Allegiances/Update History: Difference between revisions
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{{Exemplar ToC|Allegiances}} | |||
=== Update Notes === | === Update Notes === | ||
* In [[Chains of Command]], new allegiance communication features were introduced including allegiance-wide broadcasts, messages of the day, and co-vassal chat. | * In [[Chains of Command]], new allegiance communication features were introduced including allegiance-wide broadcasts, messages of the day, and co-vassal chat. |
Revision as of 18:02, 23 May 2012
Update Notes
- In Chains of Command, new allegiance communication features were introduced including allegiance-wide broadcasts, messages of the day, and co-vassal chat.
- In Keep Your Enemies Closer, Mansions were introduced.
- In The Gathering Storm, Mansions were activated for purchase.
- In Fever Dreams, members of your Allegiance now show up as squares instead of circles on radar.
- In Persuasion, you now must confirm whether you wish to accept allegiance requests or not (if you have the options enabled).
- In Castling, the @allegiance info command was added and the number of allegiance broadcasts the allegiance speaker can make per day has been raised from 3 to 10. In addition, monarchs may now assign speaker status to someone even if they are not currently online.
- In Mirror, Mirror, the allegiance chat channel was introduced.
- In The Madness of Men, the Allegiance Experience system received a major update. For details, see the following articles: Allegiance Experience and Allegiance Experience Follow-Up.
- In Mired Hearts, Allegiance Bind Stones, Officers and Allegiance Ban features were introduced.
- In Pillars Made of Sand, Allegiance Bind Stones were activated.
- In Reprisals, the number of accounts that can be added to the allegiance ban list was increased to 50.
- In The Price of Loyalty, new allegiance officer ranks and custom officer titles were introduced. In addition, officers and monarchs now have many new powers including the ability to chat gag, lock the allegiance and give the allegiance a name.