Armor Tinkering: Difference between revisions

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<span id="footnote1">* Only one imbue can be applied per piece of armor.</span>
<span id="footnote1">* Only one imbue can be applied per piece of armor.</span>
== Notes ==
*(Focus + Endurance) /2 )

Revision as of 10:13, 7 May 2010

Materials

Material Modification
Steel Apply this material to treasure-generated armor to increase the armor's armor level by 20.
Alabaster Apply this material to treasure-generated armor to increase the armor's protection against piercing by 0.2.
Bronze Apply this material to treasure-generated armor to increase the armor's protection against slashing by 0.2.
Marble Apply this material to treasure-generated armor to increase the armor's protection against bludgeoning by 0.2.
Armoredillo Hide Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4.
Ceramic Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4.
Wool Apply this material to treasure-generated armor to increase the armor's protection against cold by 0.4.
Reedshark Hide Apply this material to treasure-generated armor to increase the armor's protection against lightning by 0.4.
Peridot* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Melee Defense.
Yellow Topaz* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Missile Defense.
Zircon* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Magic Defense.

* Only one imbue can be applied per piece of armor.

Notes

  • (Focus + Endurance) /2 )