Announcements - 2011/09 - Loss: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Sucamarto
imported>Sucamarto
No edit summary
Line 48: Line 48:
}}
}}


== Rollout Fiction ==
== Release Fiction ==
{{Turbine 2008
{{Turbine 2008
  |  Link = https://www.asheronscall.com/en/content/september-rollout-fiction-11
  |  Link = https://www.asheronscall.com/en/content/september-rollout-fiction-11

Revision as of 13:42, 17 February 2014

Previous - All Announcements - Next

September 2011 - Patch Page

Teaser Images

Click image for full size version.

Teaser

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=666-loss&catid=85-2011&Itemid=68


Loss


The townsfolk looked on in horror as the shadow forces grew in numbers around the town. They seemed to flow in from every direction. Suddenly a strange purple energy formed around Tou-Tou, completely surrounding the town. There was no escape now. Any false calm the townspeople had been showing was instantly washed away and replaced with massive fear.

“We must not panic,” Xao Fen told the few remaining people.

As the magical energy stretched up into the sky, Xao Fen turned to see fires being set ablaze around the edge of town. Shadowy clouds and purple haze then began to fill the air. The confusion and chaos was becoming over-whelming.

“Asheron will come. He will save us,” he reassured everyone.

Xao clutched his stomach. A pain was rising. Not just within Xao, but within all of the remaining townspeople. The agony was intense. Their world quickly darkened. As they looked around they could still see pieces of their town. The statue, the well, even the signs were still there. Everything else was simply a sea of black.

The pain continued to grow. It felt as if they were burning from the inside out. They wanted to run, to try and escape, but whatever was happening prevented them from even moving. They had no idea if anyone was out there, if they were all alone.


The Umbral Guard rushed toward Isin Dule with great urgency.

“Tou-Tou has been fully besieged. A vortex has opened up at the edge of town. It appears as if Tou-Tou is being pulled into the shadows,” the guard informed Isin Dule.

“Then they have begun. They are attempting to pull Bael'zharon back to the surface,” Isin Dule said. “Let us hope those souls who are still in Tou-Tou find mercy. Inform Asheron immediately that we can wait no longer. We must act.”

“At once,” replied the guard.

“I shall be gathering my forces outside of Tou-Tou. Have him meet me there,” Isin Dule ordered.

The Umbral Guard nodded before leaving the room quickly. Isin Dule turned to peer out of the window.

“The pain of corruption spreads quickly. We must act immediately or those people will become that which they fear most,” he said to himself.

Release Fiction

Original Link - https://www.asheronscall.com/en/content/september-rollout-fiction-11


Release Fiction


“Why are we up here again?” grumbled the old soldier, looking down on the corrupted remains of Tou-Tou from the nearby tower.

“I wanted to get a better look at whats happening down there,” said the young adventurer, gesturing down at the town, which had become completely engulfed in shadow.

“Of course you did,” replied the old soldier, with enough sarcasm in his voice to peel paint off a shield. “You wanted to take a dive into the shadows from here, didnt you?”

The young adventurer looked startled for a moment and then stammered out, “No, uh, of course not! I just wanted to see where the best place to attack was. I just got this new Shadowfire wand and wanted to test it out.”

“Uh-huh. Of course you did,” replied the old soldier, now getting amused at the young adventurers discomfort. “You wanted to not only toss yourself off this immensely tall tower into a Sea of Shadow, was it? Yes, I do believe thats how those rumors have been.”

“I did not!” replied the young adventurer, perhaps a bit too defensively.

“Whats worse,” continued the old soldier, “is that you want ME to jump with you, dont you?” The old soldier was smiling now.

Seeing the smile, the young adventurer relaxed a bit. “Well, if we were to jump, it wouldnt hurt overmuch. Ive got the best Life Magics available for dealing with landing from great heights. Not saying we should, mind you, just letting you know wed survive it fairly easily.”

“You just want me to jump with you because youre too afraid to do it yourself.” Said the old soldier, now clearly looking to aggravate his young friend.

“What!?” came the indignant reply. “Ill have you know Ive jumped off this tower plenty of times!”

“Uh-huh.”

“Its true! Ill prove it!” And, with a turn and a hop, the young adventurer plummeted off the tower towards the ground below.

As he was falling, he heard the old soldier call from above, “You probably shouldve cast your protective spells first!”

Release Notes

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=664-september-2011-release-notes&catid=85-2011&Itemid=68


September 2011 Release Notes


Greeting and welcome to the September 2011 release notes!

This month the Asheron's Call team brings you some new items in addition to fixes to previously released content. There are changes to the PvP Arena and the addition of a new PvP dungeon. Read on for a better idea of what will be available when the September Event goes live.

  • Quests of the Month updated
    • Necklace of Elemental Adept
    • Necklace of Golden Flame
    • Lost Pet Quest
  • Montly kill task updated.
  • 5 Contracts have been added
    • Tentacles of T'thuun (AKA Blightfinger)
    • Gear Knight Excavation
    • Nexus Crawl
    • Jester Released
    • Vision Quest
  • Upgrades to the Derethian Combat Arena weapons.
  • Fixed the Bur Recall quest to prevent the possibility that someone could complete the quest but fail to get the Bur Recall scroll.
  • New alternate PvP dungeon called the Derethian Combat Pit.
  • New PvP events in the Arena and Pit that change the number of luminance statues based on time.
  • Mhoire Colo fight rebalances.
  • Mhoire Castle tweaks.
  • Adjusted the range of Flame blasts & Nether blast spells to be consistent with other blast spells.
  • Adjusted level & XP of Telumiat Hollow Minion to be in line with new creature xp curve.
  • Jester fixed so that nether resistance is normalized to match other spells (fire still does more).
  • Sturdy Bloodstone wand's life magic req's lowered.
  • Fix to a male Sho eye style that had issues with textured hair
  • Undead can now visibly display Hoods, Coifs, Basinets, Baighas and Cowls.
  • Fix to the Dark Isle turn-in NPCs. When completing the turn in for a piece of armor with a single essence, the NPCs would try to take 10 essences from the player.
  • Wrapped fletching components are now all consistently unsellable.
  • Fixed Branwyn to check for full inventory before giving quest reward.
  • Fixed Surloshen Realaidain to check for full inventory before giving quest reward.
  • Added a Shadowfire Life wand.


So these are just some of the things we have in store for Asheron's Call in September. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the September Event.

Developer Comments

No Developer Comments this Month.