Alchemy|:Category:Alchemy Recipe|:Category:Alchemy Guide|Gems}}
{{Related|Crafting|:Category:Alchemy}}


{{Exemplar ToC|Crafting}}
{{Exemplar ToC|Crafting}}
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Introduced in the [[Into the Darkness]] event, '''Alchemy Gems''', which offer an alternative to Life Magic buffs, were created as a result of [[Hiro, Arcanum Artificer]]'s research, with a little help from Ciandra. The process is described in [[The New Alchemy]]. Creation uses [[Alchemy]]. Creation is a standard crafting skill check. After crafted, the gems can be given and traded.
Introduced in the [[Into the Darkness]] event, '''Alchemy Gems''', which offer an alternative to Life Magic buffs, were created as a result of [[Hiro, Arcanum Artificer]]'s research, with a little help from Ciandra. The process is described in [[The New Alchemy]]. Creation uses [[Alchemy]]. Creation is a standard crafting skill check. After crafted, the gems can be given and traded.


''For further information see: [[The New Alchemy]]''
Life protection gems can also be acquired through certain quests. See [[Spell Gems]] for a list.


== Crafting Steps ==
== Crafting Steps ==
The ingame text, [[The New Alchemy]], also lists lists the steps necessary to make Alchemy Gems.
=== Creating the Aqua Vitae (Living Water) ===
=== Creating the Aqua Vitae (Living Water) ===
# Obtain a [[Crucible]] from [[Archmage Zarri ibn Khaybi]] in [[Xarabydun]] at 41.9S, 16.2E
# Obtain a [[Crucible]] from [[Archmage Zarri ibn Khaybi]] in [[Xarabydun]] at 41.9S, 16.2E
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|}
|}


==Update history==
== Update History ==
{{Update History|
 
[[Visions in the Darkness]]
[[Visions in the Darkness]]
* Alchemy gems can now be stacked up to 25.
* Alchemy gems can now be stacked up to 25.
[[Dance of the Dead]]
[[Dance of the Dead]]
* Level VII alchemy gems added.
* Level VII alchemy gems added.
[[Gaining Ground]]
[[Gaining Ground]]
* Stack size for Aqua Vitae increased from 125 to ???.
* Stack size for Aqua Vitae increased from 125 to ???.
Line 475: Line 481:
** Pyreal Bars now create 150-165 Aqua Vitae instead 50-55.
** Pyreal Bars now create 150-165 Aqua Vitae instead 50-55.
** Quality Ingots now create 375 Aqua Vitae instead 125.
** Quality Ingots now create 375 Aqua Vitae instead 125.
 
}}
==Notes==
* Life Buff Gems can also be obtained by the following quests:
** [[Gift Box Quest]] - Level VI Protection Gems, for example the [[Fire Protection Gem]]
** [[Aerbax's Prodigal Harbinger]] - Over Level 8 Protection Gems (reduces damage by 80%), for example the [[Gem of Harbinger's Flame Barrier]]


[[Category:Alchemy Ingredient]]
[[Category:Alchemy Ingredient]]
[[Category:Alchemy Guide]]
[[Category:Alchemy Guide]]
[[Category:Consumable Item]]
[[Category:Consumable Item]]

Revision as of 04:14, 11 May 2013

Consumables: Gems
File:Spell Gems Icon.png
Spell Gems
  File:Alchemy Gems Icon.png
Alchemy Gems
  File:Rare Gems Icon.png
Rare Gems
  File:Dispel Gems Icon.png
Dispel Gems
  File:Portal Gems Icon.png
Portal Gems
  File:Weapon Gems Icon.png
Weapon Gems
  File:Augmentation Gems Icon.png
Augmentation Gems
  File:Redistribution Gems Icon.png
Redistribution Gems

Related topics: Crafting, Category:Alchemy

Introduced in the Into the Darkness event, Alchemy Gems, which offer an alternative to Life Magic buffs, were created as a result of Hiro, Arcanum Artificer's research, with a little help from Ciandra. The process is described in The New Alchemy. Creation uses Alchemy. Creation is a standard crafting skill check. After crafted, the gems can be given and traded.

Life protection gems can also be acquired through certain quests. See Spell Gems for a list.

Crafting Steps

The ingame text, The New Alchemy, also lists lists the steps necessary to make Alchemy Gems.

Creating the Aqua Vitae (Living Water)

  1. Obtain a Crucible from Archmage Zarri ibn Khaybi in Xarabydun at 41.9S, 16.2E
    Route: From the Town Network, take the west (Gharu'ndim) wing to Xarabydun.
  2. Use Concentrated Aqua Incanta on a Pyreal Mote, Pyreal Sliver, Pyreal Nugget, Pyreal Bar or Quality Pyreal Ingot to create different amounts of Aqua Vitae.
    The pyreal dissolves in the aqua incanta enhancing the magic.
Alchemy Item Use On Item To Produce Difficulty
At 50%
Concentrated Aqua Incanta Pyreal Mote Aqua Vitae x15 50
Concentrated Aqua Incanta Pyreal Sliver Aqua Vitae x30 60
Concentrated Aqua Incanta Pyreal Nugget Aqua Vitae x75-90 70
Concentrated Aqua Incanta Pyreal Bar Aqua Vitae x150-165 80
Concentrated Aqua Incanta Quality Ingot Aqua Vitae x375 ??? <=150

Creating the Mixtures to use with the Aqua Vitae

  1. Use the Crucible on different Spell Potions to create a Crucible with Potion
    The potion and the later added Powdered Gem determine the spell type (see Table below)
    You add the potion to the crucible.
  2. Use the Crucible with Potion on a Herb to create a Potion and Herb Crucible
    The Herb determines the level of the spell
    You add the [herb] to the mixture, successfully predicting the correct timing.
    Eyebright - Level III - Lesser Alchemy Gems - Final Crafting Difficulty At 50%: 125
    Henbane - Level IV - Alchemy Gems - Final Crafting Difficulty At 50%: 175
    Amaranth - Level V - Improved Alchemy Gems - Final Crafting Difficulty At 50%: 225
    Frankincense - Level VI - Greater Alchemy Gems - Final Crafting Difficulty At 50%: 275
    Hyssop - Level VII - Adept's Alchemy Gems - Final Crafting Difficulty At 50%: 325
  3. Use Aqua Vitae on the Potion and Herb Crucible to create a Treated Potion and Herb Crucible
    You add the aqua vitae to the mix, the formula bubbles and appears ready for application to a crushed powder.
  4. Use the Treated Potion and Herb Crucible on a Powdered Gem to create two Alchemy Gems.
    The powder congeals into a gem-like substance. The process is a success!
Failing any of the skill checks destroys the mixture.
You fail to time the cibation correctly and fail the process.
You fail to surmise the correct time for cibation and ruin the mixture.
The process was an utter failure, leaving you with a messy mass of mush to show for your efforts.

Lesser Alchemy Gems (Level III)

Alchemy Gem Step 1 Step 2 Step 3 Step 4
Gem of Lesser Protection + = + = + = + =
Gem of Lesser Piercing Protection + = + = + = + =
Gem of Lesser Blade Protection + = + = + = + =
Gem of Lesser Bludgeon Protection + = + = + = + =
Gem of Lesser Acid Protection + = + = + = + =
Gem of Lesser Cold Protection + = + = + = + =
Gem of Lesser Fire Protection + = + = + = + =
Gem of Lesser Lightning Protection + = + = + = + =
Gem of Lesser Regeneration + = + = + = + =
Gem of Lesser Rejuvenation + = + = + = + =
Gem of Lesser Mana Renewal + = + = + = + =

Alchemy Gems (Level IV)

Alchemy Gem Step 1 Step 2 Step 3 Step 4
Gem of Protection + = + = + = + =
Gem of Piercing Protection + = + = + = + =
Gem of Blade Protection + = + = + = + =
Gem of Bludgeon Protection + = + = + = + =
Gem of Acid Protection + = + = + = + =
Gem of Cold Protection + = + = + = + =
Gem of Fire Protection + = + = + = + =
Gem of Lightning Protection + = + = + = + =
Gem of Regeneration + = + = + = + =
Gem of Rejuvenation + = + = + = + =
Gem of Mana Renewal + = + = + = + =

Improved Alchemy Gems (Level V)

Alchemy Gem Step 1 Step 2 Step 3 Step 4
Gem of Improved Protection + = + = + = + =
Gem of Improved Piercing Protection + = + = + = + =
Gem of Improved Blade Protection + = + = + = + =
Gem of Improved Bludgeon Protection + = + = + = + =
Gem of Improved Acid Protection + = + = + = + =
Gem of Improved Cold Protection + = + = + = + =
Gem of Improved Fire Protection + = + = + = + =
Gem of Improved Lightning Protection + = + = + = + =
Gem of Improved Regeneration + = + = + = + =
Gem of Improved Rejuvenation + = + = + = + =
Gem of Improved Mana Renewal + = + = + = + =

Greater Alchemy Gems (Level VI)

Alchemy Gem Step 1 Step 2 Step 3 Step 4
Gem of Greater Protection + = + = + = + =
Gem of Greater Piercing Protection + = + = + = + =
Gem of Greater Blade Protection + = + = + = + =
Gem of Greater Bludgeon Protection + = + = + = + =
Gem of Greater Acid Protection + = + = + = + =
Gem of Greater Cold Protection + = + = + = + =
Gem of Greater Fire Protection + = + = + = + =
Gem of Greater Lightning Protection + = + = + = + =
Gem of Greater Regeneration + = + = + = + =
Gem of Greater Rejuvenation + = + = + = + =
Gem of Greater Mana Renewal + = + = + = + =

Adept's Alchemy Gems (Level VII)

Alchemy Gem Step 1 Step 2 Step 3 Step 4
Adept's Gem of Protection + = + = + = + =
Adept's Gem of Piercing Protection + = + = + = + =
Adept's Gem of Blade Protection + = + = + = + =
Adept's Gem of Bludgeon Protection + = + = + = + =
Adept's Gem of Acid Protection + = + = + = + =
Adept's Gem of Cold Protection + = + = + = + =
Adept's Gem of Fire Protection + = + = + = + =
Adept's Gem of Lightning Protection + = + = + = + =
Adept's Gem of Regeneration + = + = + = + =
Adept's Gem of Rejuvenation + = + = + = + =
Adept's Gem of Mana Renewal + = + = + = + =

Update History


Visions in the Darkness

  • Alchemy gems can now be stacked up to 25.

Dance of the Dead

  • Level VII alchemy gems added.

Gaining Ground

  • Stack size for Aqua Vitae increased from 125 to ???.
  • Making alchemy protection gems now yields twice as many.
  • Pyreal now creates 3x the Aqua Vitae as it did before:
    • Pyreal Motes now create 15 Aqua Vitae instead of 5.
    • Pyreal Slivers now create 30 Aqua Vitae instead of 10.
    • Pyreal Nuggets now create 75-90 Aqua Vitae instead of 25-30.
    • Pyreal Bars now create 150-165 Aqua Vitae instead 50-55.
    • Quality Ingots now create 375 Aqua Vitae instead 125.