Armor Template: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Tlosk
(→‎Wiki Code: Dyed variations for dyeable armor/clothing)
imported>Tlosk
No edit summary
Line 10: Line 10:
* '''Armor Type''' values: '''Clothing''', '''Foot''', '''Guise''', '''Hand''', '''Head''', '''Lower Body''', '''Mask''', '''Robe''', '''Shield''', '''Upper Body'''.
* '''Armor Type''' values: '''Clothing''', '''Foot''', '''Guise''', '''Hand''', '''Head''', '''Lower Body''', '''Mask''', '''Robe''', '''Shield''', '''Upper Body'''.
* For each damage type include the descriptor and the AL in parentheses, for example '''Slashing = Average (220)'''. For the buffed value simply give the number.
* For each damage type include the descriptor and the AL in parentheses, for example '''Slashing = Average (220)'''. For the buffed value simply give the number.
* '''Special Req''' can be used to include the full text of unsual reqs, for example a weapon skill req on gauntlets.


== Wiki Code ==
== Wiki Code ==
Line 52: Line 53:
  |    Player Attuned =  
  |    Player Attuned =  
  |          Level Req =  
  |          Level Req =  
|    Base Melee Def =
|  Base Missile Def =
|    Base Magic Def =
|        Special Req =
  |                ToD = False
  |                ToD = False
  |            Spells =  
  |            Spells =  
Line 96: Line 101:
  |              Acid =  
  |              Acid =  
  |          Electric =  
  |          Electric =  
|
|    Player Attuned =
|          Level Req =
  |    Player Attuned =  
  |    Player Attuned =  
  |          Level Req =  
  |          Level Req =  
|    Base Melee Def =
|  Base Missile Def =
|    Base Magic Def =
|        Special Req =
  |                ToD = False
  |                ToD = False
  |    Cannot Be Sold = False
  |    Cannot Be Sold = False

Revision as of 14:44, 10 June 2009

Related topics: Page Templates, Armor, Shields, Clothing, {{Armor}}, {{Intro}}

This template is used for individual armor pages, including robes, clothing, shields, masks and guises. Delete or leave blank any items that do not apply.

  • Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ).
  • If the weapon is attuned to a player (only that player can wield), set Player Attuned to True.
  • If an item is a Rare, add Rare Number = ?? to the {{Intro}} template.
  • When possible add a screen shot of the stats ID panel on the talk page for future reference.
  • Add categories for any special properties, the page will automatically be categorized as Armor and armor type (body coverage). A few items span more than one category, add the second category using Armor Type 2 = such as with Long Gauntlets that are both Hand and Upper Body.
  • Armor Type values: Clothing, Foot, Guise, Hand, Head, Lower Body, Mask, Robe, Shield, Upper Body.
  • For each damage type include the descriptor and the AL in parentheses, for example Slashing = Average (220). For the buffed value simply give the number.
  • Special Req can be used to include the full text of unsual reqs, for example a weapon skill req on gauntlets.

Wiki Code

Armor With Spells

{{Intro
 | Patch Introduced = 
 |   Related Quests = 
 |          Updated = 
}}
{{Armor
 |         Armor Type = 
 |       Armor Type 2 = 
 |               Name = 
 |         Icon Image =  Icon.png
 |         Live Image =  Live.jpg
 | Live Image Caption = 
 | 
 |              Value = 
 |             Burden = 
 |        Description = 
 | Special Properties = 
 |             Covers = Head, Chest, Abdomen, Upper Arms, Lower Arms, Hands, Upper Legs, Lower Legs, Feet
 |        Armor Level = 
 |           Slashing = 
 |           Piercing = 
 |        Bludgeoning = 
 |               Fire = 
 |               Cold = 
 |               Acid = 
 |           Electric = 
 |
 | Buffed Armor Level = 
 | Buffed Slashing AL = 
 | Buffed Piercing AL = 
 | Buffed Bludgeon AL = 
 |     Buffed Fire AL = 
 |     Buffed Cold AL = 
 |     Buffed Acid AL = 
 | Buffed Electric AL = 
 |
 |     Player Attuned = 
 |          Level Req = 
 |     Base Melee Def = 
 |   Base Missile Def = 
 |     Base Magic Def = 
 |        Special Req = 
 |                ToD = False
 |             Spells = 
 |    Activation Reqs = 
 |         Spellcraft = 
 |               Mana = 
 |          Mana Cost = 
 |     Cannot Be Sold = False
}}
== Notes ==
* ??

{{Dyed Variations|{{PAGENAME}}}} (Remove if not dyeable)

[[Category:<Special Property>]]

Armor Without Spells

{{Intro
 | Patch Introduced = 
 |   Related Quests = 
 |          Updated = 
}}
{{Armor
 |         Armor Type = 
 |       Armor Type 2 = 
 |               Name = 
 |         Icon Image =  Icon.png
 |         Live Image =  Live.jpg
 | Live Image Caption = 
 | 
 |              Value = 
 |             Burden = 
 |        Description = 
 | Special Properties = 
 |             Covers = Head, Chest, Abdomen, Upper Arms, Lower Arms, Hands, Upper Legs, Lower Legs, Feet
 |        Armor Level = 
 |           Slashing = 
 |           Piercing = 
 |        Bludgeoning = 
 |               Fire = 
 |               Cold = 
 |               Acid = 
 |           Electric = 
 |
 |     Player Attuned = 
 |          Level Req = 
 |     Player Attuned = 
 |          Level Req = 
 |     Base Melee Def = 
 |   Base Missile Def = 
 |     Base Magic Def = 
 |        Special Req = 
 |                ToD = False
 |     Cannot Be Sold = False
}}
== Notes ==
* ??

{{Dyed Variations|{{PAGENAME}}}} (Remove if not dyeable)

[[Category:<Special Property>]]

Examples

See Breastplate of Karlun for an example of armor. See Shield of Perfect Light for the results of the example code below:

{{Intro
 | Patch Introduced = [[Ancient Enemies]]
 |   Related Quests = [[Asheron's Tower Guardian]]
 |          Updated = 
}}
{{Armor
 |         Armor Type = Shield
 |               Name = Shield of Perfect Light
 |         Icon Image = Shield of Perfect Light Icon.png
 |         Live Image = Shield of Perfect Light Live.jpg
 | Live Image Caption = Shield of Perfect Light
 | 
 |              Value = 23,000
 |             Burden = 300
 |        Description = A shield glowing with a brilliant light. Although the shield looks unsubstantial it strongly resists your efforts to penetrate the magical barrier it contains.
 | Special Properties = [[Magic Absorbing]]
 |             Covers = 
 |        Armor Level = 190
 |           Slashing = Excellent (342)
 |           Piercing = Average (190)
 |        Bludgeoning = Excellent (342)
 |               Fire = Average (152)
 |               Cold = Unparalleled (380)
 |               Acid = Unparalleled (380)
 |           Electric = Average (152)
 |
 | Buffed Armor Level = 430
 | Buffed Slashing AL = 774
 | Buffed Piercing AL = 430
 | Buffed Bludgeon AL = 774
 |     Buffed Fire AL = 344
 |     Buffed Cold AL = 860
 |     Buffed Acid AL = 860
 | Buffed Electric AL = 344
 |
 |     Player Attuned = 
 |          Level Req = 140
 |                ToD = False
 |             Spells = [[Aura of Deflection]], [[Aura of Defense]], [[Olthoi's Bane]], [[Minor Impenetrability]], [[Gelidite's Bane]], [[Brogard's Defiance]]
 |    Activation Reqs = Melee Defense: 400
 |         Spellcraft = 400
 |               Mana = 2000
 |          Mana Cost = 40
 |     Cannot Be Sold = False
}}
== Notes ==
* May only be obtained once per character.

[[Category:Magic Absorbing]]