Armor Tinkering: Difference between revisions
From Drunkapedia
imported>Atarax (Redirecting to Armor Tinkering (Skill)) |
imported>An Adventurer mNo edit summary |
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# | === Materials === | ||
{| style="text-align:left" border="1" cellpadding="3" cellspacing="0" | |||
!Material | |||
!Modification | |||
|- | |||
| [[Image:Salvaged Steel Icon.png]] [[Salvaged Steel|Steel]] | |||
|Apply this material to treasure-generated armor to increase the armor's <i>armor level</i> by 20. | |||
|- | |||
| [[Image:Salvaged Alabaster Icon.png]] [[Salvaged Alabaster|Alabaster]] | |||
|Apply this material to treasure-generated armor to increase the armor's protection against <i>piercing</i> by 0.2. | |||
|- | |||
| [[Image:Salvaged Bronze Icon.png]] [[Salvaged Bronze|Bronze]] | |||
|Apply this material to treasure-generated armor to increase the armor's protection against <i>slashing</i> by 0.2. | |||
|- | |||
| [[Image:Salvaged Marble Icon.png]] [[Salvaged Marble|Marble]] | |||
|Apply this material to treasure-generated armor to increase the armor's protection against <i>bludgeoning</i> by 0.2. | |||
|- | |||
| [[Image:Salvaged Armoredillo Hide Icon.png]] [[Salvaged Armoredillo Hide|Armoredillo Hide]] | |||
|Apply this material to treasure-generated armor to increase the armor's protection against <i>acid</i> by 0.4. | |||
|- | |||
| [[Image:Salvaged Ceramic Icon.png]] [[Salvaged Ceramic|Ceramic]] | |||
|Apply this material to treasure-generated armor to increase the armor's protection against <i>fire</i> by 0.4. | |||
|- | |||
| [[Image:Salvaged Wool Icon.png]] [[Salvaged Wool|Wool]] | |||
|Apply this material to treasure-generated armor to increase the armor's protection against <i>cold</i> by 0.4. | |||
|- | |||
| [[Image:Salvaged Reedshark Hide Icon.png]] [[Salvaged Reedshark Hide|Reedshark Hide]] | |||
|Apply this material to treasure-generated armor to increase the armor's protection against <i>lightning</i> by 0.4. | |||
|- | |||
| [[Image:Salvaged Peridot Icon.png]] [[Salvaged Peridot|Peridot]][[#footnote1|*]] | |||
|Apply this material to treasure-generated armor to imbue the target with a +1 bonus to <i>Melee Defense</i>. | |||
|- | |||
| [[Image:Salvaged Yellow Topaz Icon.png]] [[Salvaged Yellow Topaz|Yellow Topaz]][[#footnote1|*]] | |||
|Apply this material to treasure-generated armor to imbue the target with a +1 bonus to <i>Missile Defense</i>. | |||
|- | |||
| [[Image:Salvaged Zircon Icon.png]] [[Salvaged Zircon|Zircon]][[#footnote1|*]] | |||
|Apply this material to treasure-generated armor to imbue the target with a +1 bonus to <i>Magic Defense</i>. | |||
|- | |||
|} | |||
<span id="footnote1">* Only one imbue can be applied per piece of armor.</span> |
Revision as of 14:50, 9 December 2009
Materials
Material | Modification |
---|---|
Steel | Apply this material to treasure-generated armor to increase the armor's armor level by 20. |
Alabaster | Apply this material to treasure-generated armor to increase the armor's protection against piercing by 0.2. |
Bronze | Apply this material to treasure-generated armor to increase the armor's protection against slashing by 0.2. |
Marble | Apply this material to treasure-generated armor to increase the armor's protection against bludgeoning by 0.2. |
Armoredillo Hide | Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4. |
Ceramic | Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4. |
Wool | Apply this material to treasure-generated armor to increase the armor's protection against cold by 0.4. |
Reedshark Hide | Apply this material to treasure-generated armor to increase the armor's protection against lightning by 0.4. |
Peridot* | Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Melee Defense. |
Yellow Topaz* | Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Missile Defense. |
Zircon* | Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Magic Defense. |
* Only one imbue can be applied per piece of armor.