Armor Tinkering: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Atarax
(Redirecting to Armor Tinkering (Skill))
imported>An Adventurer
mNo edit summary
Line 1: Line 1:
#Redirect [[Armor_Tinkering_(Skill)]]
=== Materials ===
{| style="text-align:left" border="1" cellpadding="3" cellspacing="0"
!Material
!Modification
|-
| [[Image:Salvaged Steel Icon.png]] [[Salvaged Steel|Steel]]
|Apply this material to treasure-generated armor to increase the armor's <i>armor level</i> by 20.
|-
| [[Image:Salvaged Alabaster Icon.png]] [[Salvaged Alabaster|Alabaster]]
|Apply this material to treasure-generated armor to increase the armor's protection against <i>piercing</i> by 0.2.
|-
| [[Image:Salvaged Bronze Icon.png]] [[Salvaged Bronze|Bronze]]
|Apply this material to treasure-generated armor to increase the armor's protection against <i>slashing</i> by 0.2.
|-
| [[Image:Salvaged Marble Icon.png]] [[Salvaged Marble|Marble]]
|Apply this material to treasure-generated armor to increase the armor's protection against <i>bludgeoning</i> by 0.2.
|-
| [[Image:Salvaged Armoredillo Hide Icon.png]] [[Salvaged Armoredillo Hide|Armoredillo Hide]]
|Apply this material to treasure-generated armor to increase the armor's protection against <i>acid</i> by 0.4.
|-
| [[Image:Salvaged Ceramic Icon.png]] [[Salvaged Ceramic|Ceramic]]
|Apply this material to treasure-generated armor to increase the armor's protection against <i>fire</i> by 0.4.
|-
| [[Image:Salvaged Wool Icon.png]] [[Salvaged Wool|Wool]]
|Apply this material to treasure-generated armor to increase the armor's protection against <i>cold</i> by 0.4.
|-
| [[Image:Salvaged Reedshark Hide Icon.png]] [[Salvaged Reedshark Hide|Reedshark Hide]]
|Apply this material to treasure-generated armor to increase the armor's protection against <i>lightning</i> by 0.4.
|-
| [[Image:Salvaged Peridot Icon.png]] [[Salvaged Peridot|Peridot]][[#footnote1|*]]
|Apply this material to treasure-generated armor to imbue the target with a +1 bonus to <i>Melee Defense</i>.
|-
| [[Image:Salvaged Yellow Topaz Icon.png]] [[Salvaged Yellow Topaz|Yellow Topaz]][[#footnote1|*]]
|Apply this material to treasure-generated armor to imbue the target with a +1 bonus to <i>Missile Defense</i>.
|-
| [[Image:Salvaged Zircon Icon.png]] [[Salvaged Zircon|Zircon]][[#footnote1|*]]
|Apply this material to treasure-generated armor to imbue the target with a +1 bonus to <i>Magic Defense</i>.
|-
|}
<span id="footnote1">* Only one imbue can be applied per piece of armor.</span>

Revision as of 14:50, 9 December 2009

Materials

Material Modification
Steel Apply this material to treasure-generated armor to increase the armor's armor level by 20.
Alabaster Apply this material to treasure-generated armor to increase the armor's protection against piercing by 0.2.
Bronze Apply this material to treasure-generated armor to increase the armor's protection against slashing by 0.2.
Marble Apply this material to treasure-generated armor to increase the armor's protection against bludgeoning by 0.2.
Armoredillo Hide Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4.
Ceramic Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4.
Wool Apply this material to treasure-generated armor to increase the armor's protection against cold by 0.4.
Reedshark Hide Apply this material to treasure-generated armor to increase the armor's protection against lightning by 0.4.
Peridot* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Melee Defense.
Yellow Topaz* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Missile Defense.
Zircon* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Magic Defense.

* Only one imbue can be applied per piece of armor.